Fixes#8243
This adds a check for a zero-sized grid in cursor-related functions.
As an alternate approach, I did look into simply skipping a bunch of
work on zero-sized grids, but that looked like a scarier change to make
now. That may be the better long-term solution but this was an easily
unit testable, focused fix on the crash to start.
Fixes#8243
This adds a check for a zero-sized grid in cursor-related functions.
As an alternate approach, I did look into simply skipping a bunch of
work on zero-sized grids, but that looked like a scarier change to make
now. That may be the better long-term solution but this was an easily
unit testable, focused fix on the crash to start.
The journey to rewrite our legacy GTK backend to a full GObject-based
backend is complete! The full background and motivation can be found in
the original PR: #7961. ~75 PRs later, we've reached **full parity**
with the legacy GTK backend.
Throughout the process, we've tested every feature under Valgrind, and
this build is fully clean of memory leaks and undefined access. Its
impossible to test the existing GTK backend because its full of false
positives, but based on my experience working on `-ng`, I think its
impossible we got it right. This isn't a dig at any of our GTK subsystem
maintainers; I've simply found its very complicated to get all the
memory management behaviors right with GTK. There are subtle, easy to
miss, weakly documented things, such as [clearing weak refs on
dispose](7548dcfe63).[^1]
The point is, **gtk-ng is much higher quality than legacy.**
There is only regression we know of (#8208). I'm willing to swap the
default despite this because the improvements not just in memory safety
but also behavior: splits now support spatial navigation, better
equalization behavior, etc.
At this point, I think we should swap the default to see if we missed
anything else.
[^1]: This isn't a dig at Gnome developers either. Documenting these
details is hard, too.
This was a memory leak under Metal, leaked 1 swapchain worth of targets
every time a surface was closed.
Under OpenGL I think it was all cleaned up when the GL context was
destroyed.
This was a memory leak under Metal, leaked 1 swapchain worth of targets
every time a surface was closed.
Under OpenGL I think it was all cleaned up when the GL context was
destroyed.
This cleans up our close handling of all types (surfaces, tabs,
windows). Surfaces no longer emit their scope; their scope is always
just the surface itself. For tab and window scope we use widget actions.
This makes `close_tab` work properly (previously broken).
This cleans up our close handling of all types (surfaces, tabs, windows).
Surfaces no longer emit their scope; their scope is always just the
surface itself. For tab and window scope we use widget actions.
This makes `close_tab` work properly (previously broken).
This is a (relatively) straightforward port of the terminal inspector
from the old GTK application runtime. It's split into three widgets. At
the lowest level is a widget designed for showing a generic Dear ImGui
application. Above that is a widget that embeds the ImGui widget and
plumbs it into the core Inspector. At the top is a custom Window widget
that embeds the Inspector widget.
And then there's all the plumbing necessary to hook everything into the
rest of Ghostty.
In theory this design _should_ allow showing the Inspector in a split or
a tab in the future, not just in a separate window. It should also make
it easier to display _other_ Dear ImGui applications if they are ever
needed.
This is a (relatively) straightforward port of the terminal inspector
from the old GTK application runtime. It's split into three widgets. At
the lowest level is a widget designed for showing a generic Dear ImGui
application. Above that is a widget that embeds the ImGui widget and
plumbs it into the core Inspector. At the top is a custom Window widget
that embeds the Inspector widget.
And then there's all the plumbing necessary to hook everything into the
rest of Ghostty.
In theory this design _should_ allow showing the Inspector in a split
or a tab in the future, not just in a separate window. It should also
make it easier to display _other_ Dear ImGui applications if they are
ever needed.
This fixes `mouse-hide-while-typing`. Don't know why this worked before
(I tested it yesterday!) but stopped working today. But this now works,
and conceptually makes some sense.
This fixes `mouse-hide-while-typing`. Don't know why this worked before
(I tested it yesterday!) but stopped working today. But this now works,
and conceptually makes some sense.
Supersedes #8129
This is a rewrite but I did take pieces of #8129. I dropped the new
feature that was mixed into the PR because I'm trying not to introduce
new features in `-ng` right now. Feel free to PR that separately
@jcollie. I also dropped some of the action group validation stuff which
admittedly would be nice, so also happy to add that.
A big change I made here is we don't need to expose `bell-features` from
surface, because we can use the relevant config that we have access to.
I passed the config as a closure parameter so it recomputes when config
changes, too.
I also fixed a bug I found where we'd lose computed titles on
non-focused tabs because `active-surface` would start returning null
(since none are focused there). We now fallback to the active surface
being the _last focused_ surface if no focused surface exists, which
matches the behavior we also have on macOS.