Fixed controller name when hotplugging the Nintendo Switch 2 Pro Controller

This commit is contained in:
Sam Lantinga
2025-08-27 12:46:34 -07:00
parent 2bb51e1340
commit fb9fcfa37b

View File

@@ -51,12 +51,11 @@ static bool HIDAPI_DriverSwitch2_IsEnabled(void)
static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
if (vendor_id == USB_VENDOR_NINTENDO) {
if (product_id == USB_PRODUCT_NINTENDO_SWITCH2_PRO) {
switch (product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
return true;
}
if (product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
return true;
}
}
}
return false;
@@ -64,6 +63,17 @@ static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, co
static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
{
// Sometimes the device handle isn't available during enumeration so we don't get the device name, so set it explicitly
switch (device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
break;
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
break;
default:
break;
}
return HIDAPI_JoystickConnected(device, NULL);
}