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README.md: constructors more explained
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@@ -41,7 +41,7 @@ Notes:
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* you will need LuaJIT (https://github.com/LuaJIT/LuaJIT.git better 2.1 branch) or precompiled for linux/macOS/windows in https://luapower.com/luajit/download
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* you need to use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC). (this repo was done with gcc)
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* update `imgui` folder to the version you desire.
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* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, or cl and to choose desired backends and whether imgui_internal is generated or not, comments are generated or not and if constructors are generated also with versions performing just initialization of structs provided by yourself (_Construct is added to the constructor names)
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* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, or cl and to choose desired backends and whether imgui_internal is generated or not, comments are generated or not and if constructors are generated also with versions performing just initialization of structs provided by yourself (uses IM_PLACEMENT_NEW and _Construct is added to the constructor names)
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* the defaults of generator are gcc as compiler, imgui_internal included and sdl, glfw, vulkan, opengl2 and opengl3 as backends.
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* edit config_generator.lua for adding includes needed by your chosen backends (vulkan needs that).
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* Run generator.bat or generator.sh with gcc, clang or cl and LuaJIT on your PATH.
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@@ -70,7 +70,7 @@ Notes:
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* manual : will be true if this function is hand-written (not generated)
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* skipped : will be true if this function is not generated (and not hand-written)
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* isvararg : is set if some argument is a vararg
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* constructor : is set if the function is a constructor for a class.
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* constructor : is set if the function is a constructor for a class. (another destructor function with _destroy postfix will be created)
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* destructor : is set if the function is a destructor for a class but not just a default destructor.
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* realdestructor : is set if the function is a destructor for a class
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* templated : is set if the function belongs to a templated class (ImVector)
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