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split_tree: resize function
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@@ -698,6 +698,112 @@ pub fn SplitTree(comptime V: type) type {
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};
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}
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/// Resize the nearest split matching the layout by the given ratio.
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/// Positive is right and down.
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///
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/// The ratio is a value between 0 and 1 representing the percentage
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/// to move the divider in the given direction. The percentage is
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/// of the entire grid size, not just the specific split size.
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/// We use the entire grid size because that's what Ghostty's
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/// `resize_split` keybind does, because it maps to a general human
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/// understanding of moving a split relative to the entire window
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/// (generally).
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///
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/// For example, a ratio of 0.1 and a layout of `vertical` will find
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/// the nearest vertical split and move the divider down by 10% of
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/// the total grid height.
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///
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/// If no matching split is found, this does nothing, but will always
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/// still return a cloned tree.
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pub fn resize(
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self: *const Self,
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gpa: Allocator,
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from: Node.Handle,
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layout: Split.Layout,
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ratio: f16,
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) Allocator.Error!Self {
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assert(ratio >= 0 and ratio <= 1);
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// Fast path empty trees.
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if (self.isEmpty()) return .empty;
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// From this point forward worst case we return a clone.
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var result = try self.clone(gpa);
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errdefer result.deinit();
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// Find our nearest parent split node matching the layout.
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const parent_handle = switch (self.findParentSplit(
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layout,
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from,
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0,
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)) {
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.deadend, .backtrack => return result,
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.result => |v| v,
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};
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// Get our spatial layout, because we need the dimensions of this
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// split with regards to the entire grid.
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var sp = try result.spatial(gpa);
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defer sp.deinit(gpa);
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// Get the ratio of the split relative to the full grid.
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const full_ratio = full_ratio: {
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// Our scale is the amount we need to multiply our individual
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// ratio by to get the full ratio. Its actually a ratio on its
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// own but I'm trying to avoid that word: its the ratio of
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// our spatial width/height to the total.
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const scale = switch (layout) {
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.horizontal => sp.slots[parent_handle].width / sp.slots[0].width,
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.vertical => sp.slots[parent_handle].height / sp.slots[0].height,
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};
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const current = result.nodes[parent_handle].split.ratio;
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break :full_ratio current * scale;
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};
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// Set the final new ratio, clamping it to [0, 1]
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result.resizeInPlace(
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parent_handle,
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@min(@max(full_ratio + ratio, 0), 1),
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);
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return result;
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}
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fn findParentSplit(
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self: *const Self,
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layout: Split.Layout,
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from: Node.Handle,
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current: Node.Handle,
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) Backtrack {
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if (from == current) return .backtrack;
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return switch (self.nodes[current]) {
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.leaf => .deadend,
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.split => |s| switch (self.findParentSplit(
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layout,
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from,
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s.left,
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)) {
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.result => |v| .{ .result = v },
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.backtrack => if (s.layout == layout)
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.{ .result = current }
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else
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.backtrack,
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.deadend => switch (self.findParentSplit(
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layout,
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from,
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s.right,
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)) {
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.deadend => .deadend,
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.result => |v| .{ .result = v },
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.backtrack => if (s.layout == layout)
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.{ .result = current }
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else
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.backtrack,
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},
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},
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};
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}
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/// Spatial representation of the split tree. See spatial.
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pub const Spatial = struct {
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/// The slots of the spatial representation in the same order
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@@ -732,11 +838,11 @@ pub fn SplitTree(comptime V: type) type {
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/// Spatial representation of the split tree. This can be used to
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/// better understand the layout of the tree in a 2D space.
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///
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/// The bounds of the representation are always based on each split
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/// being exactly 1 unit wide and high. The x and y coordinates
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/// are offsets into that space. This means that the spatial
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/// representation is a normalized representation of the actual
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/// space.
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/// The bounds of the representation are always based on the total
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/// 2D space being 1x1. The x/y coordinates and width/height dimensions
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/// of each individual split and leaf are relative to this.
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/// This means that the spatial representation is a normalized
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/// representation of the actual space.
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///
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/// The top-left corner of the tree is always (0, 0).
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///
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@@ -766,6 +872,14 @@ pub fn SplitTree(comptime V: type) type {
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};
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self.fillSpatialSlots(slots, 0);
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// Normalize the dimensions to 1x1 grid.
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for (slots) |*slot| {
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slot.x /= @floatFromInt(dim.width);
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slot.y /= @floatFromInt(dim.height);
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slot.width /= @floatFromInt(dim.width);
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slot.height /= @floatFromInt(dim.height);
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}
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return .{ .slots = slots };
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}
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@@ -1639,6 +1753,65 @@ test "SplitTree: spatial goto" {
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}
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}
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test "SplitTree: resize" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var v1: TestTree.View = .{ .label = "A" };
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var t1: TestTree = try .init(alloc, &v1);
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defer t1.deinit();
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var v2: TestTree.View = .{ .label = "B" };
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var t2: TestTree = try .init(alloc, &v2);
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defer t2.deinit();
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// A | B horizontal
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var split = try t1.split(
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alloc,
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0, // at root
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.right, // split right
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0.5,
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&t2, // insert t2
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);
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defer split.deinit();
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{
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const str = try std.fmt.allocPrint(alloc, "{diagram}", .{split});
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defer alloc.free(str);
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try testing.expectEqualStrings(str,
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\\+---++---+
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\\| A || B |
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\\+---++---+
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\\
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);
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}
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// Resize
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{
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var resized = try split.resize(
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alloc,
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at: {
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var it = split.iterator();
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break :at while (it.next()) |entry| {
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if (std.mem.eql(u8, entry.view.label, "B")) {
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break entry.handle;
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}
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} else return error.NotFound;
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},
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.horizontal, // resize right
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0.25,
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);
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defer resized.deinit();
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const str = try std.fmt.allocPrint(alloc, "{diagram}", .{resized});
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defer alloc.free(str);
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try testing.expectEqualStrings(str,
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\\+-------------++---+
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\\| A || B |
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\\+-------------++---+
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\\
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);
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}
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}
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test "SplitTree: clone empty tree" {
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const testing = std.testing;
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const alloc = testing.allocator;
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