perf: remove some overzealous inline annotations

These were actually hurting performance lol, except in the places where
I added the `.always_inline` calls- for some reason if these functions
aren't inlined there it really messes up the top region scrolling
benchmark in vtebench and I'm not entirely certain why...
This commit is contained in:
Qwerasd
2025-11-19 12:37:09 -07:00
parent 0ce3d0bd07
commit 7d89aa764d

View File

@@ -1058,7 +1058,7 @@ pub const Page = struct {
if (row.grapheme) {
for (cells) |*cell| {
if (cell.hasGrapheme())
self.clearGrapheme(cell);
@call(.always_inline, clearGrapheme, .{ self, cell });
}
// If we have no left/right scroll region we can be sure
@@ -1074,7 +1074,7 @@ pub const Page = struct {
if (row.hyperlink) {
for (cells) |*cell| {
if (cell.hyperlink)
self.clearHyperlink(cell);
@call(.always_inline, clearHyperlink, .{ self, cell });
}
// If we have no left/right scroll region we can be sure
@@ -1132,7 +1132,7 @@ pub const Page = struct {
/// In order to update the hyperlink flag on the row, call
/// `updateRowHyperlinkFlag` after you finish clearing any
/// hyperlinks in the row.
pub inline fn clearHyperlink(self: *Page, cell: *Cell) void {
pub fn clearHyperlink(self: *Page, cell: *Cell) void {
defer self.assertIntegrity();
// Get our ID
@@ -1468,7 +1468,7 @@ pub const Page = struct {
/// In order to update the grapheme flag on the row, call
/// `updateRowGraphemeFlag` after you finish clearing any
/// graphemes in the row.
pub inline fn clearGrapheme(self: *Page, cell: *Cell) void {
pub fn clearGrapheme(self: *Page, cell: *Cell) void {
defer self.assertIntegrity();
if (build_options.slow_runtime_safety) assert(cell.hasGrapheme());