The venerable KDE blur protocol has been replaced with the compositor-
agnostic ext-background-effect-v1 protocol, to be implemented by Niri and
others. The new protocol is much easier to use overall, though we do need
to calculate the blur region manually like X11.
The way we originally handled globals gradually escalated into an unholy
mess of ad-hoc helper functions and special-case handlers, which proved
to be hard to scale. Using a type-erased EnumMap like this makes
everything *far* easier to work and reason with, I think.
Also nuked the `xdg_wm_dialog_v1` hack that was necessary to prevent
old versions of gtk4-layer-shell crashing. If by the time of 1.4's
release people are still using those versions, it's on them.
TL;DR: this description is (intentionally) nonsense but I ran
`\b(\w+)\s\1\b` over `src` and stole a singular typo fix from #11528.
Replacement of #11528 with 100% less slop and 99% less AI; I didn't feel
like saying no to free(ish) typo checking. Note that many of the fixes
there were outright incorrect (and clearly had no review from sentient
lifeforms, contrary to its—sorry, it's—description). A lot of extra
double words were caught with a handy `rg --pcre2 '\b(\w+)\s+\1\b' src`;
you could say this PR was “ripgrep-assisted” the way that one was
“AI-assisted”. Rather ironic since that PR also claims to have used grep
via Claude Code, but missed a lot of them.
The its → it's changes from that PR were elided; I decided to run a `rg
"\bit'?s\b" src`, but someone REALLY likes their its, so I reverted my
changes as there were an extremely large number of changes (probably a
hundred files with multiple hundred cases). The only other change was
“baout” → “about”.
# AI Usage
Claude Code was used by proxy for finding baout. Claude Code was used by
proxy for realizing that the correct spelling is about. Claude Code was
not used for fixing it. Oh my god it was so difficult to fix, the
original PR had it so easy. I had to type out the file name (fish's AI
sorry I mean autocomplete helped though) and like, type /baout, press R,
press ab, then save and exit. This is so difficult you know we should
use an AI for this, like this is so hard I don't know how people manage.
All changes were verified by me: I consulted the dictionary to delve
into double-checkment of “in existence; being in evidence; apparent.”
Uhhh insert assorted other AI impersonation here maybe? THE LLM IN ME
WANTS TO ESCAPE PLEASE HELP
Adds progress-style config to control OSC 9;4 progress bar visibility.
Defaults to true, set false to hide.
Fixes#11241
AI Disclosure: Claude Code (Opus 4.6) used for codebase exploration,
code review, and testing assistance. All code written and reviewed by
hand.
Fixes#11316
This mirrors the `prompt` actions (hence why there is no window action
here) and enables setting titles via keybind actions which importantly
lets this work via command palettes, App Intents, AppleScript, etc.
Fixes#11336
Introduce a proper WorkingDirectory tagged union type with home, inherit,
and path variants. The field is now an optional (?WorkingDirectory) where
null represents "use platform default" which is resolved during Config.finalize
to .inherit (CLI) or .home (desktop launcher).
Fixes: #8862Fixes: #10716
This adds the machinery to pass configuration settings received over
DBus down to the GObject Surface so that that configuration information
can be used to override some settings from the current "live" config
when creating a new window. Currently it's only possible to override
`--working-directory`, `--command`, and `--title`. `-e` on the `ghostty
+new-window` CLI works as well.
Adding more overridable settings is possible, but being able to fully
override any possible setting would better be served with a major revamp
of how Ghostty handles configs, which is way out of scope at the moment.
Fixes#8208
Split-tree updates currently clear `tree_bin` and then wait for every surface
to become parentless before rebuilding. That leaves the split area blank for
one or more frames, which is the visible flicker during split create/close/
resize/equalize actions.
Keep the previous widget tree attached until the idle rebuild runs, then
swap in the rebuilt tree in one step. During rebuild, reuse existing
leaf widgets by detaching and reparenting them into the new `GtkPaned`
hierarchy instead of recreating wrappers for every leaf.
This removes the parent-settling rebuild path and avoids transient blank
frames while preserving debounced rebuild behavior.
As discussed in Discord, this commit drops the `ConfigOverride` object
in favor of a simpler method of passing the overrides around. Completely
avoiding changes to the core wasn't possible but it's very minimal now.
Fixes: #8862Fixes: #10716
This adds the machinery to pass configuration settings received over
DBus down to the GObject Surface so that that configuration information
can be used to override some settings from the current "live" config
when creating a new window. Currently it's only possible to override
`--working-directory` and `--command`. `-e` on the `ghostty +new-window`
CLI works as well.
Adding more overridable settings is possible, but being able to fully
override any possible setting would better be served with a major
revamp of how Ghostty handles configs, which I is way out of scope at
the moment.
Fixes#7937
Added `computeInitialSize` to GTK `Surface` and call it in GTK
`Application` before the first `present()`, so the window manager
centers the correct size on initial show.
The issue occurs because the core `Surface.recomputeInitialSize()` runs
only after the renderer is initialized. In GTK, the `GLArea` isn’t
realized until after `present()`, so the initial size arrives too late
for WM centering.
**Limitations**: when we precompute size before `present()` we do not
have access to padding, so the sizing will be very slightly off... but
since it is only off a few pixels I was unable to tell visually that it
wasn't perfectly centered.
**Other thoughts**: I was hesitant to make changes to core `Surface`
because the issue is Linux-specific, but it may make sense to extract a
helper from `recomputeInitialSize` to avoid duplicating the sizing math.
**AI Disclosure:** I used AI to explore the project, help with any
language / API questions (I've never used zig before and rarely use
gtk), and make implementation suggestions.
Track registry global names for kde decoration manager and kde_output_order bindings so we can distinguish same-global duplicates from valid replacements announced before global_remove.
On global_remove, match and clear these bindings by registry global name to avoid dropping a replacement when the old global is removed.
Flatten resolveQuickTerminalMonitor by replacing the labeled-block
switch with early returns, extract max_output_name_len constant, and
reduce nesting in the output-order event handler.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Restructure resolveQuickTerminalMonitor into a two-phase approach
(match by name, then fall back to first monitor) to eliminate the
interleaved fallback/match ref tracking. Remove redundant switch in
enteredMonitor that duplicated the .mouse handling already in
resolveQuickTerminalMonitor. Hoist the primary_output_match_failed_logged
reset above the name-length branches in outputOrderListener.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Install Wayland protocol listeners at bind time so late-added globals
still receive events and listener setup stays tied to object lifetime.
Track whether kde_output_order_v1 emitted any outputs in a cycle and
clear cached primary-output state on empty or invalid updates. Also
reset this cycle tracking when the protocol global is removed to avoid
stale monitor selection.
Handle g_list_model_get_object transfer-full semantics in resolveQuickTerminalMonitor by retaining exactly one monitor reference to return and unreffing the rest.
Update init/sync/sizing call sites to unref the resolved monitor after setMonitor/getGeometry so monitor lifetimes are explicit and consistent.
Co-authored-by: chatgpt-codex-connector[bot] <199175422+chatgpt-codex-connector[bot]@users.noreply.github.com>
Implement the quick-terminal-screen config option on Linux/Wayland so
users can pin the quick terminal to a specific monitor instead of
always following the mouse cursor.
Use the kde_output_order_v1 protocol to identify the compositor's
primary monitor by connector name (e.g. "DP-1"). When the protocol is
unavailable, fall back to the first monitor in the GDK list.
- Add resolveQuickTerminalMonitor() to map config values to a
gdk.Monitor: .mouse returns null (compositor decides), .main and
.macos-menu-bar match by connector name via the protocol
- Call layer_shell.setMonitor() in both initQuickTerminal and
syncQuickTerminal so config reloads take effect
- Update enteredMonitor to size the window using the configured
monitor rather than whichever monitor was entered
- Update config documentation to reflect Linux support
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
On macOS, TUI apps like Zellij that frequently update the window title
cause phantom mouse-move events to be generated at the same coordinates.
These phantom events reach cursorPosCallback in the core, which calls
showMouse() and explicitly unhides the cursor via
NSCursor.setHiddenUntilMouseMoves(false), defeating the
mouse-hide-while-typing feature.
This ports the same position-equality check already present in the GTK
runtime (added in PR #4973 for issue #3345) to the embedded runtime used
by macOS. If the cursor position hasn't changed by more than 1px, the
event is discarded.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* ensure that `ghostty.h` compiles during basic Zig tests
* ensure that non-exhaustive enums are kept synchronized between
`ghostty.h` and their respective Zig counterpart.
* adjust some enums that varied from established conventions
Fixes#10406
ImGui_ImplOpenGL3_Shutdown() calls imgl3wShutdown() which dlcloses the
GL library handles but does not zero out the imgl3w function pointer
table (imgl3wProcs). When a GLArea is re-realized (e.g. during
reparenting), ImGui_ImplOpenGL3_Init() calls ImGui_ImplOpenGL3_InitLoader()
which checks "if (glGetIntegerv == nullptr)". Since the stale pointers
are non-null, it skips re-initialization. The next GL call through a
dangling function pointer causes a SIGSEGV.
Fix this by introducing ImGui_ImplOpenGL3_ShutdownWithLoaderCleanup()
which calls the normal shutdown and then zeroes the imgl3wProcs table,
forcing the next Init to reload GL function pointers via imgl3wInit().
Also properly destroy the ImGui context and reset widget state in
glAreaUnrealize so re-realize starts clean. This was extra but was
probably leaking memory.