mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-09-05 19:08:17 +00:00
gtk-ng: use virtual methods to draw the inspector (#8237)
Insead of signals between the ImGui widget and the Inspector widget, make the Inspector widget a subclass of the ImGui widget and use virtual methods to handle setup and rendering of the Inspector.
This commit is contained in:
@@ -1,6 +1,7 @@
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//! This files contains all the GObject classes for the GTK apprt
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//! along with helpers to work with them.
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const std = @import("std");
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const glib = @import("glib");
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const gobject = @import("gobject");
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const gtk = @import("gtk");
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@@ -53,6 +54,111 @@ pub fn Common(
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}
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}).private else {};
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/// Get the class for the object.
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///
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/// This _seems_ ugly and unsafe but this is how GObject
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/// works under the hood. From the [GObject Type System
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/// Concepts](https://docs.gtk.org/gobject/concepts.html) documentation:
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///
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/// Every object must define two structures: its class structure
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/// and its instance structure. All class structures must contain
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/// as first member a GTypeClass structure. All instance structures
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/// must contain as first member a GTypeInstance structure.
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/// …
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/// These constraints allow the type system to make sure that
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/// every object instance (identified by a pointer to the object’s
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/// instance structure) contains in its first bytes a pointer to the
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/// object’s class structure.
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/// …
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/// The C standard mandates that the first field of a C structure is
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/// stored starting in the first byte of the buffer used to hold the
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/// structure’s fields in memory. This means that the first field of
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/// an instance of an object B is A’s first field which in turn is
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/// GTypeInstance‘s first field which in turn is g_class, a pointer
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/// to B’s class structure.
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///
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/// This means that to access the class structure for an object you cast it
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/// to `*gobject.TypeInstance` and then access the `f_g_class` field.
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///
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/// https://gitlab.gnome.org/GNOME/glib/-/blob/2c08654b62d52a31c4e4d13d7d85e12b989e72be/gobject/gtype.h#L555-571
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/// https://gitlab.gnome.org/GNOME/glib/-/blob/2c08654b62d52a31c4e4d13d7d85e12b989e72be/gobject/gtype.h#L2673
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///
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pub fn getClass(self: *Self) ?*Self.Class {
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const type_instance: *gobject.TypeInstance = @ptrCast(self);
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return @ptrCast(type_instance.f_g_class orelse return null);
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}
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/// Define a virtual method. The `Self.Class` type must have a field
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/// named `name` which is a function pointer in the following form:
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///
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/// ?*const fn (*Self) callconv(.c) void
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///
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/// The virtual method may take additional parameters and specify
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/// a non-void return type. The parameters and return type must be
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/// valid for the C calling convention.
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pub fn defineVirtualMethod(
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comptime name: [:0]const u8,
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) type {
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return struct {
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pub fn call(
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class: anytype,
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object: *ClassInstance(@TypeOf(class)),
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params: anytype,
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) (fn_info.return_type orelse void) {
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const func = @field(
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gobject.ext.as(Self.Class, class),
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name,
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).?;
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@call(.auto, func, .{
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gobject.ext.as(Self, object),
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} ++ params);
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}
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pub fn implement(
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class: anytype,
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implementation: *const ImplementFunc(@TypeOf(class)),
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) void {
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@field(gobject.ext.as(
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Self.Class,
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class,
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), name) = @ptrCast(implementation);
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}
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/// The type info of the virtual method.
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const fn_info = fn_info: {
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// This is broken down like this so its slightly more
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// readable. We expect a field named "name" on the Class
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// with the rough type of `?*const fn` and we need the
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// function info.
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const Field = @FieldType(Self.Class, name);
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const opt = @typeInfo(Field).optional;
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const ptr = @typeInfo(opt.child).pointer;
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break :fn_info @typeInfo(ptr.child).@"fn";
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};
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/// The instance type for a class.
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fn ClassInstance(comptime T: type) type {
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return @typeInfo(T).pointer.child.Instance;
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}
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/// The function type for implementations. This is the same type
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/// as the virtual method but the self parameter points to the
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/// target instead of the original class.
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fn ImplementFunc(comptime T: type) type {
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var params: [fn_info.params.len]std.builtin.Type.Fn.Param = undefined;
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@memcpy(¶ms, fn_info.params);
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params[0].type = *ClassInstance(T);
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return @Type(.{ .@"fn" = .{
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.calling_convention = fn_info.calling_convention,
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.is_generic = fn_info.is_generic,
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.is_var_args = fn_info.is_var_args,
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.return_type = fn_info.return_type,
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.params = ¶ms,
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} });
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}
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};
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}
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/// A helper that creates a property that reads and writes a
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/// private field with only shallow copies. This is good for primitives
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/// such as bools, numbers, etc.
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@@ -35,36 +35,18 @@ pub const ImguiWidget = extern struct {
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pub const properties = struct {};
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pub const signals = struct {
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/// Emitted when the child widget should render. During the callback,
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/// the Imgui context is valid.
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pub const render = struct {
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pub const name = "render";
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pub const connect = impl.connect;
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const impl = gobject.ext.defineSignal(
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name,
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Self,
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&.{},
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void,
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);
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};
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pub const signals = struct {};
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/// Emitted when first realized to allow the embedded ImGui application
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/// to initialize itself. When this is called, the ImGui context
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/// is properly set.
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///
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/// This might be called multiple times, but each time it is
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/// called a new Imgui context will be created.
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pub const setup = struct {
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pub const name = "setup";
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pub const connect = impl.connect;
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const impl = gobject.ext.defineSignal(
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name,
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Self,
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&.{},
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void,
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);
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};
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pub const virtual_methods = struct {
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/// This virtual method will be called to allow the Dear ImGui
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/// application to do one-time setup of the context. The correct context
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/// will be current when the virtual method is called.
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pub const setup = C.defineVirtualMethod("setup");
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/// This virtual method will be called at each frame to allow the Dear
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/// ImGui application to draw the application. The correct context will
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/// be current when the virtual method is called.
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pub const render = C.defineVirtualMethod("render");
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};
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const Private = struct {
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@@ -113,6 +95,25 @@ pub const ImguiWidget = extern struct {
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priv.gl_area.queueRender();
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}
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//---------------------------------------------------------------
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// Public wrappers for virtual methods
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/// This virtual method will be called to allow the Dear ImGui application
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/// to do one-time setup of the context. The correct context will be current
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/// when the virtual method is called.
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pub fn setup(self: *Self) callconv(.c) void {
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const class = self.getClass() orelse return;
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virtual_methods.setup.call(class, self, .{});
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}
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/// This virtual method will be called at each frame to allow the Dear ImGui
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/// application to draw the application. The correct context will be current
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/// when the virtual method is called.
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pub fn render(self: *Self) callconv(.c) void {
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const class = self.getClass() orelse return;
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virtual_methods.render.call(class, self, .{});
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}
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//---------------------------------------------------------------
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// Private Methods
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@@ -232,13 +233,8 @@ pub const ImguiWidget = extern struct {
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// initialize the ImgUI OpenGL backend for our context.
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_ = cimgui.ImGui_ImplOpenGL3_Init(null);
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// Setup our app
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signals.setup.impl.emit(
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self,
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null,
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.{},
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null,
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);
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// Call the virtual method to setup the UI.
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self.setup();
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}
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/// Handle a request to unrealize the GLArea
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@@ -279,13 +275,8 @@ pub const ImguiWidget = extern struct {
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self.newFrame();
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cimgui.c.igNewFrame();
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// Use the callback to draw the UI.
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signals.render.impl.emit(
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self,
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null,
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.{},
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null,
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);
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// Call the virtual method to draw the UI.
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self.render();
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// Render
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cimgui.c.igRender();
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@@ -422,15 +413,34 @@ pub const ImguiWidget = extern struct {
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cimgui.c.ImGuiIO_AddInputCharactersUTF8(io, bytes);
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}
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//---------------------------------------------------------------
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// Default virtual method handlers
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/// Default setup function. Does nothing but log a warning.
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fn defaultSetup(_: *Self) callconv(.c) void {
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log.warn("default Dear ImGui setup called, this is a bug.", .{});
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}
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/// Default render function. Does nothing but log a warning.
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fn defaultRender(_: *Self) callconv(.c) void {
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log.warn("default Dear ImGui render called, this is a bug.", .{});
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}
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const C = Common(Self, Private);
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pub const as = C.as;
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pub const ref = C.ref;
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pub const refSink = C.refSink;
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pub const unref = C.unref;
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pub const getClass = C.getClass;
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const private = C.private;
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pub const Class = extern struct {
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parent_class: Parent.Class,
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/// Function pointers for virtual methods.
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setup: ?*const fn (*Self) callconv(.c) void,
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render: ?*const fn (*Self) callconv(.c) void,
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var parent: *Parent.Class = undefined;
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pub const Instance = Self;
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@@ -444,6 +454,10 @@ pub const ImguiWidget = extern struct {
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}),
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);
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// Initialize our virtual methods with default functions.
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class.setup = defaultSetup;
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class.render = defaultRender;
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// Bindings
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class.bindTemplateChildPrivate("gl_area", .{});
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class.bindTemplateChildPrivate("im_context", .{});
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@@ -464,8 +478,6 @@ pub const ImguiWidget = extern struct {
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class.bindTemplateCallback("im_commit", &imCommit);
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// Signals
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signals.render.impl.register(.{});
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signals.setup.impl.register(.{});
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// Virtual methods
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gobject.Object.virtual_methods.dispose.implement(class, &dispose);
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@@ -17,7 +17,7 @@ const log = std.log.scoped(.gtk_ghostty_inspector_widget);
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pub const InspectorWidget = extern struct {
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const Self = @This();
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parent_instance: Parent,
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pub const Parent = adw.Bin;
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pub const Parent = ImguiWidget;
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pub const getGObjectType = gobject.ext.defineClass(Self, .{
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.name = "GhosttyInspectorWidget",
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.instanceInit = &init,
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@@ -50,9 +50,6 @@ pub const InspectorWidget = extern struct {
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/// We attach a weak notify to the object.
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surface: ?*Surface = null,
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/// The embedded Dear ImGui widget.
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imgui_widget: *ImguiWidget,
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pub var offset: c_int = 0;
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};
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@@ -78,13 +75,30 @@ pub const InspectorWidget = extern struct {
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);
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}
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/// Called to do initial setup of the UI.
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fn imguiSetup(
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_: *Self,
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) callconv(.c) void {
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Inspector.setup();
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}
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/// Called for every frame to draw the UI.
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fn imguiRender(
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self: *Self,
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) callconv(.c) void {
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const priv = self.private();
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const surface = priv.surface orelse return;
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const core_surface = surface.core() orelse return;
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const inspector = core_surface.inspector orelse return;
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inspector.render();
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}
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//---------------------------------------------------------------
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// Public methods
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/// Queue a render of the Dear ImGui widget.
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pub fn queueRender(self: *Self) void {
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const priv = self.private();
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priv.imgui_widget.queueRender();
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self.as(ImguiWidget).queueRender();
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}
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//---------------------------------------------------------------
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@@ -189,24 +203,6 @@ pub const InspectorWidget = extern struct {
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// for completeness sake we should clean this up.
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}
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fn imguiRender(
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_: *ImguiWidget,
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self: *Self,
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) callconv(.c) void {
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const priv = self.private();
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const surface = priv.surface orelse return;
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const core_surface = surface.core() orelse return;
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const inspector = core_surface.inspector orelse return;
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inspector.render();
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}
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fn imguiSetup(
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_: *ImguiWidget,
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_: *Self,
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) callconv(.c) void {
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Inspector.setup();
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}
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const C = Common(Self, Private);
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pub const as = C.as;
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pub const ref = C.ref;
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@@ -230,13 +226,6 @@ pub const InspectorWidget = extern struct {
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}),
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);
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// Bindings
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class.bindTemplateChildPrivate("imgui_widget", .{});
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// Template callbacks
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class.bindTemplateCallback("imgui_render", &imguiRender);
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class.bindTemplateCallback("imgui_setup", &imguiSetup);
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// Properties
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gobject.ext.registerProperties(class, &.{
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properties.surface.impl,
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@@ -245,6 +234,8 @@ pub const InspectorWidget = extern struct {
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// Signals
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// Virtual methods
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ImguiWidget.virtual_methods.setup.implement(class, imguiSetup);
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ImguiWidget.virtual_methods.render.implement(class, imguiRender);
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gobject.Object.virtual_methods.dispose.implement(class, &dispose);
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}
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@@ -1,18 +1,10 @@
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using Gtk 4.0;
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using Adw 1;
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template $GhosttyInspectorWidget: Adw.Bin {
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template $GhosttyInspectorWidget: $GhosttyImguiWidget {
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styles [
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"inspector",
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]
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hexpand: true;
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vexpand: true;
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Adw.Bin {
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$GhosttyImguiWidget imgui_widget {
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render => $imgui_render();
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setup => $imgui_setup();
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}
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}
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}
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Block a user