opengl/Sampler: handle enum parameters correctly

I'm so dumb like honestly, always double check if your unreachables
are *comptime*. Whether the value being switched on is comptime or not
does not matter
This commit is contained in:
Leah Amelia Chen
2026-09-18 00:05:01 +08:00
parent 0fca3d34a5
commit 590ab157f4

View File

@@ -27,13 +27,22 @@ pub fn parameter(
comptime name: Texture.Parameter,
value: name.Type(),
) errors.Error!void {
switch (@TypeOf(value)) {
const T = name.Type();
switch (T) {
c.GLint => glad.context.SamplerParameteri.?(
self.id,
@intFromEnum(name),
value,
),
else => unreachable,
else => switch (@typeInfo(T)) {
.@"enum" => glad.context.SamplerParameteri.?(
self.id,
@intFromEnum(name),
@intFromEnum(value),
),
else => @compileLog("unsupported parameter type", T),
},
}
try errors.getError();
}