macOS: Always require confirmation when executing a script via open (Finder, etc.) (#8442)

Right now, passing a file path to Ghostty will always execute it
unconditionally. This has various risks associated with it. I think we
can mitigate a lot of risks in the future by inspecting what is being
executed, but to be safe now we should always ask for confirmation.
This commit is contained in:
Mitchell Hashimoto
2025-08-28 13:12:48 -07:00
committed by GitHub
4 changed files with 54 additions and 5 deletions

View File

@@ -419,6 +419,7 @@ typedef struct {
ghostty_env_var_s* env_vars;
size_t env_var_count;
const char* initial_input;
bool wait_after_command;
} ghostty_surface_config_s;
typedef struct {

View File

@@ -394,35 +394,69 @@ class AppDelegate: NSObject,
// Ghostty will validate as well but we can avoid creating an entirely new
// surface by doing our own validation here. We can also show a useful error
// this way.
var isDirectory = ObjCBool(true)
guard FileManager.default.fileExists(atPath: filename, isDirectory: &isDirectory) else { return false }
// Set to true if confirmation is required before starting up the
// new terminal.
var requiresConfirm: Bool = false
// Initialize the surface config which will be used to create the tab or window for the opened file.
var config = Ghostty.SurfaceConfiguration()
if (isDirectory.boolValue) {
// When opening a directory, check the configuration to decide
// whether to open in a new tab or new window.
config.workingDirectory = filename
} else {
// Unconditionally require confirmation in the file execution case.
// In the future I have ideas about making this more fine-grained if
// we can not inherit of unsandboxed state. For now, we need to confirm
// because there is a sandbox escape possible if a sandboxed application
// somehow is tricked into `open`-ing a non-sandboxed application.
requiresConfirm = true
// When opening a file, we want to execute the file. To do this, we
// don't override the command directly, because it won't load the
// profile/rc files for the shell, which is super important on macOS
// due to things like Homebrew. Instead, we set the command to
// `<filename>; exit` which is what Terminal and iTerm2 do.
config.initialInput = "\(filename); exit\n"
// For commands executed directly, we want to ensure we wait after exit
// because in most cases scripts don't block on exit and we don't want
// the window to just flash closed once complete.
config.waitAfterCommand = true
// Set the parent directory to our working directory so that relative
// paths in scripts work.
config.workingDirectory = (filename as NSString).deletingLastPathComponent
}
if requiresConfirm {
// Confirmation required. We use an app-wide NSAlert for now. In the future we
// may want to show this as a sheet on the focused window (especially if we're
// opening a tab). I'm not sure.
let alert = NSAlert()
alert.messageText = "Allow Ghostty to execute \"\(filename)\"?"
alert.addButton(withTitle: "Allow")
alert.addButton(withTitle: "Cancel")
alert.alertStyle = .warning
switch (alert.runModal()) {
case .alertFirstButtonReturn:
break
default:
return false
}
}
switch ghostty.config.macosDockDropBehavior {
case .new_tab: _ = TerminalController.newTab(ghostty, withBaseConfig: config)
case .new_window: _ = TerminalController.newWindow(ghostty, withBaseConfig: config)
}
return true
}

View File

@@ -424,6 +424,9 @@ extension Ghostty {
/// Extra input to send as stdin
var initialInput: String? = nil
/// Wait after the command
var waitAfterCommand: Bool = false
init() {}
@@ -475,6 +478,9 @@ extension Ghostty {
// Zero is our default value that means to inherit the font size.
config.font_size = fontSize ?? 0
// Set wait after command
config.wait_after_command = waitAfterCommand
// Use withCString to ensure strings remain valid for the duration of the closure
return try workingDirectory.withCString { cWorkingDir in

View File

@@ -447,6 +447,9 @@ pub const Surface = struct {
/// Input to send to the command after it is started.
initial_input: ?[*:0]const u8 = null,
/// Wait after the command exits
wait_after_command: bool = false,
};
pub fn init(self: *Surface, app: *App, opts: Options) !void {
@@ -540,6 +543,11 @@ pub const Surface = struct {
);
}
// Wait after command
if (opts.wait_after_command) {
config.@"wait-after-command" = true;
}
// Initialize our surface right away. We're given a view that is
// ready to use.
try self.core_surface.init(