input: extract mouse encoding to a pure, testable file

Move mouse event encoding logic from Surface.zig into a new
input/mouse_encode.zig file.

The new file encapsulates event filtering (shouldReport),
button code computation, viewport bounds checking, motion
deduplication, and all five wire formats (X10, UTF-8, SGR,
urxvt, SGR-pixels). This makes the encoding independently
testable and adds unit tests covering each format and edge
case.

Additionally, Surface `mouseReport` can no longer fail, since the only
failure mode is no buffer space which should be impossible. Updated
the signature to remove the error set.
This commit is contained in:
Mitchell Hashimoto
2026-03-15 07:43:34 -07:00
parent a7514d389b
commit ac5e57ce67
6 changed files with 839 additions and 217 deletions

View File

@@ -3518,7 +3518,7 @@ pub fn scrollCallback(
if (self.isMouseReporting()) {
for (0..@abs(y.delta)) |_| {
const pos = try self.rt_surface.getCursorPos();
try self.mouseReport(switch (y.direction()) {
self.mouseReport(switch (y.direction()) {
.up_right => .four,
.down_left => .five,
}, .press, self.mouse.mods, pos);
@@ -3526,7 +3526,7 @@ pub fn scrollCallback(
for (0..@abs(x.delta)) |_| {
const pos = try self.rt_surface.getCursorPos();
try self.mouseReport(switch (x.direction()) {
self.mouseReport(switch (x.direction()) {
.up_right => .six,
.down_left => .seven,
}, .press, self.mouse.mods, pos);
@@ -3585,9 +3585,6 @@ pub fn contentScaleCallback(self: *Surface, content_scale: apprt.ContentScale) !
try self.resize(self.size.screen);
}
/// The type of action to report for a mouse event.
const MouseReportAction = enum { press, release, motion };
/// Returns true if mouse reporting is enabled both in the config and
/// the terminal state.
fn isMouseReporting(self: *const Surface) bool {
@@ -3598,228 +3595,65 @@ fn isMouseReporting(self: *const Surface) bool {
fn mouseReport(
self: *Surface,
button: ?input.MouseButton,
action: MouseReportAction,
action: input.MouseAction,
mods: input.Mods,
pos: apprt.CursorPos,
) !void {
) void {
// Mouse reporting must be enabled by both config and terminal state
assert(self.config.mouse_reporting);
assert(self.io.terminal.flags.mouse_event != .none);
// Depending on the event, we may do nothing at all.
switch (self.io.terminal.flags.mouse_event) {
.none => unreachable, // checked by assert above
// Build our encoding options.
const encoding_opts: input.mouse_encode.Options = opts: {
// Terminal and size state.
var opts: input.mouse_encode.Options = .fromTerminal(
&self.io.terminal,
self.size,
);
// X10 only reports clicks with mouse button 1, 2, 3. We verify
// the button later.
.x10 => if (action != .press or
button == null or
!(button.? == .left or
button.? == .right or
button.? == .middle)) return,
// Doesn't report motion
.normal => if (action == .motion) return,
// Button must be pressed
.button => if (button == null) return,
// Everything
.any => {},
}
// Handle scenarios where the mouse position is outside the viewport.
// We always report release events no matter where they happen.
if (action != .release) {
const pos_out_viewport = pos_out_viewport: {
const max_x: f32 = @floatFromInt(self.size.screen.width);
const max_y: f32 = @floatFromInt(self.size.screen.height);
break :pos_out_viewport pos.x < 0 or pos.y < 0 or
pos.x > max_x or pos.y > max_y;
};
if (pos_out_viewport) outside_viewport: {
// If we don't have a motion-tracking event mode, do nothing.
if (!self.io.terminal.flags.mouse_event.motion()) return;
// If any button is pressed, we still do the report. Otherwise,
// we do not do the report.
// Whether any button is pressed at all.
opts.any_button_pressed = pressed: {
for (self.mouse.click_state) |state| {
if (state != .release) break :outside_viewport;
if (state != .release) break :pressed true;
}
return;
}
}
break :pressed false;
};
// This format reports X/Y
const viewport_point = self.posToViewport(pos.x, pos.y);
// Keep track of our last reported viewport cell for event
// deduplication.
opts.last_cell = &self.mouse.event_point;
// Record our new point. We only want to send a mouse event if the
// cell changed, unless we're tracking raw pixels.
if (action == .motion and self.io.terminal.flags.mouse_format != .sgr_pixels) {
if (self.mouse.event_point) |last_point| {
if (last_point.eql(viewport_point)) return;
}
}
self.mouse.event_point = viewport_point;
// Get the code we'll actually write
const button_code: u8 = code: {
var acc: u8 = 0;
// Determine our initial button value
if (button == null) {
// Null button means motion without a button pressed
acc = 3;
} else if (action == .release and
self.io.terminal.flags.mouse_format != .sgr and
self.io.terminal.flags.mouse_format != .sgr_pixels)
{
// Release is 3. It is NOT 3 in SGR mode because SGR can tell
// the application what button was released.
acc = 3;
} else {
acc = switch (button.?) {
.left => 0,
.middle => 1,
.right => 2,
.four => 64,
.five => 65,
.six => 66,
.seven => 67,
.eight => 128,
.nine => 129,
else => return, // unsupported
};
}
// X10 doesn't have modifiers
if (self.io.terminal.flags.mouse_event != .x10) {
if (mods.shift) acc += 4;
if (mods.alt) acc += 8;
if (mods.ctrl) acc += 16;
}
// Motion adds another bit
if (action == .motion) acc += 32;
break :code acc;
break :opts opts;
};
switch (self.io.terminal.flags.mouse_format) {
.x10 => {
if (viewport_point.x > 222 or viewport_point.y > 222) {
log.info("X10 mouse format can only encode X/Y up to 223", .{});
return;
}
// + 1 below is because our x/y is 0-indexed and the protocol wants 1
var data: termio.Message.WriteReq.Small.Array = undefined;
assert(data.len >= 6);
data[0] = '\x1b';
data[1] = '[';
data[2] = 'M';
data[3] = 32 + button_code;
data[4] = 32 + @as(u8, @intCast(viewport_point.x)) + 1;
data[5] = 32 + @as(u8, @intCast(viewport_point.y)) + 1;
// Ask our IO thread to write the data
self.queueIo(.{ .write_small = .{
.data = data,
.len = 6,
} }, .locked);
var data: termio.Message.WriteReq.Small.Array = undefined;
var writer: std.Io.Writer = .fixed(&data);
input.mouse_encode.encode(&writer, .{
.button = button,
.action = action,
.mods = mods,
.pos = .{
.x = pos.x,
.y = pos.y,
},
.utf8 => {
// Maximum of 12 because at most we have 2 fully UTF-8 encoded chars
var data: termio.Message.WriteReq.Small.Array = undefined;
assert(data.len >= 12);
data[0] = '\x1b';
data[1] = '[';
data[2] = 'M';
// The button code will always fit in a single u8
data[3] = 32 + button_code;
// UTF-8 encode the x/y
var i: usize = 4;
i += try std.unicode.utf8Encode(@intCast(32 + viewport_point.x + 1), data[i..]);
i += try std.unicode.utf8Encode(@intCast(32 + viewport_point.y + 1), data[i..]);
// Ask our IO thread to write the data
self.queueIo(.{ .write_small = .{
.data = data,
.len = @intCast(i),
} }, .locked);
}, encoding_opts) catch |err| switch (err) {
error.WriteFailed => {
// This should never happen since mouse events should never
// be able to overflow the size of our small array. But if it
// does, let's log it and return. No need to crash upstreams.
// In the future we may want to fall back to allocation.
log.warn("failed to encode mouse event err={}", .{err});
return;
},
};
const written = writer.buffered();
if (written.len == 0) return;
.sgr => {
// Final character to send in the CSI
const final: u8 = if (action == .release) 'm' else 'M';
// Response always is at least 4 chars, so this leaves the
// remainder for numbers which are very large...
var data: termio.Message.WriteReq.Small.Array = undefined;
const resp = try std.fmt.bufPrint(&data, "\x1B[<{d};{d};{d}{c}", .{
button_code,
viewport_point.x + 1,
viewport_point.y + 1,
final,
});
// Ask our IO thread to write the data
self.queueIo(.{ .write_small = .{
.data = data,
.len = @intCast(resp.len),
} }, .locked);
},
.urxvt => {
// Response always is at least 4 chars, so this leaves the
// remainder for numbers which are very large...
var data: termio.Message.WriteReq.Small.Array = undefined;
const resp = try std.fmt.bufPrint(&data, "\x1B[{d};{d};{d}M", .{
32 + button_code,
viewport_point.x + 1,
viewport_point.y + 1,
});
// Ask our IO thread to write the data
self.queueIo(.{ .write_small = .{
.data = data,
.len = @intCast(resp.len),
} }, .locked);
},
.sgr_pixels => {
// Final character to send in the CSI
const final: u8 = if (action == .release) 'm' else 'M';
// The position has to be adjusted to the terminal space.
const coord: rendererpkg.Coordinate.Terminal = (rendererpkg.Coordinate{
.surface = .{
.x = pos.x,
.y = pos.y,
},
}).convert(.terminal, self.size).terminal;
// Response always is at least 4 chars, so this leaves the
// remainder for numbers which are very large...
var data: termio.Message.WriteReq.Small.Array = undefined;
const resp = try std.fmt.bufPrint(&data, "\x1B[<{d};{d};{d}{c}", .{
button_code,
@as(i32, @intFromFloat(@round(coord.x))),
@as(i32, @intFromFloat(@round(coord.y))),
final,
});
// Ask our IO thread to write the data
self.queueIo(.{ .write_small = .{
.data = data,
.len = @intCast(resp.len),
} }, .locked);
},
}
self.queueIo(.{ .write_small = .{
.data = data,
.len = @intCast(written.len),
} }, .locked);
}
/// Returns true if the shift modifier is allowed to be captured by modifier
@@ -4003,12 +3837,12 @@ pub fn mouseButtonCallback(
const pos = try self.rt_surface.getCursorPos();
const report_action: MouseReportAction = switch (action) {
const report_action: input.MouseAction = switch (action) {
.press => .press,
.release => .release,
};
try self.mouseReport(
self.mouseReport(
button,
report_action,
self.mouse.mods,
@@ -4740,7 +4574,7 @@ pub fn cursorPosCallback(
break :button @enumFromInt(i);
} else null;
try self.mouseReport(button, .motion, self.mouse.mods, pos);
self.mouseReport(button, .motion, self.mouse.mods, pos);
// If we're doing mouse motion tracking, we do not support text
// selection.

View File

@@ -12,6 +12,7 @@ pub const function_keys = @import("input/function_keys.zig");
pub const keycodes = @import("input/keycodes.zig");
pub const key_encode = @import("input/key_encode.zig");
pub const kitty = @import("input/kitty.zig");
pub const mouse_encode = @import("input/mouse_encode.zig");
pub const paste = @import("input/paste.zig");
pub const ctrlOrSuper = key.ctrlOrSuper;
@@ -25,6 +26,7 @@ pub const KeyEvent = key.KeyEvent;
pub const KeyRemapSet = key_mods.RemapSet;
pub const InspectorMode = Binding.Action.InspectorMode;
pub const Mods = key_mods.Mods;
pub const MouseAction = mouse.Action;
pub const MouseButton = mouse.Button;
pub const MouseButtonState = mouse.ButtonState;
pub const MousePressureStage = mouse.PressureStage;

View File

@@ -1,5 +1,11 @@
const std = @import("std");
/// The type of action associated with a mouse event. This is different
/// from ButtonState because button state is simply the current state
/// of a mouse button but an action is something that triggers via
/// an GUI event and supports more.
pub const Action = enum { press, release, motion };
/// The state of a mouse button.
///
/// This is backed by a c_int so we can use this as-is for our embedding API.

780
src/input/mouse_encode.zig Normal file
View File

@@ -0,0 +1,780 @@
const std = @import("std");
const testing = std.testing;
const Terminal = @import("../terminal/Terminal.zig");
const renderer_size = @import("../renderer/size.zig");
const point = @import("../terminal/point.zig");
const key = @import("key.zig");
const mouse = @import("mouse.zig");
const log = std.log.scoped(.mouse_encode);
/// Options that affect mouse encoding behavior and provide runtime context.
pub const Options = struct {
/// Terminal mouse reporting mode (X10, normal, button, any).
event: Terminal.MouseEvent = .none,
/// Terminal mouse reporting format.
format: Terminal.MouseFormat = .x10,
/// Full renderer size used to convert surface-space pixel positions
/// into grid cell coordinates (for most formats) and terminal-space
/// pixel coordinates (for SGR-Pixels), as well as to determine
/// whether a position falls outside the visible viewport.
size: renderer_size.Size,
/// Whether any mouse button is currently pressed. When a motion
/// event occurs outside the viewport, it is only reported if a
/// button is held down and the event mode supports motion tracking.
/// Without this, out-of-viewport motions are silently dropped.
///
/// This should reflect the state of the current event as well, so
/// if the encoded event is a button press, this should be true.
any_button_pressed: bool = false,
/// Last reported viewport cell for motion deduplication.
/// If null, motion deduplication state is not tracked.
last_cell: ?*?point.Coordinate = null,
/// Initialize from terminal and renderer state. The caller may still
/// set any_button_pressed and last_cell on the returned value.
pub fn fromTerminal(
t: *const Terminal,
size: renderer_size.Size,
) Options {
return .{
.event = t.flags.mouse_event,
.format = t.flags.mouse_format,
.size = size,
};
}
};
/// A normalized mouse event for protocol encoding.
pub const Event = struct {
/// The action of this mouse event.
action: mouse.Action = .press,
/// The button involved in this event. This can be null in the
/// case of a motion action with no pressed buttons.
button: ?mouse.Button = null,
/// Keyboard modifiers held during this event.
mods: key.Mods = .{},
/// Mouse position in terminal-space pixels, with (0, 0) at the top-left
/// of the terminal. Negative values are allowed and indicate positions
/// above or to the left of the terminal. Values larger than the terminal
/// size are also allowed and indicate right or below the terminal.
pos: Pos = .{},
/// Mouse position in surface-space pixels.
pub const Pos = struct {
x: f32 = 0,
y: f32 = 0,
};
};
/// Encode the mouse event to the writer according to the options.
///
/// Not all events result in output.
pub fn encode(
writer: *std.Io.Writer,
event: Event,
opts: Options,
) std.Io.Writer.Error!void {
if (!shouldReport(event, opts)) return;
// Handle scenarios where the mouse position is outside the viewport.
// We always report release events no matter where they happen.
if (event.action != .release and
posOutOfViewport(event.pos, opts.size))
{
// If we don't have a motion-tracking event mode, do nothing,
// because events outside the viewport are never reported in
// such cases.
if (!opts.event.motion()) return;
// For motion modes, we only report if a button is currently pressed.
// This lets a TUI detect a click over the surface + drag out
// of the surface.
if (!opts.any_button_pressed) return;
}
const cell = posToCell(event.pos, opts.size);
// We only send motion events when the cell changed unless
// we're tracking raw pixels.
if (event.action == .motion and opts.format != .sgr_pixels) {
if (opts.last_cell) |last| {
if (last.*) |last_cell| {
if (last_cell.eql(cell)) return;
}
}
}
// Update the last reported cell if we are tracking it.
if (opts.last_cell) |last| last.* = cell;
const button_code = buttonCode(event, opts) orelse return;
switch (opts.format) {
.x10 => {
if (cell.x > 222 or cell.y > 222) {
log.info("X10 mouse format can only encode X/Y up to 223", .{});
return;
}
// + 1 because our x/y are zero-indexed and the protocol uses 1-indexing.
try writer.writeAll("\x1B[M");
try writer.writeByte(32 + button_code);
try writer.writeByte(32 + @as(u8, @intCast(cell.x)) + 1);
try writer.writeByte(32 + @as(u8, @intCast(cell.y)) + 1);
},
.utf8 => {
try writer.writeAll("\x1B[M");
// The button code always fits in a single byte.
try writer.writeByte(32 + button_code);
var buf: [4]u8 = undefined;
const x_cp: u21 = @intCast(@as(u32, cell.x) + 33);
const y_cp: u21 = @intCast(cell.y + 33);
const x_len = std.unicode.utf8Encode(x_cp, &buf) catch unreachable;
try writer.writeAll(buf[0..x_len]);
const y_len = std.unicode.utf8Encode(y_cp, &buf) catch unreachable;
try writer.writeAll(buf[0..y_len]);
},
.sgr => try writer.print("\x1B[<{d};{d};{d}{c}", .{
button_code,
cell.x + 1,
cell.y + 1,
@as(u8, if (event.action == .release) 'm' else 'M'),
}),
.urxvt => try writer.print("\x1B[{d};{d};{d}M", .{
32 + button_code,
cell.x + 1,
cell.y + 1,
}),
.sgr_pixels => {
const pixels = posToPixels(event.pos, opts.size);
try writer.print("\x1B[<{d};{d};{d}{c}", .{
button_code,
pixels.x,
pixels.y,
@as(u8, if (event.action == .release) 'm' else 'M'),
});
},
}
}
/// Returns true if this event should be reported for the given mouse
/// event mode.
fn shouldReport(event: Event, opts: Options) bool {
return switch (opts.event) {
.none => false,
// X10 only reports button presses of left, middle, and right.
.x10 => event.action == .press and
event.button != null and
(event.button.? == .left or
event.button.? == .middle or
event.button.? == .right),
// Normal mode does not report motion.
.normal => event.action != .motion,
// Button mode requires an active button for motion events.
.button => event.button != null,
// Any mode reports everything.
.any => true,
};
}
fn buttonCode(event: Event, opts: Options) ?u8 {
var acc: u8 = code: {
if (event.button == null) {
// Null button means motion with no pressed button.
break :code 3;
}
if (event.action == .release and
opts.format != .sgr and
opts.format != .sgr_pixels)
{
// Legacy releases are always encoded as button 3.
break :code 3;
}
break :code switch (event.button.?) {
.left => 0,
.middle => 1,
.right => 2,
.four => 64,
.five => 65,
.six => 66,
.seven => 67,
.eight => 128,
.nine => 129,
else => return null,
};
};
// X10 does not include modifiers.
if (opts.event != .x10) {
if (event.mods.shift) acc += 4;
if (event.mods.alt) acc += 8;
if (event.mods.ctrl) acc += 16;
}
// Motion adds another bit.
if (event.action == .motion) acc += 32;
return acc;
}
/// Terminal-space pixel position for SGR pixel reporting.
const PixelPoint = struct {
x: i32,
y: i32,
};
/// Returns true if the surface-space pixel position is outside the
/// visible viewport bounds (negative or beyond screen dimensions).
fn posOutOfViewport(pos: Event.Pos, size: renderer_size.Size) bool {
const max_x: f32 = @floatFromInt(size.screen.width);
const max_y: f32 = @floatFromInt(size.screen.height);
return pos.x < 0 or pos.y < 0 or pos.x > max_x or pos.y > max_y;
}
/// Converts a surface-space pixel position to a zero-based grid cell
/// coordinate (column, row) within the terminal viewport. Out-of-bounds
/// values are clamped to the valid grid range (0 to columns/rows - 1).
fn posToCell(pos: Event.Pos, size: renderer_size.Size) point.Coordinate {
const coord: renderer_size.Coordinate = .{ .surface = .{
.x = @as(f64, @floatCast(pos.x)),
.y = @as(f64, @floatCast(pos.y)),
} };
const grid = coord.convert(.grid, size).grid;
return .{ .x = grid.x, .y = grid.y };
}
/// Converts a surface-space pixel position to terminal-space pixel
/// coordinates (accounting for padding/scaling) used by SGR-Pixels mode.
/// Unlike grid conversion, terminal-space coordinates are not clamped
/// and may be negative or exceed the terminal dimensions.
fn posToPixels(pos: Event.Pos, size: renderer_size.Size) PixelPoint {
const coord: renderer_size.Coordinate.Terminal = (renderer_size.Coordinate{ .surface = .{
.x = @as(f64, @floatCast(pos.x)),
.y = @as(f64, @floatCast(pos.y)),
} }).convert(.terminal, size).terminal;
return .{
.x = @as(i32, @intFromFloat(@round(coord.x))),
.y = @as(i32, @intFromFloat(@round(coord.y))),
};
}
fn testSize() renderer_size.Size {
return .{
.screen = .{ .width = 1_000, .height = 1_000 },
.cell = .{ .width = 1, .height = 1 },
.padding = .{},
};
}
test "shouldReport: none mode never reports" {
const size = testSize();
inline for ([_]mouse.Action{ .press, .release, .motion }) |action| {
try testing.expect(!shouldReport(.{
.button = .left,
.action = action,
}, .{ .event = .none, .size = size }));
}
}
test "shouldReport: x10 reports only left/middle/right press" {
const size = testSize();
// Left, middle, right presses should report.
inline for ([_]mouse.Button{ .left, .middle, .right }) |btn| {
try testing.expect(shouldReport(.{
.button = btn,
.action = .press,
}, .{ .event = .x10, .size = size }));
}
// Release is not reported.
try testing.expect(!shouldReport(.{
.button = .left,
.action = .release,
}, .{ .event = .x10, .size = size }));
// Motion is not reported.
try testing.expect(!shouldReport(.{
.button = .left,
.action = .motion,
}, .{ .event = .x10, .size = size }));
// Other buttons are not reported.
try testing.expect(!shouldReport(.{
.button = .four,
.action = .press,
}, .{ .event = .x10, .size = size }));
// Null button is not reported.
try testing.expect(!shouldReport(.{
.button = null,
.action = .press,
}, .{ .event = .x10, .size = size }));
}
test "shouldReport: normal reports press and release but not motion" {
const size = testSize();
try testing.expect(shouldReport(.{
.button = .left,
.action = .press,
}, .{ .event = .normal, .size = size }));
try testing.expect(shouldReport(.{
.button = .left,
.action = .release,
}, .{ .event = .normal, .size = size }));
try testing.expect(!shouldReport(.{
.button = .left,
.action = .motion,
}, .{ .event = .normal, .size = size }));
}
test "shouldReport: button mode requires a button" {
const size = testSize();
// With a button, all actions report.
inline for ([_]mouse.Action{ .press, .release, .motion }) |action| {
try testing.expect(shouldReport(.{
.button = .left,
.action = action,
}, .{ .event = .button, .size = size }));
}
// Without a button (null), nothing reports.
inline for ([_]mouse.Action{ .press, .release, .motion }) |action| {
try testing.expect(!shouldReport(.{
.button = null,
.action = action,
}, .{ .event = .button, .size = size }));
}
}
test "shouldReport: any mode reports everything" {
const size = testSize();
inline for ([_]mouse.Action{ .press, .release, .motion }) |action| {
try testing.expect(shouldReport(.{
.button = .left,
.action = action,
}, .{ .event = .any, .size = size }));
}
// Even null button + motion reports.
try testing.expect(shouldReport(.{
.button = null,
.action = .motion,
}, .{ .event = .any, .size = size }));
}
test "x10 press left" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .press,
.mods = .{ .shift = true, .alt = true, .ctrl = true },
.pos = .{ .x = 0, .y = 0 },
}, .{
.event = .x10,
.format = .x10,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqualSlices(u8, &.{
0x1B,
'[',
'M',
32,
33,
33,
}, writer.buffered());
}
test "x10 ignores release" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .release,
}, .{
.event = .x10,
.format = .x10,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqual(@as(usize, 0), writer.buffered().len);
}
test "normal ignores motion" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .motion,
}, .{
.event = .normal,
.format = .sgr,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqual(@as(usize, 0), writer.buffered().len);
}
test "button mode requires button" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = null,
.action = .motion,
}, .{
.event = .button,
.format = .sgr,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqual(@as(usize, 0), writer.buffered().len);
}
test "sgr release keeps button identity" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .right,
.action = .release,
.pos = .{ .x = 4, .y = 5 },
}, .{
.event = .any,
.format = .sgr,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqualStrings("\x1B[<2;5;6m", writer.buffered());
}
test "sgr motion with no button" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = null,
.action = .motion,
.pos = .{ .x = 1, .y = 2 },
}, .{
.event = .any,
.format = .sgr,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqualStrings("\x1B[<35;2;3M", writer.buffered());
}
test "urxvt with modifiers" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .press,
.mods = .{ .shift = true, .alt = true, .ctrl = true },
.pos = .{ .x = 2, .y = 3 },
}, .{
.event = .any,
.format = .urxvt,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqualStrings("\x1B[60;3;4M", writer.buffered());
}
test "utf8 encodes large coordinates" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .press,
.pos = .{ .x = 300, .y = 400 },
}, .{
.event = .any,
.format = .utf8,
.size = testSize(),
.last_cell = &last,
});
const out = writer.buffered();
try testing.expectEqualSlices(u8, &.{ 0x1B, '[', 'M', 32 }, out[0..4]);
const view = try std.unicode.Utf8View.init(out[4..]);
var it = view.iterator();
try testing.expectEqual(@as(u21, 333), it.nextCodepoint().?);
try testing.expectEqual(@as(u21, 433), it.nextCodepoint().?);
try testing.expectEqual(@as(?u21, null), it.nextCodepoint());
}
test "x10 coordinate limit" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .press,
.pos = .{ .x = 223, .y = 0 },
}, .{
.event = .x10,
.format = .x10,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqual(@as(usize, 0), writer.buffered().len);
}
test "sgr wheel button mappings" {
const Case = struct {
button: mouse.Button,
code: u8,
};
inline for ([_]Case{
.{ .button = .four, .code = 64 },
.{ .button = .five, .code = 65 },
.{ .button = .six, .code = 66 },
.{ .button = .seven, .code = 67 },
}) |c| {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = c.button,
.action = .press,
.pos = .{ .x = 0, .y = 0 },
}, .{
.event = .any,
.format = .sgr,
.size = testSize(),
.last_cell = &last,
});
var expected: [32]u8 = undefined;
const want = try std.fmt.bufPrint(&expected, "\x1B[<{d};1;1M", .{c.code});
try testing.expectEqualStrings(want, writer.buffered());
}
}
test "urxvt release uses legacy button 3 encoding" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .right,
.action = .release,
.pos = .{ .x = 2, .y = 3 },
}, .{
.event = .any,
.format = .urxvt,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqualStrings("\x1B[35;3;4M", writer.buffered());
}
test "unsupported button is ignored" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .ten,
.action = .press,
.pos = .{ .x = 1, .y = 1 },
}, .{
.event = .any,
.format = .sgr,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqual(@as(usize, 0), writer.buffered().len);
}
test "sgr pixels uses terminal-space cursor coordinates" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .press,
.pos = .{ .x = 10, .y = 20 },
}, .{
.event = .any,
.format = .sgr_pixels,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqualStrings("\x1B[<0;10;20M", writer.buffered());
}
test "sgr pixels release keeps button identity" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .right,
.action = .release,
.pos = .{ .x = 10, .y = 20 },
}, .{
.event = .any,
.format = .sgr_pixels,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqualStrings("\x1B[<2;10;20m", writer.buffered());
}
test "position exactly at viewport boundary is encoded in final cell" {
const size: renderer_size.Size = .{
.screen = .{ .width = 10, .height = 10 },
.cell = .{ .width = 2, .height = 2 },
.padding = .{},
};
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .press,
.pos = .{ .x = 10, .y = 10 },
}, .{
.event = .any,
.format = .sgr,
.size = size,
.last_cell = &last,
});
try testing.expectEqualStrings("\x1B[<0;5;5M", writer.buffered());
}
test "outside viewport motion with no pressed button is ignored" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .motion,
.pos = .{ .x = -1, .y = -1 },
}, .{
.event = .any,
.format = .sgr,
.size = testSize(),
.any_button_pressed = false,
.last_cell = &last,
});
try testing.expectEqual(@as(usize, 0), writer.buffered().len);
}
test "outside viewport motion with pressed button is reported" {
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
var last: ?point.Coordinate = null;
try encode(&writer, .{
.button = .left,
.action = .motion,
.pos = .{ .x = -1, .y = -1 },
}, .{
.event = .any,
.format = .sgr,
.size = testSize(),
.any_button_pressed = true,
.last_cell = &last,
});
try testing.expectEqualStrings("\x1B[<32;1;1M", writer.buffered());
}
test "motion is deduped by last cell except sgr pixels" {
var last: ?point.Coordinate = null;
{
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
try encode(&writer, .{
.button = .left,
.action = .motion,
.pos = .{ .x = 5, .y = 6 },
}, .{
.event = .any,
.format = .sgr,
.size = testSize(),
.last_cell = &last,
});
try testing.expect(writer.buffered().len > 0);
}
{
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
try encode(&writer, .{
.button = .left,
.action = .motion,
.pos = .{ .x = 5, .y = 6 },
}, .{
.event = .any,
.format = .sgr,
.size = testSize(),
.last_cell = &last,
});
try testing.expectEqual(@as(usize, 0), writer.buffered().len);
}
{
var data: [32]u8 = undefined;
var writer: std.Io.Writer = .fixed(&data);
try encode(&writer, .{
.button = .left,
.action = .motion,
.pos = .{ .x = 5, .y = 6 },
}, .{
.event = .any,
.format = .sgr_pixels,
.size = testSize(),
.last_cell = &last,
});
try testing.expect(writer.buffered().len > 0);
}
}

View File

@@ -16,7 +16,7 @@ const MouseShape = @import("terminal/mouse_shape.zig").MouseShape;
physical_key: input.Key,
/// The mouse event tracking mode, if any.
mouse_event: terminal.Terminal.MouseEvents,
mouse_event: terminal.Terminal.MouseEvent,
/// The current terminal's mouse shape.
mouse_shape: MouseShape,

View File

@@ -96,7 +96,7 @@ flags: packed struct {
/// set mode in modes. You can't get the right event/format to use
/// based on modes alone because modes don't show you what order
/// this was called so we have to track it separately.
mouse_event: MouseEvents = .none,
mouse_event: MouseEvent = .none,
mouse_format: MouseFormat = .x10,
/// Set via the XTSHIFTESCAPE sequence. If true (XTSHIFTESCAPE = 1)
@@ -169,7 +169,7 @@ pub const Dirty = packed struct {
/// The event types that can be reported for mouse-related activities.
/// These are all mutually exclusive (hence in a single enum).
pub const MouseEvents = enum(u3) {
pub const MouseEvent = enum(u3) {
none = 0,
x10 = 1, // 9
normal = 2, // 1000
@@ -177,7 +177,7 @@ pub const MouseEvents = enum(u3) {
any = 4, // 1003
/// Returns true if this event sends motion events.
pub fn motion(self: MouseEvents) bool {
pub fn motion(self: MouseEvent) bool {
return self == .button or self == .any;
}
};