mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-04-22 23:35:20 +00:00
macos: use direct parameters for object-targeting commands
Change split, focus, close, activate window, select tab, close tab, and close window commands to accept their target object as a direct parameter instead of a named parameter. This produces natural AppleScript syntax: activate window (window 1) close tab (tab 1 of window 1) split (terminal 1) direction right instead of the awkward redundant form: activate window window (window 1) close tab tab (tab 1 of window 1) split terminal (terminal 1) direction right The implementation moves command logic from NSScriptCommand subclasses into responds-to handler methods on ScriptTerminal, ScriptWindow, and ScriptTab, which is the standard Cocoa Scripting pattern for commands whose direct parameter is an application class.
This commit is contained in:
@@ -1,101 +0,0 @@
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import AppKit
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/// Handler for the `close` AppleScript command defined in `Ghostty.sdef`.
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///
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/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
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/// specifies `class="GhosttyScriptCloseCommand"`. The runtime calls
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/// `performDefaultImplementation()` to execute the command.
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@MainActor
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@objc(GhosttyScriptCloseCommand)
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final class ScriptCloseCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard NSApp.validateScript(command: self) else { return nil }
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guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing terminal target."
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return nil
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}
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guard let surfaceView = terminal.surfaceView else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let controller = surfaceView.window?.windowController as? BaseTerminalController else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal is not in a window."
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return nil
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}
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controller.closeSurface(surfaceView, withConfirmation: false)
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return nil
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}
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}
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/// Handler for the container-level `close tab` AppleScript command defined in
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/// `Ghostty.sdef`.
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@MainActor
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@objc(GhosttyScriptCloseTabCommand)
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final class ScriptCloseTabCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard NSApp.validateScript(command: self) else { return nil }
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guard let tab = evaluatedArguments?["tab"] as? ScriptTab else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing tab target."
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return nil
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}
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guard let tabController = tab.parentController else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Tab is no longer available."
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return nil
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}
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if let managedTerminalController = tabController as? TerminalController {
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managedTerminalController.closeTabImmediately(registerRedo: false)
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return nil
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}
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guard let tabContainerWindow = tab.parentWindow else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Tab container window is no longer available."
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return nil
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}
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tabContainerWindow.close()
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return nil
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}
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}
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/// Handler for the container-level `close window` AppleScript command defined in
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/// `Ghostty.sdef`.
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@MainActor
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@objc(GhosttyScriptCloseWindowCommand)
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final class ScriptCloseWindowCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard NSApp.validateScript(command: self) else { return nil }
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guard let window = evaluatedArguments?["window"] as? ScriptWindow else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing window target."
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return nil
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}
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if let managedTerminalController = window.preferredController as? TerminalController {
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managedTerminalController.closeWindowImmediately()
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return nil
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}
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guard let windowContainer = window.preferredParentWindow else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Window is no longer available."
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return nil
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}
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windowContainer.close()
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return nil
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}
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}
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@@ -1,87 +0,0 @@
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import AppKit
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/// Handler for the `focus` AppleScript command defined in `Ghostty.sdef`.
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///
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/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
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/// specifies `class="GhosttyScriptFocusCommand"`. The runtime calls
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/// `performDefaultImplementation()` to execute the command.
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@MainActor
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@objc(GhosttyScriptFocusCommand)
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final class ScriptFocusCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard NSApp.validateScript(command: self) else { return nil }
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guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing terminal target."
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return nil
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}
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guard let surfaceView = terminal.surfaceView else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let controller = surfaceView.window?.windowController as? BaseTerminalController else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal is not in a window."
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return nil
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}
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controller.focusSurface(surfaceView)
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return nil
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}
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}
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/// Handler for the container-level `activate window` AppleScript command
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/// defined in `Ghostty.sdef`.
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@MainActor
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@objc(GhosttyScriptActivateWindowCommand)
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final class ScriptActivateWindowCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard NSApp.validateScript(command: self) else { return nil }
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guard let window = evaluatedArguments?["window"] as? ScriptWindow else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing window target."
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return nil
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}
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guard let windowContainer = window.preferredParentWindow else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Window is no longer available."
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return nil
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}
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windowContainer.makeKeyAndOrderFront(nil)
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NSApp.activate(ignoringOtherApps: true)
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return nil
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}
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}
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/// Handler for the container-level `select tab` AppleScript command defined in
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/// `Ghostty.sdef`.
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@MainActor
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@objc(GhosttyScriptSelectTabCommand)
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final class ScriptSelectTabCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard NSApp.validateScript(command: self) else { return nil }
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guard let tab = evaluatedArguments?["tab"] as? ScriptTab else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing tab target."
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return nil
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}
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guard let tabContainerWindow = tab.parentWindow else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Tab is no longer available."
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return nil
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}
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tabContainerWindow.makeKeyAndOrderFront(nil)
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NSApp.activate(ignoringOtherApps: true)
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return nil
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}
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}
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@@ -1,92 +0,0 @@
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import AppKit
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/// Handler for the `split` AppleScript command defined in `Ghostty.sdef`.
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///
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/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
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/// specifies `class="GhosttyScriptSplitCommand"`. The runtime calls
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/// `performDefaultImplementation()` to execute the command.
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@MainActor
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@objc(GhosttyScriptSplitCommand)
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final class ScriptSplitCommand: NSScriptCommand {
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override func performDefaultImplementation() -> Any? {
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guard NSApp.validateScript(command: self) else { return nil }
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guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing terminal target."
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return nil
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}
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guard let surfaceView = terminal.surfaceView else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let directionCode = evaluatedArguments?["direction"] as? UInt32,
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let direction = ScriptSplitDirection(code: directionCode) else {
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scriptErrorNumber = errAEParamMissed
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scriptErrorString = "Missing or unknown split direction."
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return nil
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}
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let baseConfig: Ghostty.SurfaceConfiguration?
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if let scriptRecord = evaluatedArguments?["configuration"] as? NSDictionary {
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do {
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baseConfig = try Ghostty.SurfaceConfiguration(scriptRecord: scriptRecord)
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} catch {
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scriptErrorNumber = errAECoercionFail
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scriptErrorString = error.localizedDescription
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return nil
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}
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} else {
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baseConfig = nil
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}
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// Find the window controller that owns this surface.
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guard let controller = surfaceView.window?.windowController as? BaseTerminalController else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Terminal is not in a splittable window."
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return nil
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}
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guard let newView = controller.newSplit(
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at: surfaceView,
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direction: direction.splitDirection,
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baseConfig: baseConfig
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) else {
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scriptErrorNumber = errAEEventFailed
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scriptErrorString = "Failed to create split."
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return nil
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}
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return ScriptTerminal(surfaceView: newView)
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}
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}
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/// Four-character codes matching the `split direction` enumeration in `Ghostty.sdef`.
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private enum ScriptSplitDirection {
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case right
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case left
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case down
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case up
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init?(code: UInt32) {
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switch code {
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case "GSrt".fourCharCode: self = .right
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case "GSlf".fourCharCode: self = .left
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case "GSdn".fourCharCode: self = .down
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case "GSup".fourCharCode: self = .up
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default: return nil
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}
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}
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var splitDirection: SplitTree<Ghostty.SurfaceView>.NewDirection {
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switch self {
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case .right: .right
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case .left: .left
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case .down: .down
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case .up: .up
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}
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}
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}
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@@ -100,6 +100,48 @@ final class ScriptTab: NSObject {
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.map(ScriptTerminal.init)
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}
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/// Handler for `select tab <tab>`.
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@objc(handleSelectTabCommand:)
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func handleSelectTab(_ command: NSScriptCommand) -> Any? {
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guard NSApp.validateScript(command: command) else { return nil }
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guard let tabContainerWindow = parentWindow else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Tab is no longer available."
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return nil
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}
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tabContainerWindow.makeKeyAndOrderFront(nil)
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NSApp.activate(ignoringOtherApps: true)
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return nil
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}
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/// Handler for `close tab <tab>`.
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@objc(handleCloseTabCommand:)
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func handleCloseTab(_ command: NSScriptCommand) -> Any? {
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guard NSApp.validateScript(command: command) else { return nil }
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guard let tabController = parentController else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Tab is no longer available."
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return nil
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}
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if let managedTerminalController = tabController as? TerminalController {
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managedTerminalController.closeTabImmediately(registerRedo: false)
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return nil
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}
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guard let tabContainerWindow = parentWindow else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Tab container window is no longer available."
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return nil
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}
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tabContainerWindow.close()
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return nil
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}
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/// Provides Cocoa scripting with a canonical "path" back to this object.
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override var objectSpecifier: NSScriptObjectSpecifier? {
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guard NSApp.isAppleScriptEnabled else { return nil }
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@@ -60,6 +60,103 @@ final class ScriptTerminal: NSObject {
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return surfaceModel.perform(action: action)
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}
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/// Handler for `split <terminal> direction <dir>`.
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@objc(handleSplitCommand:)
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func handleSplit(_ command: NSScriptCommand) -> Any? {
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guard NSApp.validateScript(command: command) else { return nil }
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guard let surfaceView else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let directionCode = command.evaluatedArguments?["direction"] as? UInt32 else {
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command.scriptErrorNumber = errAEParamMissed
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command.scriptErrorString = "Missing or unknown split direction."
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return nil
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}
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guard let direction = ScriptSplitDirection(code: directionCode)?.splitDirection else {
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command.scriptErrorNumber = errAEParamMissed
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command.scriptErrorString = "Missing or unknown split direction."
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return nil
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}
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let baseConfig: Ghostty.SurfaceConfiguration?
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if let scriptRecord = command.evaluatedArguments?["configuration"] as? NSDictionary {
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do {
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baseConfig = try Ghostty.SurfaceConfiguration(scriptRecord: scriptRecord)
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} catch {
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command.scriptErrorNumber = errAECoercionFail
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command.scriptErrorString = error.localizedDescription
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return nil
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}
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} else {
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baseConfig = nil
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}
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guard let controller = surfaceView.window?.windowController as? BaseTerminalController else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Terminal is not in a splittable window."
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return nil
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}
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guard let newView = controller.newSplit(
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at: surfaceView,
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direction: direction,
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baseConfig: baseConfig
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) else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Failed to create split."
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return nil
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}
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return ScriptTerminal(surfaceView: newView)
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}
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/// Handler for `focus <terminal>`.
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@objc(handleFocusCommand:)
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func handleFocus(_ command: NSScriptCommand) -> Any? {
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guard NSApp.validateScript(command: command) else { return nil }
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guard let surfaceView else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let controller = surfaceView.window?.windowController as? BaseTerminalController else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Terminal is not in a window."
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return nil
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}
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controller.focusSurface(surfaceView)
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return nil
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}
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/// Handler for `close <terminal>`.
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@objc(handleCloseCommand:)
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func handleClose(_ command: NSScriptCommand) -> Any? {
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guard NSApp.validateScript(command: command) else { return nil }
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guard let surfaceView else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Terminal surface is no longer available."
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return nil
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}
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guard let controller = surfaceView.window?.windowController as? BaseTerminalController else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Terminal is not in a window."
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return nil
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}
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controller.closeSurface(surfaceView, withConfirmation: false)
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return nil
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}
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/// Provides Cocoa scripting with a canonical "path" back to this object.
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///
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/// Without an object specifier, returned terminal objects can't be reliably
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@@ -79,3 +176,31 @@ final class ScriptTerminal: NSObject {
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)
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}
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}
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/// Converts four-character codes from the `split direction` enumeration in `Ghostty.sdef`
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/// to `SplitTree.NewDirection` values.
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enum ScriptSplitDirection {
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case right
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case left
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case down
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case up
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init?(code: UInt32) {
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switch code {
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case "GSrt".fourCharCode: self = .right
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case "GSlf".fourCharCode: self = .left
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case "GSdn".fourCharCode: self = .down
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case "GSup".fourCharCode: self = .up
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default: return nil
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}
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}
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var splitDirection: SplitTree<Ghostty.SurfaceView>.NewDirection {
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switch self {
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case .right: .right
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case .left: .left
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case .down: .down
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case .up: .up
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}
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}
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}
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@@ -174,6 +174,42 @@ final class ScriptWindow: NSObject {
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return controllers.first
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}
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/// Handler for `activate window <window>`.
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@objc(handleActivateWindowCommand:)
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func handleActivateWindow(_ command: NSScriptCommand) -> Any? {
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guard NSApp.validateScript(command: command) else { return nil }
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guard let windowContainer = preferredParentWindow else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Window is no longer available."
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return nil
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}
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windowContainer.makeKeyAndOrderFront(nil)
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NSApp.activate(ignoringOtherApps: true)
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return nil
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}
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/// Handler for `close window <window>`.
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@objc(handleCloseWindowCommand:)
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func handleCloseWindow(_ command: NSScriptCommand) -> Any? {
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guard NSApp.validateScript(command: command) else { return nil }
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if let managedTerminalController = preferredController as? TerminalController {
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managedTerminalController.closeWindowImmediately()
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return nil
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}
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guard let windowContainer = preferredParentWindow else {
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command.scriptErrorNumber = errAEEventFailed
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command.scriptErrorString = "Window is no longer available."
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return nil
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}
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windowContainer.close()
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return nil
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}
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/// Provides Cocoa scripting with a canonical "path" back to this object.
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///
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/// Without this, Cocoa can return data but cannot reliably build object
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||||
Reference in New Issue
Block a user