input: activate/deactivate key table binding actions

This commit is contained in:
Mitchell Hashimoto
2025-12-20 14:19:23 -08:00
parent 34ae3848b6
commit 18ce219d78
3 changed files with 77 additions and 0 deletions

View File

@@ -5569,6 +5569,49 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !bool
{},
),
inline .activate_key_table,
.activate_key_table_once,
=> |name, tag| {
// Look up the table in our config
const set = self.config.keybind.tables.getPtr(name) orelse
return false;
// If this is the same table as is currently active, then
// do nothing.
if (self.keyboard.table_stack.items.len > 0) {
const items = self.keyboard.table_stack.items;
const active = items[items.len - 1];
if (active == set) return false;
}
// Add the table to the stack.
try self.keyboard.table_stack.append(self.alloc, set);
// TODO: once
_ = tag;
},
.deactivate_key_table => switch (self.keyboard.table_stack.items.len) {
// No key table active. This does nothing.
0 => return false,
// Final key table active, clear our state.
1 => self.keyboard.table_stack.clearAndFree(self.alloc),
// Restore the prior key table. We don't free any memory in
// this case because we assume it will be freed later when
// we finish our key table.
else => _ = self.keyboard.table_stack.pop(),
},
.deactivate_all_key_tables => switch (self.keyboard.table_stack.items.len) {
// No key table active. This does nothing.
0 => return false,
// Clear the entire table stack.
else => self.keyboard.table_stack.clearAndFree(self.alloc),
},
.crash => |location| switch (location) {
.main => @panic("crash binding action, crashing intentionally"),

View File

@@ -799,6 +799,32 @@ pub const Action = union(enum) {
/// be undone or redone.
redo,
/// Activate a named key table (see `keybind` configuration documentation).
/// The named key table will remain active until `deactivate_key_table`
/// is called. If you want a one-shot key table activation, use the
/// `activate_key_table_once` action instead.
///
/// If the named key table does not exist, this action has no effect
/// and performable will report false.
///
/// If the named key table is already the currently active key table,
/// this action has no effect and performable will report false.
activate_key_table: []const u8,
/// Same as activate_key_table, but the key table will only be active
/// until the first valid keybinding from that table is used (including
/// any defined `catch_all` bindings).
activate_key_table_once: []const u8,
/// Deactivate the currently active key table, if any. The next most
/// recently activated key table (if any) will become active again.
/// If no key table is active, this action has no effect.
deactivate_key_table,
/// Deactivate all active key tables. If no active key table exists,
/// this will report performable as false.
deactivate_all_key_tables,
/// Quit Ghostty.
quit,
@@ -1253,6 +1279,10 @@ pub const Action = union(enum) {
.toggle_background_opacity,
.show_on_screen_keyboard,
.reset_window_size,
.activate_key_table,
.activate_key_table_once,
.deactivate_key_table,
.deactivate_all_key_tables,
.crash,
=> .surface,

View File

@@ -671,6 +671,10 @@ fn actionCommands(action: Action.Key) []const Command {
.write_scrollback_file,
.goto_tab,
.resize_split,
.activate_key_table,
.activate_key_table_once,
.deactivate_key_table,
.deactivate_all_key_tables,
.crash,
=> comptime &.{},