make opengl loader context-aware

This commit is contained in:
Mitchell Hashimoto
2022-10-23 19:39:02 -07:00
parent de9731da1f
commit 89a4c59f3c
12 changed files with 909 additions and 1559 deletions

View File

@@ -1,26 +1,27 @@
const VertexArray = @This();
const c = @import("c.zig");
const glad = @import("glad.zig");
id: c.GLuint,
/// Create a single vertex array object.
pub inline fn create() !VertexArray {
var vao: c.GLuint = undefined;
c.glGenVertexArrays(1, &vao);
glad.context.GenVertexArrays.?(1, &vao);
return VertexArray{ .id = vao };
}
// Unbind any active vertex array.
pub inline fn unbind() !void {
c.glBindVertexArray(0);
glad.context.BindVertexArray.?(0);
}
/// glBindVertexArray
pub inline fn bind(v: VertexArray) !void {
c.glBindVertexArray(v.id);
glad.context.BindVertexArray.?(v.id);
}
pub inline fn destroy(v: VertexArray) void {
c.glDeleteVertexArrays(1, &v.id);
glad.context.DeleteVertexArrays.?(1, &v.id);
}