macOS: firstRect should return full rect width/height

Fixes #2473

This commit changes `ghostty_surface_ime_point` to return a full rect
with the width/height calculated for the preedit.

The `firstRect` function, which calls `ghostty_surface_ime_point` was
previously setting the width/height to zero. macOS didn't like this. We
then changed it to just hardcode it to width/height of one cell. This
worked but made it so the IME cursor didn't follow the preedit.
This commit is contained in:
Mitchell Hashimoto
2025-09-02 13:06:23 -07:00
parent 3664ee9f87
commit e8217aa007
5 changed files with 56 additions and 8 deletions

View File

@@ -964,7 +964,7 @@ void ghostty_surface_mouse_scroll(ghostty_surface_t,
double,
ghostty_input_scroll_mods_t);
void ghostty_surface_mouse_pressure(ghostty_surface_t, uint32_t, double);
void ghostty_surface_ime_point(ghostty_surface_t, double*, double*);
void ghostty_surface_ime_point(ghostty_surface_t, double*, double*, double*, double*);
void ghostty_surface_request_close(ghostty_surface_t);
void ghostty_surface_split(ghostty_surface_t, ghostty_action_split_direction_e);
void ghostty_surface_split_focus(ghostty_surface_t,

View File

@@ -1683,8 +1683,10 @@ extension Ghostty.SurfaceView: NSTextInputClient {
}
// Ghostty will tell us where it thinks an IME keyboard should render.
var x: Double = 0;
var y: Double = 0;
var x: Double = 0
var y: Double = 0
var width: Double = cellSize.width
var height: Double = cellSize.height
// QuickLook never gives us a matching range to our selection so if we detect
// this then we return the top-left selection point rather than the cursor point.
@@ -1702,15 +1704,19 @@ extension Ghostty.SurfaceView: NSTextInputClient {
// Free our text
ghostty_surface_free_text(surface, &text)
} else {
ghostty_surface_ime_point(surface, &x, &y)
ghostty_surface_ime_point(surface, &x, &y, &width, &height)
}
} else {
ghostty_surface_ime_point(surface, &x, &y)
ghostty_surface_ime_point(surface, &x, &y, &width, &height)
}
// Ghostty coordinates are in top-left (0, 0) so we have to convert to
// bottom-left since that is what UIKit expects
let viewRect = NSMakeRect(x, frame.size.height - y, cellSize.width, cellSize.height)
let viewRect = NSMakeRect(
x,
frame.size.height - y,
max(width, cellSize.width),
max(height, cellSize.height))
// Convert the point to the window coordinates
let winRect = self.convert(viewRect, to: nil)

View File

@@ -1730,6 +1730,7 @@ pub fn pwd(
pub fn imePoint(self: *const Surface) apprt.IMEPos {
self.renderer_state.mutex.lock();
const cursor = self.renderer_state.terminal.screen.cursor;
const preedit_width: usize = if (self.renderer_state.preedit) |preedit| preedit.width() else 0;
self.renderer_state.mutex.unlock();
// TODO: need to handle when scrolling and the cursor is not
@@ -1764,7 +1765,38 @@ pub fn imePoint(self: *const Surface) apprt.IMEPos {
break :y y;
};
return .{ .x = x, .y = y };
// Our height for now is always just the cell height because our preedit
// rendering only renders in a single line.
const height: f64 = height: {
var height: f64 = @floatFromInt(self.size.cell.height);
height /= content_scale.y;
break :height height;
};
const width: f64 = width: {
var width: f64 = @floatFromInt(preedit_width * self.size.cell.width);
// Our max width is the remaining screen width after the cursor.
// We don't have to deal with wrapping because the preedit doesn't
// wrap right now.
const screen_width: f64 = @floatFromInt(self.size.terminal().width);
const x_offset: f64 = @floatFromInt((cursor.x + 1) * self.size.cell.width);
const max = screen_width - x_offset;
width = @min(width, max);
// Note: we don't apply content scale here because it looks like
// for some reason in macOS its already scaled. I'm not sure why
// that is so I'm going to just leave this comment here so its known
// that I left this out on purpose pending more investigation.
break :width width;
};
return .{
.x = x,
.y = y,
.width = width,
.height = height,
};
}
fn clipboardWrite(self: *const Surface, data: []const u8, loc: apprt.Clipboard) !void {

View File

@@ -1822,10 +1822,18 @@ pub const CAPI = struct {
surface.mousePressureCallback(stage, pressure);
}
export fn ghostty_surface_ime_point(surface: *Surface, x: *f64, y: *f64) void {
export fn ghostty_surface_ime_point(
surface: *Surface,
x: *f64,
y: *f64,
width: *f64,
height: *f64,
) void {
const pos = surface.core_surface.imePoint();
x.* = pos.x;
y.* = pos.y;
width.* = pos.width;
height.* = pos.height;
}
/// Request that the surface become closed. This will go through the

View File

@@ -24,6 +24,8 @@ pub const CursorPos = struct {
pub const IMEPos = struct {
x: f64,
y: f64,
width: f64,
height: f64,
};
/// The clipboard type.