- benchmark: avoid buffers to avoid a memcpy
- build: keep frame pointers on macOS. There was some debug changes from
Zig 0.15 and this helps. Also, Apple actually requires/expects x29 to
always be a frame pointer.
- build/macos: force libSystem symbols instead of compiler-rt
- global: add InitOpts.tool so that ghostty-gen/bench can parse their
own actions in `+action`
- quirks: provide our own vectorized memset. see the comment for more
details why.
- synthetic: fix UB by accessing global.io before it was initialized
- terminal/hash_map: force inline for unique repr types. Zig 0.15
inlined and 0.16 doesn't, measured a huge slowdown in hyperlink
benchmarks.
- terminal: add explicit `@Vector` usage for storing a run of identical cells
as well as for scanning printable cells. This auto-vectorized in Zig
0.15 but not in Zig 0.16. This produces the same assembly.
- unicode: properties and LUT need power-of-two backing integer to avoid
bad LLVM codegen
This commit represents the majority of the work necessary to upgrade
Ghostty to use Zig 0.16.0.
Key parts:
* In addition to its previous responsibilities, the global state now
houses state for global I/O implementations and the process
environment. It is now also utilized in the main application along
with the C library. Where necessary, global state is isolated from key
parts of the implementation (e.g., in libghostty subsystems), and it's
expected that this list will grow.
* We currently manage our own C translation layer where necessary. In
these cases, cImport has been removed in favor of the new external
translate-c package. Due to fixes that have needed be made to properly
translate the dependencies that were swapped out, as mentioned, we
have had to backport fixes from the current translate-c package (and
the upstream Arocc dependency). We will host this ourselves until Zig
0.17.0 is released with these fixes.
* Where necessary (only a small number of cases), some stdlib code from
0.15.2 (and even from 0.17.0) has been taken, adopted, and vendored in
lib/compat.
Co-authored-by: Leah Amelia Chen <hi@pluie.me>
Zig's ubsan runtime cannot be bundled on Windows (LNK4229),
leaving __ubsan_handle_* symbols unresolved when the static
archive is consumed by an external linker like MSVC link.exe.
freetype, glslang, spirv-cross, and highway already suppress
ubsan unconditionally. Add MSVC-conditional suppression to the
seven C dependencies that were missing it: harfbuzz, libpng,
dcimgui, wuffs, oniguruma, zlib, and stb.
The fix is gated on abi == .msvc so ubsan coverage is preserved
on Linux and macOS where bundle_ubsan_rt works.
Zig unconditionally passes -nostdinc++ and adds its bundled
libc++/libc++abi include paths, which conflict with MSVC's own C++
runtime headers. The MSVC SDK directories (added via linkLibC)
already contain both C and C++ headers, so linkLibCpp is not needed.
This is the same fix already applied upstream to highway, simdutf,
utfcpp, glslang, SharedDeps, and GhosttyZig.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fixes#10406
ImGui_ImplOpenGL3_Shutdown() calls imgl3wShutdown() which dlcloses the
GL library handles but does not zero out the imgl3w function pointer
table (imgl3wProcs). When a GLArea is re-realized (e.g. during
reparenting), ImGui_ImplOpenGL3_Init() calls ImGui_ImplOpenGL3_InitLoader()
which checks "if (glGetIntegerv == nullptr)". Since the stale pointers
are non-null, it skips re-initialization. The next GL call through a
dangling function pointer causes a SIGSEGV.
Fix this by introducing ImGui_ImplOpenGL3_ShutdownWithLoaderCleanup()
which calls the normal shutdown and then zeroes the imgl3wProcs table,
forcing the next Init to reload GL function pointers via imgl3wInit().
Also properly destroy the ImGui context and reset widget state in
glAreaUnrealize so re-realize starts clean. This was extra but was
probably leaking memory.