mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-04-23 15:55:19 +00:00
input: extract mouse encoding to a pure, testable file
Move mouse event encoding logic from Surface.zig into a new input/mouse_encode.zig file. The new file encapsulates event filtering (shouldReport), button code computation, viewport bounds checking, motion deduplication, and all five wire formats (X10, UTF-8, SGR, urxvt, SGR-pixels). This makes the encoding independently testable and adds unit tests covering each format and edge case. Additionally, Surface `mouseReport` can no longer fail, since the only failure mode is no buffer space which should be impossible. Updated the signature to remove the error set.
This commit is contained in:
260
src/Surface.zig
260
src/Surface.zig
@@ -3518,7 +3518,7 @@ pub fn scrollCallback(
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if (self.isMouseReporting()) {
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for (0..@abs(y.delta)) |_| {
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const pos = try self.rt_surface.getCursorPos();
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try self.mouseReport(switch (y.direction()) {
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self.mouseReport(switch (y.direction()) {
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.up_right => .four,
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.down_left => .five,
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}, .press, self.mouse.mods, pos);
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@@ -3526,7 +3526,7 @@ pub fn scrollCallback(
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for (0..@abs(x.delta)) |_| {
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const pos = try self.rt_surface.getCursorPos();
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try self.mouseReport(switch (x.direction()) {
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self.mouseReport(switch (x.direction()) {
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.up_right => .six,
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.down_left => .seven,
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}, .press, self.mouse.mods, pos);
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@@ -3585,9 +3585,6 @@ pub fn contentScaleCallback(self: *Surface, content_scale: apprt.ContentScale) !
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try self.resize(self.size.screen);
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}
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/// The type of action to report for a mouse event.
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const MouseReportAction = enum { press, release, motion };
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/// Returns true if mouse reporting is enabled both in the config and
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/// the terminal state.
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fn isMouseReporting(self: *const Surface) bool {
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@@ -3598,228 +3595,65 @@ fn isMouseReporting(self: *const Surface) bool {
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fn mouseReport(
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self: *Surface,
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button: ?input.MouseButton,
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action: MouseReportAction,
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action: input.MouseAction,
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mods: input.Mods,
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pos: apprt.CursorPos,
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) !void {
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) void {
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// Mouse reporting must be enabled by both config and terminal state
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assert(self.config.mouse_reporting);
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assert(self.io.terminal.flags.mouse_event != .none);
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// Depending on the event, we may do nothing at all.
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switch (self.io.terminal.flags.mouse_event) {
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.none => unreachable, // checked by assert above
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// Build our encoding options.
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const encoding_opts: input.mouse_encode.Options = opts: {
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// Terminal and size state.
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var opts: input.mouse_encode.Options = .fromTerminal(
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&self.io.terminal,
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self.size,
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);
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// X10 only reports clicks with mouse button 1, 2, 3. We verify
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// the button later.
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.x10 => if (action != .press or
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button == null or
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!(button.? == .left or
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button.? == .right or
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button.? == .middle)) return,
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// Doesn't report motion
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.normal => if (action == .motion) return,
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// Button must be pressed
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.button => if (button == null) return,
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// Everything
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.any => {},
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}
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// Handle scenarios where the mouse position is outside the viewport.
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// We always report release events no matter where they happen.
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if (action != .release) {
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const pos_out_viewport = pos_out_viewport: {
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const max_x: f32 = @floatFromInt(self.size.screen.width);
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const max_y: f32 = @floatFromInt(self.size.screen.height);
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break :pos_out_viewport pos.x < 0 or pos.y < 0 or
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pos.x > max_x or pos.y > max_y;
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};
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if (pos_out_viewport) outside_viewport: {
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// If we don't have a motion-tracking event mode, do nothing.
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if (!self.io.terminal.flags.mouse_event.motion()) return;
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// If any button is pressed, we still do the report. Otherwise,
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// we do not do the report.
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// Whether any button is pressed at all.
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opts.any_button_pressed = pressed: {
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for (self.mouse.click_state) |state| {
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if (state != .release) break :outside_viewport;
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if (state != .release) break :pressed true;
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}
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return;
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}
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}
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break :pressed false;
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};
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// This format reports X/Y
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const viewport_point = self.posToViewport(pos.x, pos.y);
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// Keep track of our last reported viewport cell for event
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// deduplication.
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opts.last_cell = &self.mouse.event_point;
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// Record our new point. We only want to send a mouse event if the
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// cell changed, unless we're tracking raw pixels.
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if (action == .motion and self.io.terminal.flags.mouse_format != .sgr_pixels) {
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if (self.mouse.event_point) |last_point| {
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if (last_point.eql(viewport_point)) return;
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}
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}
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self.mouse.event_point = viewport_point;
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// Get the code we'll actually write
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const button_code: u8 = code: {
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var acc: u8 = 0;
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// Determine our initial button value
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if (button == null) {
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// Null button means motion without a button pressed
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acc = 3;
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} else if (action == .release and
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self.io.terminal.flags.mouse_format != .sgr and
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self.io.terminal.flags.mouse_format != .sgr_pixels)
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{
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// Release is 3. It is NOT 3 in SGR mode because SGR can tell
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// the application what button was released.
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acc = 3;
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} else {
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acc = switch (button.?) {
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.left => 0,
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.middle => 1,
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.right => 2,
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.four => 64,
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.five => 65,
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.six => 66,
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.seven => 67,
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.eight => 128,
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.nine => 129,
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else => return, // unsupported
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};
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}
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// X10 doesn't have modifiers
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if (self.io.terminal.flags.mouse_event != .x10) {
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if (mods.shift) acc += 4;
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if (mods.alt) acc += 8;
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if (mods.ctrl) acc += 16;
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}
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// Motion adds another bit
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if (action == .motion) acc += 32;
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break :code acc;
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break :opts opts;
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};
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switch (self.io.terminal.flags.mouse_format) {
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.x10 => {
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if (viewport_point.x > 222 or viewport_point.y > 222) {
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log.info("X10 mouse format can only encode X/Y up to 223", .{});
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return;
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}
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// + 1 below is because our x/y is 0-indexed and the protocol wants 1
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var data: termio.Message.WriteReq.Small.Array = undefined;
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assert(data.len >= 6);
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data[0] = '\x1b';
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data[1] = '[';
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data[2] = 'M';
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data[3] = 32 + button_code;
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data[4] = 32 + @as(u8, @intCast(viewport_point.x)) + 1;
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data[5] = 32 + @as(u8, @intCast(viewport_point.y)) + 1;
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// Ask our IO thread to write the data
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self.queueIo(.{ .write_small = .{
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.data = data,
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.len = 6,
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} }, .locked);
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var data: termio.Message.WriteReq.Small.Array = undefined;
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var writer: std.Io.Writer = .fixed(&data);
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input.mouse_encode.encode(&writer, .{
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.button = button,
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.action = action,
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.mods = mods,
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.pos = .{
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.x = pos.x,
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.y = pos.y,
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},
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.utf8 => {
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// Maximum of 12 because at most we have 2 fully UTF-8 encoded chars
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var data: termio.Message.WriteReq.Small.Array = undefined;
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assert(data.len >= 12);
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data[0] = '\x1b';
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data[1] = '[';
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data[2] = 'M';
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// The button code will always fit in a single u8
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data[3] = 32 + button_code;
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// UTF-8 encode the x/y
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var i: usize = 4;
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i += try std.unicode.utf8Encode(@intCast(32 + viewport_point.x + 1), data[i..]);
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i += try std.unicode.utf8Encode(@intCast(32 + viewport_point.y + 1), data[i..]);
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// Ask our IO thread to write the data
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self.queueIo(.{ .write_small = .{
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.data = data,
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.len = @intCast(i),
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} }, .locked);
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}, encoding_opts) catch |err| switch (err) {
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error.WriteFailed => {
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// This should never happen since mouse events should never
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// be able to overflow the size of our small array. But if it
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// does, let's log it and return. No need to crash upstreams.
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// In the future we may want to fall back to allocation.
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log.warn("failed to encode mouse event err={}", .{err});
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return;
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},
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};
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const written = writer.buffered();
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if (written.len == 0) return;
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.sgr => {
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// Final character to send in the CSI
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const final: u8 = if (action == .release) 'm' else 'M';
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// Response always is at least 4 chars, so this leaves the
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// remainder for numbers which are very large...
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var data: termio.Message.WriteReq.Small.Array = undefined;
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const resp = try std.fmt.bufPrint(&data, "\x1B[<{d};{d};{d}{c}", .{
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button_code,
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viewport_point.x + 1,
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viewport_point.y + 1,
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final,
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});
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// Ask our IO thread to write the data
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self.queueIo(.{ .write_small = .{
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.data = data,
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.len = @intCast(resp.len),
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} }, .locked);
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},
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.urxvt => {
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// Response always is at least 4 chars, so this leaves the
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// remainder for numbers which are very large...
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var data: termio.Message.WriteReq.Small.Array = undefined;
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const resp = try std.fmt.bufPrint(&data, "\x1B[{d};{d};{d}M", .{
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32 + button_code,
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viewport_point.x + 1,
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viewport_point.y + 1,
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});
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// Ask our IO thread to write the data
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self.queueIo(.{ .write_small = .{
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.data = data,
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.len = @intCast(resp.len),
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} }, .locked);
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},
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.sgr_pixels => {
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// Final character to send in the CSI
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const final: u8 = if (action == .release) 'm' else 'M';
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// The position has to be adjusted to the terminal space.
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const coord: rendererpkg.Coordinate.Terminal = (rendererpkg.Coordinate{
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.surface = .{
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.x = pos.x,
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.y = pos.y,
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},
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}).convert(.terminal, self.size).terminal;
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// Response always is at least 4 chars, so this leaves the
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// remainder for numbers which are very large...
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var data: termio.Message.WriteReq.Small.Array = undefined;
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const resp = try std.fmt.bufPrint(&data, "\x1B[<{d};{d};{d}{c}", .{
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button_code,
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@as(i32, @intFromFloat(@round(coord.x))),
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@as(i32, @intFromFloat(@round(coord.y))),
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final,
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});
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// Ask our IO thread to write the data
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self.queueIo(.{ .write_small = .{
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.data = data,
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.len = @intCast(resp.len),
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} }, .locked);
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},
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}
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self.queueIo(.{ .write_small = .{
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.data = data,
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.len = @intCast(written.len),
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} }, .locked);
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}
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/// Returns true if the shift modifier is allowed to be captured by modifier
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@@ -4003,12 +3837,12 @@ pub fn mouseButtonCallback(
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const pos = try self.rt_surface.getCursorPos();
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const report_action: MouseReportAction = switch (action) {
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const report_action: input.MouseAction = switch (action) {
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.press => .press,
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.release => .release,
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};
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try self.mouseReport(
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self.mouseReport(
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button,
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report_action,
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self.mouse.mods,
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@@ -4740,7 +4574,7 @@ pub fn cursorPosCallback(
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break :button @enumFromInt(i);
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} else null;
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try self.mouseReport(button, .motion, self.mouse.mods, pos);
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self.mouseReport(button, .motion, self.mouse.mods, pos);
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// If we're doing mouse motion tracking, we do not support text
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// selection.
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