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remove debug print from helping something with graphics issues
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@@ -23,7 +23,6 @@ pub inline fn create(typ: c.GLenum) errors.Error!Shader {
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/// Set the source and compile a shader.
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pub inline fn setSourceAndCompile(s: Shader, source: [:0]const u8) !void {
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log.info("shader source:{s}", .{source});
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glad.context.ShaderSource.?(s.id, 1, &@as([*c]const u8, @ptrCast(source)), null);
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glad.context.CompileShader.?(s.id);
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