Commit Graph

536 Commits

Author SHA1 Message Date
Mitchell Hashimoto
d27bc69f2e macos: correct SurfaceView supported send/receive types for services
Fixes #8785

This is the callback AppKit sends when it wants to know if our
application can handle sending and receiving certain types of data.

The prior implementaiton was incorrect and would erroneously claim
support over combinations that we couldn't handle (at least, at the
SurfaceView layer). 

This corrects the implementation. The services we expect still show up
and the error in 8785 goes away.
2025-09-19 11:44:46 -07:00
Mitchell Hashimoto
fe55d90ec5 macos: implement bell-features=border on macOS 2025-09-18 14:43:09 -07:00
Mitchell Hashimoto
ad92bf7ab5 macos: bell-features=title works again
This was a regression we didn't fix before 1.2.
2025-09-18 14:02:32 -07:00
Mitchell Hashimoto
4fa8b8f285 macos: opening filepaths should make proper file URLs
Fixes #8763
2025-09-18 13:28:27 -07:00
Mitchell Hashimoto
058d6808c1 macos: custom progress bar to workaround macOS 26 ProgressView bugs
Fixes #8731

The progress view in macOS 26 is broken in ways we can't work around
directly. Instead, we must create our own custom progress bar. Luckily,
our usage of the progress view is very simple.

Amp threads:
https://ampcode.com/threads/T-88b550b7-5e0d-4ab9-97d9-36fb63d18f21
https://ampcode.com/threads/T-721d6085-21d5-497d-b6ac-9f203aae0b94
2025-09-18 10:22:54 -07:00
Mitchell Hashimoto
22ec755e75 macos: run change title dialog in a sheet modal
This fixes a macOS 26 issue where the OK button would not be visible. 

This MUST be an AppKit bug, but I'm trying to find workarounds.
2025-09-11 14:40:25 -07:00
Mitchell Hashimoto
fe3dab9467 macOS: SurfaceView should implement Identifiable
This has no meaningful functionality yet, it was one of the paths I was
looking at for #8505 but didn't pursue further. But I still think that
this makes more sense in general for the macOS app and will likely be
more useful later.
2025-09-03 09:17:37 -07:00
Mitchell Hashimoto
e8217aa007 macOS: firstRect should return full rect width/height
Fixes #2473

This commit changes `ghostty_surface_ime_point` to return a full rect
with the width/height calculated for the preedit.

The `firstRect` function, which calls `ghostty_surface_ime_point` was
previously setting the width/height to zero. macOS didn't like this. We
then changed it to just hardcode it to width/height of one cell. This
worked but made it so the IME cursor didn't follow the preedit.
2025-09-02 13:08:46 -07:00
Mitchell Hashimoto
2bf0d3f4c7 macOS: Notify macOS of cell width/height for firstRect
Related to #2473

This fixes an issue where the dictation icon didn't show the language 
picker.
2025-09-02 12:26:52 -07:00
Mitchell Hashimoto
650028fa9f config: bind both physical digit plus unicode digit for goto_tab
Fixes #8478

The comments explain this.
2025-09-02 09:00:58 -07:00
Mitchell Hashimoto
0b58830882 macOS: Progress bar for OSC9 progress reports 2025-08-31 20:42:34 -07:00
Mitchell Hashimoto
f1ea30dcf1 macos: when executing a script directly, always wait after command 2025-08-28 11:26:33 -07:00
Mitchell Hashimoto
a90bf58080 config: change quick terminal size C layout to tagged union 2025-08-26 09:52:26 -07:00
Friedrich Stoltzfus
466fdfffe6 macOS: rename c struct, relocate QuickTerminalSize file
Renamed the ghostty_quick_terminal_size_u to
ghostty_quick_terminal_size_s and moved the QuickTerminalSize file to
the Ghostty folder as requested.
2025-08-26 09:47:31 -07:00
Friedrich Stoltzfus
63cd424678 macOS: Add support for quick terminal sizing configuration
Added C bindings for the already existing quick-terminal-size
configuration. Created a new QuickTerminalSize struct to hold these
values in Swift. Updated the QuickTerminal implementation to use the
user's configuration if supplied. Retains defaults. Also adds support to
customize the width of the quick terminal (height if quick terminal is
set to right or left).
2025-08-26 09:47:31 -07:00
Jeffrey C. Ollie
52a25e9c69 parameterize close_tab
- Add mode (`this`/`other`) parameter to `close_tab` keybind/apprt action.
- Keybinds will default to `this` if not specified, eliminating backward
  compatibility issues (`keybind=x=close_tab` === `keybind=x=close_tab:this`).
- Remove `close_other_tabs` keybind and apprt action.
2025-08-25 11:00:26 -05:00
jamylak
c26323d697 Close other tabs feature on Mac.
Supporting command line, file menu and keybindings.
Default mac shortcut of `super + alt + o` (other)

Not able to test on Linux so excluding `close_other_tabs` from `gtk` for now
make a default short cut for close other tabs
2025-08-24 07:55:08 -07:00
Mitchell Hashimoto
e01ff4093a macos: have macos-dock-drop-behavior apply to all drops 2025-08-21 10:45:17 -07:00
David Keegan
f9ad061ea8 Add macos-dock-drop-folder-behavior configuration option
This adds a new configuration option that controls whether folders
dropped onto the Ghostty dock icon open in a new tab (default) or
a new window.

The option accepts two values:
- tab: Opens folders in a new tab in the main window (default)
- window: Opens folders in a new window

This is useful for users who prefer window-based workflows over
tab-based workflows when opening folders via drag and drop.
2025-08-21 10:30:26 -07:00
Mitchell Hashimoto
f178f4419e macos: fix iOS builds 2025-08-21 10:03:25 -07:00
Nicholas Mata
f1c68f698b Correct Swift formatting inconsistencies 2025-08-21 10:00:15 -07:00
Nicholas Mata
5948bd3f02 Add support for 'custom' on 'macos_icon' to support a completely custom app icon 2025-08-21 10:00:15 -07:00
Mitchell Hashimoto
63ca777e0f macos: show the copy menu item if we have any text selected 2025-08-19 14:23:50 -07:00
Bryan Lee
852eb2e0d5 Fix tab titles not being preserved with window-save-state
Add serialization for tab titles in SurfaceView to persist user-set titles across app restarts. Bump TerminalRestorableState version to 4 to handle the new format.
2025-07-23 23:21:44 +08:00
William Walker
7962651dd8 fix: rename tab title popup focus 2025-07-14 17:23:59 -04:00
Jeffrey C. Ollie
cd9174e7e8 show child exited: fix macos build 2025-07-11 22:56:20 -05:00
Jeffrey C. Ollie
033d8c3099 core/gtk: add apprt action to show native GUI warning when child exits
Addresses #7649 for the core and GTK. macOS support will need to be
added later.

This adds an apprt action to show a native GUI warning of some kind when
the child process of a terminal exits.

Also adds a basic GTK implementation of this. In GTK it overlays an
Adwaita banner at the bottom of the window (similar to the banner that
shows up in at the top of windows in debug builds).
2025-07-11 22:56:20 -05:00
Mitchell Hashimoto
b7ffbf933f macos: open URLs with NSWorkspace APIs instead of open
Fixes #5256

This updates the macOS apprt to implement the `OPEN_URL` apprt action to
use the NSWorkspace APIs instead of the `open` command line utility.

As part of this, we removed the `ghostty_config_open` libghostty API and
instead introduced a new `ghostty_config_open_path` API that returns the
path to open, and then we use the `NSWorkspace` APIs to open it (same
function as the `OPEN_URL` action).
2025-07-06 21:01:01 -07:00
Mitchell Hashimoto
984d123fe4 macos: support configuration via CLI arguments
This makes it so `zig build run` can take arguments such as
`--config-default-files=false` or any other configuration. Previously,
it only accepted commands such as `+version`.

Incidentally, this also makes it so that the app in general can now take
configuration arguments via the CLI if it is launched as a new instance
via `open`. For example:

    open -n Ghostty.app --args --config-default-files=false

This previously didn't work. This is kind of cool.

To make this work, the libghostty C API was modified so that
initialization requires the CLI args, and there is a new C API to try to
execute an action if it was set.
2025-07-05 21:31:23 -07:00
Mitchell Hashimoto
8c3caee15c macOS: zig build run disables window saved state 2025-07-05 19:58:17 -07:00
Mitchell Hashimoto
471098df30 macOS: Run scripts using stdin rather than executing directly
Fixes #7647

See #7647 for context. This commit works by extending the `input` work
introduced in #7652 to libghostty so that the macOS can take advantage
of it. At that point, its just the macOS utilizing `input` in order to
set the command and `exit` up similar to Terminal and iTerm2.
2025-06-22 21:06:32 -04:00
Qwerasd
5bfdb1b9cf The Big Renderer Rework (#7620)
It's here, the long-foretold and long-procrastinated renderer rework!
Hopefully this makes it easier to adapt and modify the renderer in the
future and ensures feature parity between Metal and OpenGL. Despite
having been a lot of work to write initially, with the abstraction layer
in place I feel like working on the renderer will be a much more
pleasant experience going forward.

## Key points
- CPU-side renderer logic is now mostly unified via a generic
`Renderer`.
- A graphics API abstraction layer over OpenGL and Metal has been
introduced.
- Minimum OpenGL version bumped to `4.3`, so can no longer be run on
macOS; I used the nix VM stuff for my testing during development. (Edit
by @mitchellh: Note for readers that Ghostty still works on macOS, but
the OpenGL backend doesn't, only the Metal one)
- The OpenGL backend now supports linear blending! Woohoo! The default
`alpha-blending` has been updated to `linear-corrected` since it's
essentially a strict improvement over `native`. The default on macOS is
still `native` though to match other mac apps in appearance, since macOS
users are more sensitive to text appearance.
- Custom shaders can now be hot reloaded.
- The background color is once again drawn by us, so custom shaders can
interact with it properly. In general, custom shaders should be a little
more robust.

## The abstraction layer
The general hierarchy of the abstraction layer is as such:
```
 [ GraphicsAPI ] - Responsible for configuring the runtime surface
    |     |        and providing render `Target`s that draw to it,
    |     |        as well as `Frame`s and `Pipeline`s.
    |     V
    | [ Target ] - Represents an abstract target for rendering, which
    |              could be a surface directly but is also used as an
    |              abstraction for off-screen frame buffers.
    V
 [ Frame ] - Represents the context for drawing a given frame,
    |        provides `RenderPass`es for issuing draw commands
    |        to, and reports the frame health when complete.
    V
 [ RenderPass ] - Represents a render pass in a frame, consisting of
   :              one or more `Step`s applied to the same target(s),
 [ Step ] - - - - each describing the input buffers and textures and
   :              the vertex/fragment functions and geometry to use.
   :_ _ _ _ _ _ _ _ _ _/
   v
 [ Pipeline ] - Describes a vertex and fragment function to be used
                for a `Step`; the `GraphicsAPI` is responsible for
                these and they should be constructed and cached
                ahead of time.

 [ Buffer ] - An abstraction over a GPU buffer.

 [ Texture ] - An abstraction over a GPU texture.
```
More specific documentation can be found on the relevant structures.

## Miscellany
Renderers (which effectively just means the generic renderer) are now
expected to only touch GPU resources in `init`, certain lifecycle
functions such as the `displayRealized`/`displayUnrealized` callbacks
from GTK-- and `drawFrame`; and are also expected to be thread-safe.
This allows the renderer thread to build the CPU-side buffers
(`updateFrame`) even if we can only *draw* from the app thread.

Because of this change, we can draw synchronously from the main thread
on macOS when necessary to always have a frame of the correct size
during a resize animation. This was necessary to allow the background to
be drawn by our GPU code (instead of setting a background color on the
layer) while still avoiding holes during resize.

The OpenGL backend now theoretically has access to multi-buffering, but
it's disabled (by setting the buffer count to 1) because it
synchronously waits for frames to complete anyway which means that the
extra buffers were just a waste of memory.

## Validation
To validate that there are no significant or obvious problems, I
exercised both backends with a variety of configurations, and visually
inspected the results. Everything looks to be in order.

The images are available in a gist here:
https://gist.github.com/qwerasd205/c1bd3e4c694d888e41612e53c0560179

## Memory
Here's a comparison of memory usage for ReleaseFast builds on macOS,
between `main` and this branch.
Memory figures given are values from Activity Monitor measuring windows
of the same size, with two tabs with 3 splits each.

||Before|After|
|-:|-|-|
|**Memory**|247.9 MB|224.2 MB|
|**Real Memory**|174.4 MB|172.5 MB|

Happily, the rework has slightly *reduced* the memory footprint- likely
due to removing the overhead of `CAMetalLayer`. (The footprint could be
reduced much further if we got rid of multi-buffering and satisfied
ourselves with blocking for each frame, but that's a discussion for
another day.)

If someone could do a similar comparison for Linux, that'd be much
appreciated!

## Notes / future work
- There are a couple structures that *can* be unified using the
abstraction layer, but I haven't gotten around to unifying yet.
Specifically, in `renderer/(opengl|metal)/`, there's `cell.zig` and
`image.zig`, both of which are substantially identical between the two
backends. `shaders.zig` may also be a candidate for unification, but
that might be *overly* DRY.
- ~~I did not double-check the documentation for config options, which
may mention whether certain options can be hot-reloaded; if it does then
that will need to be updated.~~ Fixed: be5908f
- The `fragCoord` for custom shaders originates at the top left for
Metal, but *bottom* left for OpenGL; fixing this will be a bit annoying,
since the screen texture is likewise vertically flipped between the two.
Some shaders rely on the fragcoord for things like falling particles, so
this does need to be fixed.
- `Target` should be improved to support multiple types of targets right
now it only represents a framebuffer or iosurface, but it should also be
able to represent a texture; right now a kind of messy tagged union is
used so that steps can accept both.
- Custom shader cursor uniforms (#6912) and terminal background images
(#4226, #5233) should be much more straightforward to implement on top
of this rework, and I plan to make follow-up PRs for them once this is
merged.
- I *do* want to do a rework of the pipelines themselves, since the way
we're rendering stuff is a bit messy currently, but this is already a
huge enough PR as it is- so for now the renderer still uses the same
rendering passes that Metal did before.
- We should probably add a system requirements section to the README
where we can note the minimum required OpenGL version of `4.3`, any even
slightly modern Linux system will support this, but it would be good to
document it somewhere user-facing anyway.

# TODO BEFORE MERGE
- [x] Have multiple people test this on both macOS and linux.
- [ ] ~~Have someone with a better dev setup on linux check for memory
leaks and other problems.~~ (Skipped, will merge and let tip users
figure this out, someone should *specifically* look for memory leaks
before the next versioned release though.)
- [x] Address any code review feedback.
2025-06-21 22:00:01 -06:00
Mitchell Hashimoto
b6559d0899 macos: add a macos-shortcut config 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
f8bc9b547c macos: support env vars for surface config, clean up surface config 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
2df301e2fb macos: mouse pos and scroll intents 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
bc134016f7 macos: move mousePos and mousScroll to Ghostty.Surface 2025-06-21 06:39:20 -07:00
Mitchell Hashimoto
4445a9c637 macos: add mouse button intent 2025-06-21 06:39:19 -07:00
Mitchell Hashimoto
71b6e223af macos: input keyboard event can send modifiers and actions now 2025-06-21 06:39:19 -07:00
Mitchell Hashimoto
93619ad420 macos: Ghostty.Key 2025-06-21 06:39:19 -07:00
Mitchell Hashimoto
a6074040e7 macos: input intent 2025-06-21 06:39:19 -07:00
Mitchell Hashimoto
5259d0fa55 macos: starting to work on new libghostty data models 2025-06-21 06:39:19 -07:00
Mitchell Hashimoto
93f0ee2089 macos: GetTerminalDetails intent 2025-06-21 06:39:18 -07:00
Qwerasd
371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00
Mitchell Hashimoto
a2b4a2c0e4 macos: complete more ax APIs for terminal accessibility 2025-06-15 14:00:39 -07:00
Mitchell Hashimoto
e69c756c89 macos: auto-expire cached screen contents 2025-06-15 13:55:06 -07:00
Mitchell Hashimoto
839d89f2dc macos: simple cache of screen contents for ax 2025-06-15 13:46:40 -07:00
Mitchell Hashimoto
c5f921bb06 apprt/embedded: improve text reading APIs (selection, random points) 2025-06-15 07:59:19 -07:00
Mitchell Hashimoto
be437f5b64 macos: bare minimum terminal ax 2025-06-15 07:56:05 -07:00
Mitchell Hashimoto
202020cd7d macos: menu item symbols for Tahoe
This is recommended for macOS Tahoe and all standard menu items now have
associated images. This makes our app look more polished and native for
macOS Tahoe.

For icon choice, I tried to copy other native macOS apps as much as
possible, mostly from Xcode. It looks like a lot of apps aren't updated
yet. I'm absolutely open to suggestions for better icons but I think
these are a good starting point.

One menu change is I moved "reset font size" above "increase font size"
which better matches other apps (e.g. Terminal.app).
2025-06-14 19:44:24 -07:00
Mitchell Hashimoto
6f6d493763 macos: show quick terminal on undo/redo 2025-06-07 13:14:21 -07:00