mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-04-18 21:40:29 +00:00
macOS: revamped key table/sequence UI
This commit is contained in:
@@ -123,30 +123,12 @@ extension Ghostty {
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}
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}
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// If we are in the middle of a key sequence, then we show a visual element. We only
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// support this on macOS currently although in theory we can support mobile with keyboards!
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if !surfaceView.keySequence.isEmpty {
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let padding: CGFloat = 5
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VStack {
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Spacer()
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HStack {
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Text(verbatim: "Pending Key Sequence:")
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ForEach(0..<surfaceView.keySequence.count, id: \.description) { index in
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let key = surfaceView.keySequence[index]
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Text(verbatim: key.description)
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.font(.system(.body, design: .monospaced))
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.padding(3)
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.background(
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RoundedRectangle(cornerRadius: 5)
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.fill(Color(NSColor.selectedTextBackgroundColor))
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)
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}
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}
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.padding(.init(top: padding, leading: padding, bottom: padding, trailing: padding))
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.frame(maxWidth: .infinity)
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.background(.background)
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}
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// Show key state indicator for active key tables and/or pending key sequences
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if !surfaceView.keyTables.isEmpty || !surfaceView.keySequence.isEmpty {
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KeyStateIndicator(
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keyTables: surfaceView.keyTables,
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keySequence: surfaceView.keySequence
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)
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}
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#endif
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@@ -752,6 +734,233 @@ extension Ghostty {
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}
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}
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#if canImport(AppKit)
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/// Floating indicator that shows active key tables and pending key sequences.
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/// Displayed as a compact draggable pill that can be positioned at the top or bottom.
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struct KeyStateIndicator: View {
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let keyTables: [String]
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let keySequence: [KeyboardShortcut]
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@State private var isShowingPopover = false
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@State private var position: Position = .bottom
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@State private var dragOffset: CGSize = .zero
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@State private var isDragging = false
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@State private var capsuleSize: CGSize = .zero
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private let padding: CGFloat = 8
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enum Position {
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case top, bottom
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var alignment: Alignment {
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switch self {
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case .top: return .top
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case .bottom: return .bottom
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}
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}
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var popoverEdge: Edge {
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switch self {
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case .top: return .top
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case .bottom: return .bottom
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}
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}
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}
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var body: some View {
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GeometryReader { geo in
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indicatorContent
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.background(
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GeometryReader { capsuleGeo in
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Color.clear.preference(
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key: CapsuleSizeKey.self,
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value: capsuleGeo.size
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)
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}
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)
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.offset(dragOffset)
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.padding(padding)
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: position.alignment)
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.onPreferenceChange(CapsuleSizeKey.self) { size in
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capsuleSize = size
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}
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.highPriorityGesture(
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DragGesture(coordinateSpace: .local)
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.onChanged { value in
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isDragging = true
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dragOffset = CGSize(width: 0, height: value.translation.height)
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}
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.onEnded { value in
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isDragging = false
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let dragThreshold: CGFloat = 50
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withAnimation(.easeOut(duration: 0.2)) {
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if position == .bottom && value.translation.height < -dragThreshold {
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position = .top
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} else if position == .top && value.translation.height > dragThreshold {
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position = .bottom
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}
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dragOffset = .zero
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}
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}
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)
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}
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.transition(.move(edge: .bottom).combined(with: .opacity))
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.animation(.spring(response: 0.3, dampingFraction: 0.8), value: keyTables)
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.animation(.spring(response: 0.3, dampingFraction: 0.8), value: keySequence.count)
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}
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private struct CapsuleSizeKey: PreferenceKey {
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static var defaultValue: CGSize = .zero
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static func reduce(value: inout CGSize, nextValue: () -> CGSize) {
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value = nextValue()
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}
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}
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private var indicatorContent: some View {
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HStack(alignment: .center, spacing: 8) {
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// Key table indicator
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if !keyTables.isEmpty {
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HStack(alignment: .firstTextBaseline, spacing: 5) {
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Image(systemName: "keyboard.badge.ellipsis")
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.font(.system(size: 13))
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.foregroundStyle(.secondary)
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// Show table stack with arrows between them
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ForEach(Array(keyTables.enumerated()), id: \.offset) { index, table in
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if index > 0 {
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Image(systemName: "chevron.right")
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.font(.system(size: 10, weight: .semibold))
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.foregroundStyle(.tertiary)
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}
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Text(verbatim: table)
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.font(.system(size: 13, weight: .medium, design: .rounded))
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}
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}
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}
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// Separator when both are active
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if !keyTables.isEmpty && !keySequence.isEmpty {
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Divider()
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.frame(height: 14)
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}
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// Key sequence indicator
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if !keySequence.isEmpty {
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HStack(alignment: .center, spacing: 4) {
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ForEach(Array(keySequence.enumerated()), id: \.offset) { index, key in
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KeyCap(key.description)
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}
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// Animated ellipsis to indicate waiting for next key
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PendingIndicator()
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}
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}
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}
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.frame(height: 18)
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.padding(.horizontal, 12)
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.padding(.vertical, 6)
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.background {
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Capsule()
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.fill(.regularMaterial)
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.overlay {
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Capsule()
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.strokeBorder(Color.primary.opacity(0.15), lineWidth: 1)
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}
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.shadow(color: .black.opacity(0.2), radius: 8, y: 2)
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}
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.contentShape(Capsule())
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.backport.pointerStyle(.link)
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.popover(isPresented: $isShowingPopover, arrowEdge: position.popoverEdge) {
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VStack(alignment: .leading, spacing: 8) {
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if !keyTables.isEmpty {
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VStack(alignment: .leading, spacing: 4) {
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Label("Key Table", systemImage: "keyboard.badge.ellipsis")
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.font(.headline)
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Text("A key table is a named set of keybindings, activated by some other key. Keys are interpreted using this table until it is deactivated.")
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.font(.subheadline)
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.foregroundStyle(.secondary)
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}
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}
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if !keyTables.isEmpty && !keySequence.isEmpty {
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Divider()
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}
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if !keySequence.isEmpty {
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VStack(alignment: .leading, spacing: 4) {
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Label("Key Sequence", systemImage: "character.cursor.ibeam")
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.font(.headline)
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Text("A key sequence is a series of key presses that trigger an action. A pending key sequence is currently active.")
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.font(.subheadline)
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.foregroundStyle(.secondary)
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}
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}
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}
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.padding()
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.frame(maxWidth: 400)
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.fixedSize(horizontal: false, vertical: true)
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}
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.onTapGesture {
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isShowingPopover.toggle()
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}
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}
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/// A small keycap-style view for displaying keyboard shortcuts
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struct KeyCap: View {
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let text: String
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init(_ text: String) {
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self.text = text
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}
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var body: some View {
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Text(verbatim: text)
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.font(.system(size: 12, weight: .medium, design: .rounded))
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.padding(.horizontal, 5)
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.padding(.vertical, 2)
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.background(
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RoundedRectangle(cornerRadius: 4)
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.fill(Color(NSColor.controlBackgroundColor))
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.shadow(color: .black.opacity(0.12), radius: 0.5, y: 0.5)
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)
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.overlay(
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RoundedRectangle(cornerRadius: 4)
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.strokeBorder(Color.primary.opacity(0.15), lineWidth: 0.5)
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)
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}
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}
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/// Animated dots to indicate waiting for the next key
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struct PendingIndicator: View {
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@State private var animationPhase: Int = 0
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var body: some View {
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HStack(spacing: 2) {
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ForEach(0..<3, id: \.self) { index in
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Circle()
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.fill(Color.secondary)
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.frame(width: 4, height: 4)
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.opacity(dotOpacity(for: index))
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}
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}
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.onAppear {
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withAnimation(.easeInOut(duration: 0.4).repeatForever(autoreverses: false)) {
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animationPhase = 3
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}
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}
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}
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private func dotOpacity(for index: Int) -> Double {
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let phase = Double(animationPhase)
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let offset = Double(index) / 3.0
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let wave = sin((phase + offset) * .pi * 2)
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return 0.3 + 0.7 * ((wave + 1) / 2)
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}
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}
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}
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#endif
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/// Visual overlay that shows a border around the edges when the bell rings with border feature enabled.
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struct BellBorderOverlay: View {
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let bell: Bool
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