Frank Praznik f522c5380c wayland: Don't initialize OpenGL when the window flags didn't specify it
Applications that don't specify a rendering flag are likely handling Vulkan/GL themselves, so SDL loading OpenGL by default in this case is unnecessary overhead, and if a render backend requires it, the window will be recreated with the appropriate flags when the renderer is initialized.

(cherry picked from commit 9ab2025127)
2023-08-04 08:53:16 -07:00
2023-01-09 09:48:21 -08:00
2022-11-17 10:43:45 +01:00
2022-11-28 12:33:03 -08:00
2023-01-09 09:48:21 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 175 MiB
Languages
C 86.4%
C++ 5.9%
Objective-C 3.4%
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