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font: constrain dingbats
This was a regression, we were giving dingbats an extra cell of constraint width but not actually applying constraints to them.
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@@ -7,7 +7,7 @@
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const Constraint = @import("face.zig").RenderOptions.Constraint;
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/// Get the a constraints for the provided codepoint.
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pub fn getConstraint(cp: u21) Constraint {
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pub fn getConstraint(cp: u21) ?Constraint {
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return switch (cp) {
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0x2500...0x259f,
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=> .{
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@@ -1060,6 +1060,6 @@ pub fn getConstraint(cp: u21) Constraint {
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.align_vertical = .center,
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.group_width = 1.3001222493887530,
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},
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else => .none,
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else => null,
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};
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}
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@@ -351,8 +351,8 @@ if __name__ == "__main__":
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const Constraint = @import("face.zig").RenderOptions.Constraint;
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/// Get the a constraints for the provided codepoint.
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pub fn getConstraint(cp: u21) Constraint {
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pub fn getConstraint(cp: u21) ?Constraint {
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return switch (cp) {
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""")
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f.write(generate_zig_switch_arms(patch_set, nerd_font))
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f.write("\n else => .none,\n };\n}\n")
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f.write("\n else => null,\n };\n}\n")
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@@ -3066,7 +3066,14 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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.thicken = self.config.font_thicken,
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.thicken_strength = self.config.font_thicken_strength,
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.cell_width = cell.gridWidth(),
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.constraint = getConstraint(cp),
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// If there's no Nerd Font constraint for this codepoint
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// then, if it's a symbol, we constrain it to fit inside
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// its cell(s), we don't modify the alignment at all.
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.constraint = getConstraint(cp) orelse
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if (cellpkg.isSymbol(cp)) .{
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.size_horizontal = .fit,
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.size_vertical = .fit,
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} else .none,
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.constraint_width = constraintWidth(cell_pin),
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},
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);
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