renderer: skip updateFrame when surface is not visible

renderCallback early-returns while !flags.visible to avoid the
cell rebuild for hidden surfaces (tab switch, minimize, etc.).
The .visible → true mailbox handler now runs updateFrame before
drawFrame so the first frame after re-show isn't stale.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Mike Bommarito
2026-05-20 22:50:03 -04:00
parent 88d30bb30a
commit 14d9e600ac

View File

@@ -360,10 +360,16 @@ fn drainMailbox(self: *Thread) !void {
// Visibility affects our QoS class
self.setQosClass();
// If we became visible then we immediately trigger a draw.
// We don't need to update frame data because that should
// still be happening.
if (v) self.drawFrame(false);
// If we became visible then we immediately rebuild cells
// (renderCallback skips updateFrame while invisible) and draw.
if (v) {
self.renderer.updateFrame(
self.state,
self.flags.cursor_blink_visible,
) catch |err|
log.warn("error rendering on visibility regain err={}", .{err});
self.drawFrame(false);
}
// Notify the renderer so it can update any state.
self.renderer.setVisible(v);
@@ -606,6 +612,10 @@ fn renderCallback(
return .disarm;
};
// If we're not visible there's no point spending CPU rebuilding cells —
// we'll catch up when the .visible mailbox message flips us back on.
if (!t.flags.visible) return .disarm;
// Update our frame data
t.renderer.updateFrame(
t.state,