macOS: fix cascading without affecting other new-window behaviours

This commit is contained in:
Lukas
2026-09-02 11:05:48 +02:00
parent 3c1ef5b32f
commit 310797df1d

View File

@@ -48,7 +48,7 @@ class TerminalController: BaseTerminalController, TabGroupCloseCoordinator.Contr
/// The initial window presentation is deferred by one runloop turn in a few places so
/// AppKit can settle tab/window state first. Close actions must cancel it to avoid
/// re-showing a tab that was already closed.
/// re-showing a tab/window that was already closed.
private var pendingInitialPresentation: DispatchWorkItem?
/// This is set to false by init if the window managed by this controller should not be restorable.
@@ -283,18 +283,22 @@ class TerminalController: BaseTerminalController, TabGroupCloseCoordinator.Contr
}
}
// We moved out showWindow again because it involves positioning and we need to
// apply the cascading in the next event loop tick after the position changes.
// This is still our guess, but at least it's working so far.
c.showWindowSafely(self)
// We're dispatching this async because otherwise the lastCascadePoint doesn't
// take effect. Our best theory is there is some next-event-loop-tick logic
// that Cocoa is doing that we need to be after.
c.scheduleInitialPresentation {
// We're dispatching this async because in some cases AppKit will tab this window,
// although we have a check in `windowDidLoad` and it works in most cases, but not for AppIntent
//
// That weird tabbing behavior only happens in the following cases at the point of writing.
// - Creating a window via the Shortcuts app for now.
// - Creating a window via `New Ghostty Window Here` service.
c.showWindowSafely(self)
// Only cascade if we aren't fullscreen.
if let window = c.window {
if !window.styleMask.contains(.fullScreen) {
let hasFixedPos = c.derivedConfig.windowPositionX != nil && c.derivedConfig.windowPositionY != nil
// We're dispatching this async because otherwise the lastCascadePoint doesn't
// take effect. Our best theory is there is some next-event-loop-tick logic
// that Cocoa is doing that we need to be after.
Self.applyCascade(to: window, hasFixedPos: hasFixedPos)
}
}
@@ -355,6 +359,9 @@ class TerminalController: BaseTerminalController, TabGroupCloseCoordinator.Contr
c.isBackgroundOpaque = inheritBackgroundOpacity
}
// Showing window in current event loop works so far with dragging surface into
// a new window, but remember to defer the cascade when you move it inside
// `scheduleInitialPresentation` to solve other issues in the future.
c.showWindowSafely(self)
c.scheduleInitialPresentation {
if let window = c.window {