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update README
The README hasn't been updated in years basically! This updates the README to make libghostty a first class citizen of the project and to update our roadmap and goals for the project to more accurately reflect our current state and future plans.
This commit is contained in:
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README.md
143
README.md
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<p align="center">
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Fast, native, feature-rich terminal emulator pushing modern features.
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<br />
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A native GUI or embeddable library via <code>libghostty</code>.
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<br />
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<a href="#about">About</a>
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·
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<a href="https://ghostty.org/download">Download</a>
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@@ -26,20 +28,13 @@ fast, feature-rich, and native. While there are many excellent terminal
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emulators available, they all force you to choose between speed,
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features, or native UIs. Ghostty provides all three.
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In all categories, I am not trying to claim that Ghostty is the
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best (i.e. the fastest, most feature-rich, or most native). But
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Ghostty is competitive in all three categories and Ghostty
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doesn't make you choose between them.
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Ghostty also intends to push the boundaries of what is possible with a
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terminal emulator by exposing modern, opt-in features that enable CLI tool
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developers to build more feature rich, interactive applications.
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While aiming for this ambitious goal, our first step is to make Ghostty
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one of the best fully standards compliant terminal emulator, remaining
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compatible with all existing shells and software while supporting all of
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the latest terminal innovations in the ecosystem. You can use Ghostty
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as a drop-in replacement for your existing terminal emulator.
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**`libghostty`** is a cross-platform, zero-dependency C and Zig library
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for building terminal emulators or utilizing terminal functionality
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(such as style parsing). Anyone can use `libghostty` to build a terminal
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emulator or embed a terminal into their own applications. See
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[Ghostling](https://github.com/ghostty-org/ghostling) for a minimal complete project
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example or the [`examples` directory](https://github.com/ghostty-org/ghostty/tree/main/example)
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for smaller examples of using `libghostty` in C and Zig.
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For more details, see [About Ghostty](https://ghostty.org/docs/about).
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@@ -61,30 +56,37 @@ to get involved with Ghostty's development as well should also read the
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## Roadmap and Status
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Ghostty is stable and in use by millions of people and machines daily.
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The high-level ambitious plan for the project, in order:
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| # | Step | Status |
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| :-: | --------------------------------------------------------- | :----: |
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| 1 | Standards-compliant terminal emulation | ✅ |
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| 2 | Competitive performance | ✅ |
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| 3 | Basic customizability -- fonts, bg colors, etc. | ✅ |
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| 4 | Richer windowing features -- multi-window, tabbing, panes | ✅ |
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| 5 | Native Platform Experiences (i.e. Mac Preference Panel) | ⚠️ |
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| 6 | Cross-platform `libghostty` for Embeddable Terminals | ⚠️ |
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| 7 | Windows Terminals (including PowerShell, Cmd, WSL) | ❌ |
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| N | Fancy features (to be expanded upon later) | ❌ |
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| # | Step | Status |
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| :-: | ------------------------------------------------------- | :----: |
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| 1 | Standards-compliant terminal emulation | ✅ |
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| 2 | Competitive performance | ✅ |
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| 3 | Rich windowing features -- multi-window, tabbing, panes | ✅ |
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| 4 | Native Platform Experiences | ✅ |
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| 5 | Cross-platform `libghostty` for Embeddable Terminals | ✅ |
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| 6 | Ghostty-only Terminal Control Sequences | ❌ |
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Additional details for each step in the big roadmap below:
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#### Standards-Compliant Terminal Emulation
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Ghostty implements enough control sequences to be used by hundreds of
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testers daily for over the past year. Further, we've done a
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[comprehensive xterm audit](https://github.com/ghostty-org/ghostty/issues/632)
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Ghostty implements all of the regularly used control sequences and
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can run every mainstream terminal program without issue. For legacy sequences,
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we've done a [comprehensive xterm audit](https://github.com/ghostty-org/ghostty/issues/632)
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comparing Ghostty's behavior to xterm and building a set of conformance
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test cases.
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We believe Ghostty is one of the most compliant terminal emulators available.
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In addition to legacy sequences (what you'd call real "terminal" emulation),
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Ghostty also supports more modern sequences than almost any other terminal
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emulator. These features include things like the Kitty graphics protocol,
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Kitty image protocol, clipboard sequences, synchronized rendering,
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light/dark mode notifications, and many, many more.
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We believe Ghostty is one of the most compliant and feature-rich terminal
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emulators available.
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Terminal behavior is partially a de jure standard
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(i.e. [ECMA-48](https://ecma-international.org/publications-and-standards/standards/ecma-48/))
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@@ -96,33 +98,30 @@ views as a "standard."
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#### Competitive Performance
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We need better benchmarks to continuously verify this, but Ghostty is
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generally in the same performance category as the other highest performing
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terminal emulators.
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Ghostty is generally in the same performance category as the other highest
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performing terminal emulators.
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For rendering, we have a multi-renderer architecture that uses OpenGL on
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Linux and Metal on macOS. As far as I'm aware, we're the only terminal
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emulator other than iTerm that uses Metal directly. And we're the only
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terminal emulator that has a Metal renderer that supports ligatures (iTerm
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uses a CPU renderer if ligatures are enabled). We can maintain around 60fps
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under heavy load and much more generally -- though the terminal is
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usually rendering much lower due to little screen changes.
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"The same performance category" means that Ghostty is much faster than
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traditional or "slow" terminals and is within an unnoticeable margin of the
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well-known "fast" terminals. For example, Ghostty and Alacritty are usually within
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a few percentage points of each other on various benchmarks, but are both
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something like 100x faster than Terminal.app and iTerm. However, Ghostty
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is much more feature rich than Alacritty and has a much more native app
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experience.
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For IO, we have a dedicated IO thread that maintains very little jitter
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under heavy IO load (i.e. `cat <big file>.txt`). On benchmarks for IO,
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we're usually within a small margin of other fast terminal emulators.
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For example, reading a dump of plain text is 4x faster compared to iTerm and
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Kitty, and 2x faster than Terminal.app. Alacritty is very fast but we're still
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around the same speed (give or take) and our app experience is much more
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feature rich.
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This performance is achieved through high-level architectural decisions and
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low-level optimizations. At a high-level, Ghostty has a multi-threaded
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architecture with a dedicated read thread, write thread, and render thread
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per terminal. Our renderer uses OpenGL on Linux and Metal on macOS.
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Our read thread has a heavily optimized terminal parser that leverages
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CPU-specific SIMD instructions. Etc.
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> [!NOTE]
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> Despite being _very fast_, there is a lot of room for improvement here.
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#### Richer Windowing Features
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#### Rich Windowing Features
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The Mac and Linux (build with GTK) apps support multi-window, tabbing, and
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splits.
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splits with additional features such as tab renaming, coloring, etc. These
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features allow for a higher degree of organization and customization than
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single-window terminals.
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#### Native Platform Experiences
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@@ -133,10 +132,15 @@ in Zig but we do a lot of platform-native things:
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- The macOS app is a true SwiftUI-based application with all the things you
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would expect such as real windowing, menu bars, a settings GUI, etc.
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- macOS uses a true Metal renderer with CoreText for font discovery.
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- macOS supports AppleScript, Apple Shortcuts (AppIntents), etc.
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- The Linux app is built with GTK.
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- The Linux app integrates deeply with systemd if available for things
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like always-on, new windows in a single instance, cgroup isolation, etc.
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There are more improvements to be made. The macOS settings window is still
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a work-in-progress. Similar improvements will follow with Linux.
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Our goal with Ghostty is for users of whatever platform they run Ghostty
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on to think that Ghostty was built for their platform first and maybe even
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exclusively. We want Ghostty to feel like a native app on every platform,
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for the best definition of "native" on each platform.
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#### Cross-platform `libghostty` for Embeddable Terminals
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@@ -151,15 +155,34 @@ terminal state. This is covered in more detail in this
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[blog post](https://mitchellh.com/writing/libghostty-is-coming).
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`libghostty-vt` is already available and usable today for Zig and C and
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is compatible for macOS, Linux, Windows, and WebAssembly. At the time of
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writing this, the API isn't stable yet and we haven't tagged an official
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release, but the core logic is well proven (since Ghostty uses it) and
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we're working hard on it now.
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is compatible for macOS, Linux, Windows, and WebAssembly. The functionality
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is extremely stable (since its been proven in Ghostty GUI for a long time),
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but the API signatures are still in flux.
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The ultimate goal is not hypothetical! The macOS app is a `libghostty` consumer.
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The macOS app is a native Swift app developed in Xcode and `main()` is
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within Swift. The Swift app links to `libghostty` and uses the C API to
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render terminals.
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`libghostty` is already heavily in use. See [`examples`](https://github.com/ghostty-org/ghostty/tree/main/example)
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for small examples of using `libghostty` in C and Zig or the
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[Ghostling](https://github.com/ghostty-org/ghostling) project for a
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complete example. See [awesome-libghostty](https://github.com/Uzaaft/awesome-libghostty)
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for a list of projects and resources related to `libghostty`.
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We haven't tagged libghostty with a version yet and we're still working
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on a better docs experience, but our [Doxygen website](https://libghostty.tip.ghostty.org/)
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is a good resource for the C API.
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#### Ghostty-only Terminal Control Sequences
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We want and believe that terminal applications can and should be able
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to do so much more. We've worked hard to support a wide variety of modern
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sequences created by other terminal emulators towards this end, but we also
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want to fill the gaps by creating our own sequences.
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We've been hesitant to do this up until now because we don't want to create
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more fragmentation in the terminal ecosystem by creating sequences that only
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work in Ghostty. But, we do want to balance that with the desire to push the
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terminal forward with stagnant standards and the slow pace of change in the
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terminal ecosystem.
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We haven't done any of this yet.
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## Crash Reports
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