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280 lines
8.7 KiB
C
280 lines
8.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* This driver supports the Nintendo Switch Pro controller.
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Code and logic contributed by Valve Corporation under the SDL zlib license.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "../../SDL_hints_c.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#include "SDL_hidapi_nintendo.h"
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#ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
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static void HIDAPI_DriverSwitch2_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
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}
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static void HIDAPI_DriverSwitch2_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
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}
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static bool HIDAPI_DriverSwitch2_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
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}
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static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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switch (product_id) {
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case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
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case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
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return true;
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}
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}
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return false;
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}
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static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
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{
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// Sometimes the device handle isn't available during enumeration so we don't get the device name, so set it explicitly
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switch (device->product_id) {
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case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
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HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
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break;
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case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
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HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
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break;
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default:
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break;
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}
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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return -1;
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}
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static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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}
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static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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const struct {
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int byte;
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unsigned char mask;
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} buttons[] = {
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{3, 0x01}, // B
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{3, 0x02}, // A
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{3, 0x04}, // Y
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{3, 0x08}, // X
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{3, 0x10}, // R (GameCube R Click)
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{3, 0x20}, // ZR (GameCube Z)
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{3, 0x40}, // PLUS (GameCube Start)
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{3, 0x80}, // RS (not on GameCube)
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{4, 0x01}, // DPAD_DOWN
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{4, 0x02}, // DPAD_RIGHT
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{4, 0x04}, // DPAD_LEFT
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{4, 0x08}, // DPAD_UP
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{4, 0x10}, // L (GameCube L Click)
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{4, 0x20}, // ZL
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{4, 0x40}, // MINUS (not on GameCube)
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{4, 0x80}, // LS (not on GameCube)
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{5, 0x01}, // Home
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{5, 0x02}, // Capture
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{5, 0x04}, // GR (not on GameCube)
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{5, 0x08}, // GL (not on GameCube)
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{5, 0x10}, // C
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};
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SDL_Joystick *joystick = NULL;
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if (device->num_joysticks > 0) {
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joystick = SDL_GetJoystickFromID(device->joysticks[0]);
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}
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if (joystick == NULL) {
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return true;
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}
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// Read input packet
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Uint8 packet[USB_PACKET_LENGTH];
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int size;
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while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 15) {
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continue;
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}
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Uint64 timestamp = SDL_GetTicksNS();
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for (size_t i = 0; i < SDL_arraysize(buttons); ++i) {
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SDL_SendJoystickButton(
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timestamp,
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joystick,
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(Uint8) i,
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(packet[buttons[i].byte] & buttons[i].mask) != 0
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);
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}
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFTX,
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(Sint16) HIDAPI_RemapVal(
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(float) (packet[6] | ((packet[7] & 0x0F) << 8)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFTY,
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(Sint16) HIDAPI_RemapVal(
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(float) ((packet[7] >> 4) | (packet[8] << 4)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHTX,
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(Sint16) HIDAPI_RemapVal(
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(float) (packet[9] | ((packet[10] & 0x0F) << 8)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHTY,
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(Sint16) HIDAPI_RemapVal(
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(float) ((packet[10] >> 4) | (packet[11] << 4)),
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0,
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4096,
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SDL_MIN_SINT16,
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SDL_MAX_SINT16
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)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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(Sint16) HIDAPI_RemapVal(packet[13], 0, 255, SDL_MIN_SINT16, SDL_MAX_SINT16)
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);
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SDL_SendJoystickAxis(
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timestamp,
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joystick,
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SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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(Sint16) HIDAPI_RemapVal(packet[14], 0, 255, SDL_MIN_SINT16, SDL_MAX_SINT16)
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);
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}
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return true;
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}
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static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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// Initialize the joystick capabilities
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joystick->nbuttons = 21;
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joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
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return true;
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}
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static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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}
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static bool HIDAPI_DriverSwitch2_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static Uint32 HIDAPI_DriverSwitch2_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return 0;
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}
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static bool HIDAPI_DriverSwitch2_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static bool HIDAPI_DriverSwitch2_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
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{
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return SDL_Unsupported();
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}
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static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
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{
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return SDL_Unsupported();
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}
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static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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}
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static void HIDAPI_DriverSwitch2_FreeDevice(SDL_HIDAPI_Device *device)
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{
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2 = {
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH2,
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true,
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HIDAPI_DriverSwitch2_RegisterHints,
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HIDAPI_DriverSwitch2_UnregisterHints,
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HIDAPI_DriverSwitch2_IsEnabled,
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HIDAPI_DriverSwitch2_IsSupportedDevice,
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HIDAPI_DriverSwitch2_InitDevice,
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HIDAPI_DriverSwitch2_GetDevicePlayerIndex,
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HIDAPI_DriverSwitch2_SetDevicePlayerIndex,
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HIDAPI_DriverSwitch2_UpdateDevice,
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HIDAPI_DriverSwitch2_OpenJoystick,
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HIDAPI_DriverSwitch2_RumbleJoystick,
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HIDAPI_DriverSwitch2_RumbleJoystickTriggers,
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HIDAPI_DriverSwitch2_GetJoystickCapabilities,
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HIDAPI_DriverSwitch2_SetJoystickLED,
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HIDAPI_DriverSwitch2_SendJoystickEffect,
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HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled,
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HIDAPI_DriverSwitch2_CloseJoystick,
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HIDAPI_DriverSwitch2_FreeDevice,
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};
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#endif // SDL_JOYSTICK_HIDAPI_SWITCH2
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#endif // SDL_JOYSTICK_HIDAPI
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