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ed421f4fd8d74a51882647920da6ba04ef518edc

These are third-party headers, so it's best if they're identical to the upstream version rather than using SDL-specific macros or coding style. This partially reverts commitsb6ae281e
and31d133db
. Fixes:31d133db
"Define SDL_PLATFORM_* macros instead of underscored ones (#8875)" Signed-off-by: Simon McVittie <smcv@collabora.com>
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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