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pass search active state through blueprint
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@@ -822,19 +822,12 @@ pub const Surface = extern struct {
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/// Callback used to determine whether unfocused-split-fill / unfocused-split-opacity
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/// should be applied to the surface
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fn closureShouldUnfocusedSplitBeShown(
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self: *Self,
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_: *Self,
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search_active: c_int,
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focused: c_int,
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is_split: c_int,
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) callconv(.c) c_int {
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const priv = self.private();
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var val = gobject.ext.Value.new(bool);
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defer val.unset();
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gobject.Object.getProperty(
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priv.search_overlay.as(gobject.Object),
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SearchOverlay.properties.active.name,
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&val,
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);
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return @intFromBool(val.getBoolean() == 0 and focused == 0 and is_split != 0);
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return @intFromBool(search_active == 0 and focused == 0 and is_split != 0);
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}
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pub fn toggleFullscreen(self: *Self) void {
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@@ -203,7 +203,7 @@ Overlay terminal_page {
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// Apply unfocused-split-fill and unfocused-split-opacity to current surface
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// this is only applied when a tab has more than one surface
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Revealer {
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reveal-child: bind $should_unfocused_split_be_shown(template.focused, template.is-split) as <bool>;
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reveal-child: bind $should_unfocused_split_be_shown(search_overlay.active, template.focused, template.is-split) as <bool>;
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transition-duration: 0;
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// This is all necessary so that the Revealer itself doesn't override
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// any input events from the other overlays. Namely, if you don't have
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