mirror of
https://github.com/ghostty-org/ghostty.git
synced 2026-04-14 11:35:48 +00:00
input: RemapSet
This commit is contained in:
@@ -37,6 +37,7 @@ const RepeatableStringMap = @import("RepeatableStringMap.zig");
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pub const Path = @import("path.zig").Path;
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pub const RepeatablePath = @import("path.zig").RepeatablePath;
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const ClipboardCodepointMap = @import("ClipboardCodepointMap.zig");
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const KeyRemapSet = @import("key_mods.zig").RemapSet;
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// We do this instead of importing all of terminal/main.zig to
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// limit the dependency graph. This is important because some things
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@@ -1789,7 +1790,7 @@ keybind: Keybinds = .{},
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/// may still produce `å` even if `option` is remapped to `ctrl`.
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///
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/// * Generic modifiers (e.g. `ctrl`) match both left and right physical keys.
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/// Use sided names (e.g. `left_ctrl`) to remap only one side.
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/// Use sided names (e.g. `left_ctrl`) to remap only one side. ///
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///
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/// This configuration can be repeated to specify multiple remaps.
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///
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@@ -22,6 +22,7 @@ pub const Link = @import("input/Link.zig");
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pub const Key = key.Key;
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pub const KeyboardLayout = keyboard.Layout;
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pub const KeyEvent = key.KeyEvent;
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pub const KeyRemapSet = key_mods.RemapSet;
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pub const InspectorMode = Binding.Action.InspectorMode;
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pub const Mods = key_mods.Mods;
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pub const MouseButton = mouse.Button;
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@@ -1,4 +1,6 @@
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const std = @import("std");
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const assert = @import("../quirks.zig").inlineAssert;
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const Allocator = std.mem.Allocator;
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const builtin = @import("builtin");
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const OptionAsAlt = @import("config.zig").OptionAsAlt;
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@@ -33,19 +35,46 @@ pub const Mods = packed struct(Mods.Backing) {
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super: bool = false,
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caps_lock: bool = false,
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num_lock: bool = false,
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sides: side = .{},
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sides: Side = .{},
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_padding: u6 = 0,
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/// The standard modifier keys only. Does not include the lock keys,
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/// only standard bindable keys.
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pub const Keys = packed struct(u4) {
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shift: bool = false,
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ctrl: bool = false,
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alt: bool = false,
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super: bool = false,
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pub const Backing = @typeInfo(Keys).@"struct".backing_integer.?;
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pub inline fn int(self: Keys) Keys.Backing {
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return @bitCast(self);
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}
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};
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/// Tracks the side that is active for any given modifier. Note
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/// that this doesn't confirm a modifier is pressed; you must check
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/// the bool for that in addition to this.
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///
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/// Not all platforms support this, check apprt for more info.
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pub const side = packed struct(u4) {
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pub const Side = packed struct(u4) {
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shift: Mod.Side = .left,
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ctrl: Mod.Side = .left,
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alt: Mod.Side = .left,
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super: Mod.Side = .left,
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pub const Backing = @typeInfo(Side).@"struct".backing_integer.?;
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};
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/// The mask that has all the side bits set.
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pub const side_mask: Mods = .{
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.sides = .{
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.shift = .right,
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.ctrl = .right,
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.alt = .right,
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.super = .right,
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},
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};
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/// Integer value of this struct.
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@@ -63,6 +92,16 @@ pub const Mods = packed struct(Mods.Backing) {
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return self.int() == other.int();
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}
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/// Returns only the keys.
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///
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/// In the future I want to remove `binding` for this. I didn't want
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/// to do that all in one PR where I added this because its a bigger
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/// change.
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pub fn keys(self: Mods) Keys {
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const backing: Keys.Backing = @truncate(self.int());
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return @bitCast(backing);
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}
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/// Return mods that are only relevant for bindings.
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pub fn binding(self: Mods) Mods {
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return .{
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@@ -177,9 +216,386 @@ pub const Mods = packed struct(Mods.Backing) {
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/// Modifier remapping. See `key-remap` in Config.zig for detailed docs.
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pub const RemapSet = struct {
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/// Available mappings.
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map: std.ArrayHashMapUnmanaged(Mods, Mods),
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map: std.AutoArrayHashMapUnmanaged(Mods, Mods),
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/// The mask of remapped modifiers that can be used to quickly
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/// check if some input mods need remapping.
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mask: Mods.Backing,
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mask: Mask,
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pub const empty: RemapSet = .{
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.map = .{},
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.mask = .{},
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};
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pub const ParseError = Allocator.Error || error{
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MissingAssignment,
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InvalidMod,
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};
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pub fn deinit(self: *RemapSet, alloc: Allocator) void {
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self.map.deinit(alloc);
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}
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/// Parse a modifier remap and add it to the set.
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pub fn parse(
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self: *RemapSet,
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alloc: Allocator,
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input: []const u8,
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) ParseError!void {
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// Find the assignment point ('=')
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const eql_idx = std.mem.indexOfScalar(
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u8,
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input,
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'=',
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) orelse return error.MissingAssignment;
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// The to side defaults to "left" if no explicit side is given.
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// This is because this is the default unsided value provided by
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// the apprts in the current Mods layout.
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const to: Mods = to: {
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const raw = try parseMod(input[eql_idx + 1 ..]);
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break :to initMods(raw[0], raw[1] orelse .left);
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};
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// The from side, if sided, is easy and we put it directly into
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// the map.
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const from_raw = try parseMod(input[0..eql_idx]);
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if (from_raw[1]) |from_side| {
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const from: Mods = initMods(from_raw[0], from_side);
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try self.map.put(
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alloc,
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from,
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to,
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);
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errdefer comptime unreachable;
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self.mask.update(from);
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return;
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}
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// We need to do some combinatorial explosion here for unsided
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// from in order to assign all possible sides.
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const from_left = initMods(from_raw[0], .left);
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const from_right = initMods(from_raw[0], .right);
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try self.map.put(
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alloc,
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from_left,
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to,
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);
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errdefer _ = self.map.swapRemove(from_left);
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try self.map.put(
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alloc,
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from_right,
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to,
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);
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errdefer _ = self.map.swapRemove(from_right);
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errdefer comptime unreachable;
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self.mask.update(from_left);
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self.mask.update(from_right);
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}
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/// Must be called prior to any remappings so that the mapping
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/// is sorted properly. Otherwise, you will get invalid results.
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pub fn finalize(self: *RemapSet) void {
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const Context = struct {
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keys: []const Mods,
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pub fn lessThan(
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ctx: @This(),
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a_index: usize,
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b_index: usize,
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) bool {
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_ = b_index;
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// Mods with any right sides prioritize
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const side_mask = comptime Mods.side_mask.int();
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const a = ctx.keys[a_index];
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return a.int() & side_mask != 0;
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}
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};
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self.map.sort(Context{ .keys = self.map.keys() });
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}
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/// Parses a single mode in a single remapping string. E.g.
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/// `ctrl` or `left_shift`.
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fn parseMod(input: []const u8) error{InvalidMod}!struct { Mod, ?Mod.Side } {
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const side_str, const mod_str = if (std.mem.indexOfScalar(
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u8,
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input,
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'_',
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)) |idx| .{
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input[0..idx],
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input[idx + 1 ..],
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} else .{
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"",
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input,
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};
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return .{
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std.meta.stringToEnum(
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Mod,
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mod_str,
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) orelse return error.InvalidMod,
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if (side_str.len > 0) std.meta.stringToEnum(
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Mod.Side,
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side_str,
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) orelse return error.InvalidMod else null,
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};
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}
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fn initMods(mod: Mod, side: Mod.Side) Mods {
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switch (mod) {
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inline else => |tag| {
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var mods: Mods = .{};
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@field(mods, @tagName(tag)) = true;
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@field(mods.sides, @tagName(tag)) = side;
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return mods;
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},
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}
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}
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/// Returns true if the given mods need remapping.
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pub fn isRemapped(self: *const RemapSet, mods: Mods) bool {
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return self.mask.match(mods);
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}
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/// Apply a remap to the given mods.
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pub fn apply(self: *const RemapSet, mods: Mods) Mods {
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if (!self.isRemapped(mods)) return mods;
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const mods_binding: Mods.Keys.Backing = @truncate(mods.int());
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const mods_sides: Mods.Side.Backing = @bitCast(mods.sides);
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var it = self.map.iterator();
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while (it.next()) |entry| {
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const from = entry.key_ptr.*;
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const from_binding: Mods.Keys.Backing = @truncate(from.int());
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if (mods_binding & from_binding != from_binding) continue;
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const from_sides: Mods.Side.Backing = @bitCast(from.sides);
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if ((mods_sides ^ from_sides) & from_binding != 0) continue;
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var mods_int = mods.int();
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mods_int &= ~from.int();
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mods_int |= entry.value_ptr.int();
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return @bitCast(mods_int);
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}
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unreachable;
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}
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/// Tracks which modifier keys and sides have remappings registered.
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/// Used as a fast pre-check before doing expensive map lookups.
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///
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/// The mask uses separate tracking for left and right sides because
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/// remappings can be side-specific (e.g., only remap left_ctrl).
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///
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/// Note: `left_sides` uses inverted logic where 1 means "left is remapped"
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/// even though `Mod.Side.left = 0`. This allows efficient bitwise matching
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/// since we can AND directly with the side bits.
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pub const Mask = packed struct(u12) {
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/// Which modifier keys (shift/ctrl/alt/super) have any remapping.
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keys: Mods.Keys = .{},
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/// Which modifiers have left-side remappings (inverted: 1 = left remapped).
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left_sides: Mods.Side = .{},
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/// Which modifiers have right-side remappings (1 = right remapped).
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right_sides: Mods.Side = .{},
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/// Adds a modifier to the mask, marking it as having a remapping.
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pub fn update(self: *Mask, mods: Mods) void {
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const keys_int: Mods.Keys.Backing = mods.keys().int();
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// OR the new keys into our existing keys mask.
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// Example: keys=0b0000, new ctrl → keys=0b0010
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self.keys = @bitCast(self.keys.int() | keys_int);
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// Both Keys and Side are u4 with matching bit positions.
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// This lets us use keys_int to select which side bits to update.
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const sides: Mods.Side.Backing = @bitCast(mods.sides);
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const left_int: Mods.Side.Backing = @bitCast(self.left_sides);
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const right_int: Mods.Side.Backing = @bitCast(self.right_sides);
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// Update left_sides: set bit if this key is active AND side is left.
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// Since Side.left=0, we invert sides (~sides) so left becomes 1.
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// keys_int masks to only affect the modifier being added.
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// Example: left_ctrl → keys_int=0b0010, ~sides=0b1111 (left=0 inverted)
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// result: left_int | (0b0010 & 0b1111) = left_int | 0b0010
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self.left_sides = @bitCast(left_int | (keys_int & ~sides));
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// Update right_sides: set bit if this key is active AND side is right.
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// Since Side.right=1, we use sides directly.
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// Example: right_ctrl → keys_int=0b0010, sides=0b0010 (right=1)
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// result: right_int | (0b0010 & 0b0010) = right_int | 0b0010
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self.right_sides = @bitCast(right_int | (keys_int & sides));
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}
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/// Returns true if the given mods match any remapping in this mask.
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/// This is a fast check to avoid expensive map lookups when no
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/// remapping could possibly apply.
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///
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/// Checks both that the modifier key is remapped AND that the
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/// specific side (left/right) being pressed has a remapping.
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pub fn match(self: *const Mask, mods: Mods) bool {
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// Find which pressed keys have remappings registered.
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// Example: pressed={ctrl,alt}, mask={ctrl} → active=0b0010 (just ctrl)
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const active = mods.keys().int() & self.keys.int();
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if (active == 0) return false;
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// Check if the pressed side matches a remapped side.
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// For left (sides bit = 0): check against left_int (where 1 = left remapped)
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// ~sides inverts so left becomes 1, then AND with left_int
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// For right (sides bit = 1): check against right_int directly
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//
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// Example: pressing left_ctrl (sides.ctrl=0, left_int.ctrl=1)
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// ~sides = 0b1111, left_int = 0b0010
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// (~sides & left_int) = 0b0010 ✓ matches
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//
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// Example: pressing right_ctrl but only left_ctrl is remapped
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// sides = 0b0010, left_int = 0b0010, right_int = 0b0000
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// (~0b0010 & 0b0010) | (0b0010 & 0b0000) = 0b0000 ✗ no match
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const sides: Mods.Side.Backing = @bitCast(mods.sides);
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const left_int: Mods.Side.Backing = @bitCast(self.left_sides);
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const right_int: Mods.Side.Backing = @bitCast(self.right_sides);
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const side_match = (~sides & left_int) | (sides & right_int);
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// Final check: is any active (pressed + remapped) key also side-matched?
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return (active & side_match) != 0;
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}
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};
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};
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test "RemapSet: unsided remap creates both left and right mappings" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var set: RemapSet = .empty;
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defer set.deinit(alloc);
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try set.parse(alloc, "ctrl=super");
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set.finalize();
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try testing.expectEqual(
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Mods{
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.super = true,
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.sides = .{ .super = .left },
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},
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set.apply(.{
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.ctrl = true,
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.sides = .{ .ctrl = .left },
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}),
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);
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try testing.expectEqual(
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Mods{
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.super = true,
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.sides = .{ .super = .left },
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},
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set.apply(.{
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.ctrl = true,
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.sides = .{ .ctrl = .right },
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}),
|
||||
);
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}
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test "RemapSet: sided from only maps that side" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var set: RemapSet = .empty;
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defer set.deinit(alloc);
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try set.parse(alloc, "left_alt=ctrl");
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set.finalize();
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const left_alt: Mods = .{ .alt = true, .sides = .{ .alt = .left } };
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const left_ctrl: Mods = .{ .ctrl = true, .sides = .{ .ctrl = .left } };
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try testing.expectEqual(left_ctrl, set.apply(left_alt));
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const right_alt: Mods = .{ .alt = true, .sides = .{ .alt = .right } };
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try testing.expectEqual(right_alt, set.apply(right_alt));
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}
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||||
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||||
test "RemapSet: sided to" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var set: RemapSet = .empty;
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defer set.deinit(alloc);
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try set.parse(alloc, "ctrl=right_super");
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set.finalize();
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const left_ctrl: Mods = .{ .ctrl = true, .sides = .{ .ctrl = .left } };
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const right_super: Mods = .{ .super = true, .sides = .{ .super = .right } };
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try testing.expectEqual(right_super, set.apply(left_ctrl));
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}
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||||
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test "RemapSet: both sides specified" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var set: RemapSet = .empty;
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defer set.deinit(alloc);
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try set.parse(alloc, "left_shift=right_ctrl");
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set.finalize();
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const left_shift: Mods = .{ .shift = true, .sides = .{ .shift = .left } };
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const right_ctrl: Mods = .{ .ctrl = true, .sides = .{ .ctrl = .right } };
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try testing.expectEqual(right_ctrl, set.apply(left_shift));
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}
|
||||
|
||||
test "RemapSet: multiple parses accumulate" {
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const testing = std.testing;
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const alloc = testing.allocator;
|
||||
|
||||
var set: RemapSet = .empty;
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||||
defer set.deinit(alloc);
|
||||
|
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try set.parse(alloc, "left_ctrl=super");
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||||
try set.parse(alloc, "left_alt=ctrl");
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set.finalize();
|
||||
|
||||
const left_ctrl: Mods = .{ .ctrl = true, .sides = .{ .ctrl = .left } };
|
||||
const left_super: Mods = .{ .super = true, .sides = .{ .super = .left } };
|
||||
try testing.expectEqual(left_super, set.apply(left_ctrl));
|
||||
|
||||
const left_alt: Mods = .{ .alt = true, .sides = .{ .alt = .left } };
|
||||
const left_ctrl_result: Mods = .{ .ctrl = true, .sides = .{ .ctrl = .left } };
|
||||
try testing.expectEqual(left_ctrl_result, set.apply(left_alt));
|
||||
}
|
||||
|
||||
test "RemapSet: error on missing assignment" {
|
||||
const testing = std.testing;
|
||||
const alloc = testing.allocator;
|
||||
|
||||
var set: RemapSet = .empty;
|
||||
defer set.deinit(alloc);
|
||||
|
||||
try testing.expectError(error.MissingAssignment, set.parse(alloc, "ctrl"));
|
||||
try testing.expectError(error.MissingAssignment, set.parse(alloc, ""));
|
||||
}
|
||||
|
||||
test "RemapSet: error on invalid modifier" {
|
||||
const testing = std.testing;
|
||||
const alloc = testing.allocator;
|
||||
|
||||
var set: RemapSet = .empty;
|
||||
defer set.deinit(alloc);
|
||||
|
||||
try testing.expectError(error.InvalidMod, set.parse(alloc, "invalid=ctrl"));
|
||||
try testing.expectError(error.InvalidMod, set.parse(alloc, "ctrl=invalid"));
|
||||
try testing.expectError(error.InvalidMod, set.parse(alloc, "middle_ctrl=super"));
|
||||
}
|
||||
|
||||
test "RemapSet: isRemapped checks mask" {
|
||||
const testing = std.testing;
|
||||
const alloc = testing.allocator;
|
||||
|
||||
var set: RemapSet = .empty;
|
||||
defer set.deinit(alloc);
|
||||
|
||||
try set.parse(alloc, "ctrl=super");
|
||||
set.finalize();
|
||||
|
||||
try testing.expect(set.isRemapped(.{ .ctrl = true }));
|
||||
try testing.expect(!set.isRemapped(.{ .alt = true }));
|
||||
try testing.expect(!set.isRemapped(.{ .shift = true }));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user