Files
desktop/src/dom/media/mediaelement/HTMLMediaElement-cpp.patch

23 lines
1.1 KiB
C++

diff --git a/dom/media/mediaelement/HTMLMediaElement.cpp b/dom/media/mediaelement/HTMLMediaElement.cpp
index 6ea902b7423bb105f23c0cd2092c40938174e4a3..9a1fe4b3fabc23022bb17ffa801d48cd1e6a5b60 100644
--- a/dom/media/mediaelement/HTMLMediaElement.cpp
+++ b/dom/media/mediaelement/HTMLMediaElement.cpp
@@ -450,6 +450,7 @@ class HTMLMediaElement::MediaControlKeyListener final
// audible state. Therefore, in that case we would noitfy the audible state
// when media starts playing.
if (mState == MediaPlaybackState::ePlayed) {
+ NotifyMediaPositionState();
NotifyAudibleStateChanged(mIsOwnerAudible
? MediaAudibleState::eAudible
: MediaAudibleState::eInaudible);
@@ -7442,6 +7443,9 @@ void HTMLMediaElement::FireTimeUpdate(TimeupdateType aType) {
QueueTask(std::move(runner));
mQueueTimeUpdateRunnerTime = TimeStamp::Now();
mLastCurrentTime = CurrentTime();
+ if (aType == TimeupdateType::eMandatory) {
+ mMediaControlKeyListener->NotifyMediaPositionState();
+ }
}
if (mFragmentEnd >= 0.0 && CurrentTime() >= mFragmentEnd) {
Pause();