Fixes#8783
Our new tab flow will never have a previously focused window because its
triggered by a service so we need to use the "preferred parent" logic we
have to open this in the last focused window.
Maybe fixes#8736
I thought `windowDidLoad` was early on because its before the window is
shown but apparently not. Let's try `awakeFromNib` which is called
just after the window is loaded from the nib. It is hard to get any
earlier than that.
Config contains the command, working directory, and environment
variables intended to be passed to the new split, but it looks like we
forgot to include it as an argument in this branch.
Discussion: https://github.com/ghostty-org/ghostty/discussions/8637
Fixes#8616
macOS 26 (as of RC1) has some pathological performance bug where the
terminal becomes unusably slow after some period of time. We aren't 100%
sure what triggers the slowdown, but it is app-wide (new tabs or windows
don't resolve it) and Instruments traces point directly to
NSAutoFillHeuristicController. Specifically, to the `debounceTextUpdate`
selector.
This is all not documented as far as I can find and also not open
source, so I have no idea what's going on.
The best I can tell is that the NSAutoFillHeuristicController has
something to do with enabling heuristic-based autofill such as SMS auth
codes in text input fields. I don't know what is causing it to go
haywire.
SMS autofill is not desirable in a terminal app, nor is any of the other
automatic autofill in macOS I know of (contact info, passwords, etc.).
So, we can just disable it.
This default isn't documented but I found it via a strings dump of the
AppKit binary blob and comparing it to the disassembly to see how it is
used. In my limited testing, this seems to work around the problem.
This fixes an issue where new tabs would not have the proper transparent
background set whilst in native fullscreen. This is because in native
fullscreen, the NSTitlebarView always is visible, so our guard was
preventing us from setting it before.
This is a hacky fix to fix some visual glitches when titlebar tabs is on
and we're using the `move_tab` keybinding action (I test via the command
palette).
There is probably a more graceful way to fix this but this might be good
enough for a 1.2 to fix a very obviously nasty UI render.
Fixes#8497
This works on every other supported version of macOS but doesn't work on
macOS tahoe. Putting it on the next event loop tick works at least on
Sequoia and Tahoe so let's just do that.
This fixes an issue I noticed where manually launching the `ghostty`
binary in the app bundle via the CLI would open the app but not create a
window or bring it to the front.
When using hidden titlebar with non-native fullscreen, the window would
lose focus after entering the first command. This occurred because:
1. Shell commands update the window title
2. Title changes trigger reapplyHiddenStyle()
3. reapplyHiddenStyle() re-adds .titled to the style mask
4. Style mask changes during fullscreen confuse AppKit, causing focus loss
Fixed by adding a guard to skip titlebar restyling while fullscreen is
active, using terminalController.fullscreenStyle.isFullscreen for
proper detection of both native and non-native fullscreen modes.
https://ampcode.com/threads/T-c4ef59cc-1232-4fa5-8f09-c65724ee84d3
This has no meaningful functionality yet, it was one of the paths I was
looking at for #8505 but didn't pursue further. But I still think that
this makes more sense in general for the macOS app and will likely be
more useful later.
Fixes#8356
Zoom state should encode as a path so that it can be mapped to a
reference to the node in `root`. Previously, we were encoding a full
node which was instantiating an extra terminal on restore.
Fixes#2473
This commit changes `ghostty_surface_ime_point` to return a full rect
with the width/height calculated for the preedit.
The `firstRect` function, which calls `ghostty_surface_ime_point` was
previously setting the width/height to zero. macOS didn't like this. We
then changed it to just hardcode it to width/height of one cell. This
worked but made it so the IME cursor didn't follow the preedit.
Fixes#8418
This fixes issues where left/right positions would be cut off from the
menu bar. And makes it so that size 100%,100% doesn't overflow into the
non-visible space of the edge of the screen.
You can now resize the quick terminal both vertically and horizontally. To incorporate adjusting the custom secondary size on the quick terminal we needed to have the ability to resize the width (if from top, bottom, or center), and height (if from right, left, or center). The quick terminal will retain the user's manually adjusted size while the app is open. A new feature with this is that when the secondary size is adjusted (or primary if the quick terminal is center), the size will increase or decrease on both sides of the terminal.
Applying the feedback given by @pluiedev to use an enum to specify the
type of quick terminal size configuration given (pixels or percentage).
Updated the Swift code to work with the enum as well.
Added C bindings for the already existing quick-terminal-size
configuration. Created a new QuickTerminalSize struct to hold these
values in Swift. Updated the QuickTerminal implementation to use the
user's configuration if supplied. Retains defaults. Also adds support to
customize the width of the quick terminal (height if quick terminal is
set to right or left).
Supporting command line, file menu and keybindings.
Default mac shortcut of `super + alt + o` (other)
Not able to test on Linux so excluding `close_other_tabs` from `gtk` for now
make a default short cut for close other tabs
Fixes#8229
This was a regression.
The discussion noted in #8229 requests we create a new window on the
non-fullscreen desktop but that isn't how Ghostty has behaved
historically. I bisected back and tried 1.1.3 as well and we always
created a new fullscreen window when the parent was fullscreen.
This behavior matches iTerm2. Its noteworthy that native tabbing and
Apple apps such as Terminal.app and Safari do NOT do this. For both of
these, new window creates a _tab_ when in fullscreen. I don't think
that's particularly desirable, though.
The Quick Terminal would not appear anymore, as somewhere
in the framework the Quick Terminal Window's geometry
gets corrupted when the window is added to the UI.
This works around by caching the windows geometry and
reusing it afterwards
This change makes sure that the new window is focused and visible.
When commit 33d128bcff removed the
TerminalManager class and moved its functionality into
TerminalController, it accidentally removed app activation for windows
triggered by global keybinds.
How the bug works:
1. Menu actions (like File → New Window) call AppDelegate.newWindow()
which:
2. Calls TerminalController.newWindow()
3. AND explicitly calls NSApp.activate(ignoringOtherApps: true) in
the AppDelegate
4. Global keybind actions trigger ghosttyNewWindow() notification
handler which:
5. Only calls TerminalController.newWindow()
6. Does NOT call NSApp.activate(ignoringOtherApps: true)
7. While TerminalController.newWindow() does call
NSApp.activate(ignoringOtherApps: true) internally, this call
happens before the async dispatch that shows the window, so the
activation occurs but the window isn't focused when it's actually
shown.
8. In the old TerminalManager.newWindow(), the activation happened
immediately before the async dispatch, ensuring proper timing for
window focus.
The fix would be to either move the NSApp.activate() call back into
TerminalController.newWindow(), as it was for TerminalManager, or add
the activation call to the notification handlers in AppDelegate.
This adds a new configuration option that controls whether folders
dropped onto the Ghostty dock icon open in a new tab (default) or
a new window.
The option accepts two values:
- tab: Opens folders in a new tab in the main window (default)
- window: Opens folders in a new window
This is useful for users who prefer window-based workflows over
tab-based workflows when opening folders via drag and drop.
SwiftUI's ImageRenderer must not be called outside the main thread.
The `@MainActor` annotation is only relevant for our own code, not
for calls from frameworks. The machinations around Shortcuts end up
calling the displayRepresentation method outside the main thread.
By capturing the screenshot as NSImage, all data is retained and can
be processed outside the main thread.