Commit Graph

494 Commits

Author SHA1 Message Date
Elias Andualem
bd9611650f build: add support for Android NDK path configuration 2026-02-21 21:17:09 +08:00
Mitchell Hashimoto
a25e91bb25 pkg/dcimgui: expose more private dockbuilder stuff 2026-01-31 08:47:13 -08:00
Jacob Sandlund
80bf50be1d set cluster level to match CoreText logic 2026-01-16 09:39:47 -05:00
Jacob Sandlund
3aba038d38 Merge remote-tracking branch 'upstream/main' into harfbuzz-positions 2026-01-14 08:56:56 -05:00
Tommy D. Rossi
61394d5213 build: add -fPIC for musl targets in C++ dependencies 2026-01-07 06:55:40 -08:00
Mitchell Hashimoto
82e585ad9a remove pkg/cimgui 2025-12-31 13:38:40 -08:00
Mitchell Hashimoto
f2bc722a58 pkg/dcimgui: fix wchar size mismatch 2025-12-31 13:36:40 -08:00
Mitchell Hashimoto
965ffb1750 pkg/dcimgui: add freetype 2025-12-31 13:20:27 -08:00
Mitchell Hashimoto
896361f426 Fix up API calls for initialization 2025-12-31 13:01:28 -08:00
Mitchell Hashimoto
978400b0b0 replace cimgui with dcimgui 2025-12-31 10:42:10 -08:00
Mitchell Hashimoto
3bd898603a pkg/dcimgui: DearBindings-based Imgui support 2025-12-31 10:11:43 -08:00
Jacob Sandlund
2ff05c9ffb Merge remote-tracking branch 'origin/main' into harfbuzz-positions 2025-12-28 17:24:58 -06:00
-k
e63a4ab774 build: fix pkgs for FBSD port runs 2025-12-28 07:21:58 -05:00
Jacob Sandlund
e41dbe84fc shaping: Use position offsets for HarfBuzz 2025-12-24 16:23:16 -06:00
-k
d0767a089a build: fix simdutf/highway flags 2025-12-21 17:11:34 -05:00
Mitchell Hashimoto
c92a003325 pkg/{highway,simdutf}: disable ubsan
This causes linker issues for some libghostty users. I don't know why we
never saw these issues with Ghostty release builds, but generally
speaking I think its fine to do this for 3rd party code unless we've
witnessed an issue. And these deps have been stable for a long, long
time.
2025-11-24 21:18:49 -08:00
Qwerasd
6d65abc489 fix(pkg/freetype): fully correct load flags
These now properly match the FreeType API- compared directly in the unit
tests against the values provided by the FreeType header itself.

This was ridiculously wrong before, like... wow.
2025-11-24 17:57:02 -07:00
Qwerasd
3cd6939af6 pkg/freetype: add failing unit tests for LoadFlags 2025-11-24 17:35:53 -07:00
Qwerasd
6a9c869f9d Partially revert 25856d6 since it broke pkg/freetype tests 2025-11-24 17:24:47 -07:00
Pyry Takala
5bfeba6603 Fix LoadFlags struct bit alignment to match FreeType API
The struct was missing padding at bit position 8, causing all subsequent flag fields (bits 9+) to be misaligned by one bit position.

See: https://freetype.org/freetype2/docs/reference/ft2-glyph_retrieval.html#ft_load_xxx
2025-11-24 23:34:47 +00:00
Pyry Takala
d4c2376c2d Fix LangSet.hasLang() to compare against FcLangEqual instead of FcTrue
FcLangSetHasLang returns FcLangResult enum values:
- FcLangEqual (0): Exact match
- FcLangDifferentTerritory (1): Same language, different territory
- FcLangDifferentLang (2): Different language

The previous comparison to FcTrue (1) caused:
- Exact matches (0) to incorrectly return false
- Partial matches (1) to incorrectly return true

This fix changes the comparison to FcLangEqual (0) so hasLang()
correctly returns true only for exact language matches.

Fixes emoji font detection which relies on checking for 'und-zsye'
language tag support.
2025-11-24 20:34:07 +00:00
Jeffrey C. Ollie
ec55cbc879 wuffs: protect against crafted images that cause overflows
Fixes #9579

Protect against panics caused by integer overflows by using functions
that allow integer overflows to be caught instead of causing a panic.

Also protect against DOS from images that might not cause an
overflow but do consume an absurd amount of memory by limiting
images to a maximum size of 4GiB (which is the maximum size of
`image-storage-limit`).
2025-11-13 14:20:19 -06:00
Ēriks Remess
82a5c177fe gtk4-layer-shell: reenable ubsan 2025-10-10 14:40:56 +03:00
Ēriks Remess
ce47a85bf7 gtk4-layer-shell: version from build.zig.zon 2025-10-10 14:40:42 +03:00
Mitchell Hashimoto
0112607532 Zig 0.15: zig build test macOS 2025-10-03 07:10:43 -07:00
Mitchell Hashimoto
7ec57aeebd Zig 0.15: zig fmt 2025-10-03 07:10:43 -07:00
Mitchell Hashimoto
d02770d292 zig-15: build binary builds 2025-10-03 07:10:41 -07:00
Qwerasd
efc6e0d673 fix(font/coretext): always prevent shaper from emitting rtl
The solution we had before worked in most cases but there were some
which caused problems still. This is what HarfBuzz's CoreText shaper
backend does, it uses a CTTypesetter with the forced embedding level
attribute. This fixes the failure case I found that was causing non-
monotonic outputs which can have all sorts of unexpected results, and
causes a crash in Debug modes because we assert the monotonicity while
rendering.
2025-10-02 15:32:21 -06:00
Qwerasd
d6063428bd font/coretext: tiny shaper improvements
Reduce potential allocation while processing glyphs by ensuring capacity
in the buffer ahead of time and also using CTRunGet*Ptr functions first
and only allocating for those if that didn't work (it should almost
always work in practice.)
2025-10-02 14:06:58 -06:00
Mitchell Hashimoto
0bddaed53b fix(font): Improve FreeType glyph measurements and add unit tests for face metrics (#8738)
Follow-up to #8720 adding

* Two improvements to FreeType glyph measurements:
- Ensuring that glyphs are measured with the same hinting as they are
rendered, ref
[#8720#issuecomment-3305408157](https://github.com/ghostty-org/ghostty/pull/8720#issuecomment-3305408157);
- For outline glyphs, using the outline bbox instead of the built-in
metrics, like `renderGlyph()`.
* Basic unit tests for face metrics and their estimators, using the
narrowest and widest fonts from the resource directory, Cozette Vector
and Geist Mono.

---

I also made one unrelated change to `freetype.zig`, replacing
`@alignCast(@ptrCast(...))` with `@ptrCast(@alignCast(...))` on line
173. Autoformatting has been making this change on every save for weeks,
and reverting the hunk before each commit is getting old, so I hope it's
OK that I use this PR to upstream this decree from the formatter.
2025-09-29 12:24:42 -07:00
Paal Øye-Strømme
bd9bc5f1b9 deps: removing utf8proc
utf8proc is no longer being used

Per #808, it should be removed.

Link: https://github.com/ghostty-org/ghostty/discussions/6931
Link: https://github.com/ghostty-org/ghostty/discussions/2563
2025-09-23 17:38:03 +02:00
azhn
a9c5a05e5b deps: Allow dynamic-linking of spirv-cross
- Use the pkg-config name of 'spirv-cross-c-shared' exported by the upstream SPIRV-Cross build
2025-09-23 20:49:22 +10:00
Mitchell Hashimoto
17498ce122 build: many more lazy dependencies, defer deps add unless needed
This makes more dependencies lazy. This has a practical effect of
reducing the number of dependencies that need to be downloaded when
running certain zig build steps.

This is all limited because we're blocked on an upstream Zig issue:
https://github.com/ziglang/zig/issues/21525 This prevents us from
fully avoiding downloading many dependencies, but at least they're
relatively small.

One major improvement here is the usage of `lazyImport` for
`zig-wayland` that prevents downloading `zig_wayland` unconditionally on
all platforms. On macOS, we don't download this at all anymore.

Another, weirder change is that all our transitive dependencies are now
marked lazy (e.g. glslang's upstream source) even if the glslang build
always requires it. This was necessary because without this, even if we
simply referenced glslang in the root build.zig, it would force the
source package to download unconditionally. This no longer happens.
2025-09-21 13:26:09 -07:00
Mitchell Hashimoto
a453681615 renderer: create explicit sampler state for custom shaders
The GLSL to MSL conversion process uses a passed-in sampler state for
the `iChannel0` parameter and we weren't providing it. This magically
worked on Apple Silicon for unknown reasons but failed on Intel GPUs.

In normal, hand-written MSL, we'd explicitly create the sampler state as
a normal variable (we do this in `shaders.metal` already!), but the
Shadertoy conversion stuff doesn't do this, probably because the exact
sampler parameters can't be safely known.

This fixes a Metal validation error when using custom shaders:

```
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed 
assertion `Draw Errors Validation Fragment Function(main0): missing Sampler 
binding at index 0 for iChannel0Smplr[0].
```
2025-09-18 09:25:37 -07:00
Daniel Wennberg
e1b2f6f021 Use same hinting flags for measurement and rendering 2025-09-17 23:04:59 -07:00
Jeffrey C. Ollie
3cce5d26d7 wuffs: simplify the build 2025-08-20 10:08:24 -05:00
Mitchell Hashimoto
c979ece916 build-system: Replace deprecated usages of root_source_file on addTests (#8031)
Yet another low-hanging fruit
2025-07-22 15:28:11 -07:00
Jayson Reis
d5995ac45c build-system: Replace deprecated usages of root_source_file on addTests 2025-07-23 00:03:44 +02:00
Jayson Reis
acc2ea724f build-system: Replace deprecated usages of addStaticLibrary with addLibrary (#8029)
Hi there, this is just a low-hanging fruit and it also prepares the way
for the future 0.15, which removes addStaticLibrary.
Please, let me know what to do on the `// TODO` comments.
2025-07-22 14:47:18 -07:00
Mitchell Hashimoto
9bdc29e00f pkg/oniguruma: fix memory leak for failed regex searches
Found by Valgrind:

```
==265734== 320 bytes in 8 blocks are definitely lost in loss record 13,786 of 15,141
==265734==    at 0x5A65810: malloc (in /nix/store/l431jn8ahj09g5c1arrl7q6wcxngg21q-valgrind-3.24.0/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==265734==    by 0x3D799EB: onig_region_resize (.cache/zig/p/N-V-__8AAHjwMQDBXnLq3Q2QhaivE0kE2aD138vtX2Bq1g7c/src/regexec.c:923)
==265734==    by 0x3D81BCA: onig_region_resize_clear (.cache/zig/p/N-V-__8AAHjwMQDBXnLq3Q2QhaivE0kE2aD138vtX2Bq1g7c/src/regexec.c:949)
==265734==    by 0x3DA814F: search_in_range (.cache/zig/p/N-V-__8AAHjwMQDBXnLq3Q2QhaivE0kE2aD138vtX2Bq1g7c/src/regexec.c:5454)
==265734==    by 0x3DA7F25: onig_search (.cache/zig/p/N-V-__8AAHjwMQDBXnLq3Q2QhaivE0kE2aD138vtX2Bq1g7c/src/regexec.c:5414)
==265734==    by 0x382E7E8: regex.Regex.searchAdvanced (regex.zig:61)
==265734==    by 0x382E974: regex.Regex.search (regex.zig:48)
==265734==    by 0x382EC08: terminal.StringMap.SearchIterator.next (StringMap.zig:40)
==265734==    by 0x39ADDCD: renderer.link.Set.matchSetFromLinks (link.zig:320)
==265734==    by 0x39AE5C7: renderer.link.Set.matchSet (link.zig:95)
==265734==    by 0x39BCCE1: renderer.generic.Renderer(renderer.OpenGL).rebuildCells (generic.zig:2307)
==265734==    by 0x39C3BDB: renderer.generic.Renderer(renderer.OpenGL).updateFrame (generic.zig:1228)
==265734==    by 0x3993E88: renderer.Thread.renderCallback (Thread.zig:607)
==265734==    by 0x3993CFF: renderer.Thread.wakeupCallback (Thread.zig:524)
==265734==    by 0x39C522E: callback (async.zig:679)
==265734==    by 0x39C522E: watcher.async.AsyncEventFd(api.Xev(.io_uring,backend.io_uring)).waitPoll__anon_592685__struct_596870.callback (async.zig:181)
==265734==    by 0x3970EAE: backend.io_uring.Completion.invoke (io_uring.zig:804)
==265734==    by 0x3973AD8: backend.io_uring.Loop.tick___anon_586861 (io_uring.zig:193)
==265734==    by 0x3973BCD: backend.io_uring.Loop.run (io_uring.zig:84)
==265734==    by 0x3978673: dynamic.Xev(&.{ .io_uring, .epoll }[0..2]).Loop.run (dynamic.zig:172)
==265734==    by 0x3978972: renderer.Thread.threadMain_ (Thread.zig:263)
==265734==    by 0x3954580: renderer.Thread.threadMain (Thread.zig:202)
==265734==    by 0x39279CA: Thread.callFn__anon_573552 (Thread.zig:488)
==265734==    by 0x38F4594: Thread.PosixThreadImpl.spawn__anon_570448.Instance.entryFn (Thread.zig:757)
==265734==    by 0x6E567EA: start_thread (pthread_create.c:448)
==265734==    by 0x6ED9FB3: clone (clone.S:100)
==265734==
```
2025-07-20 14:17:03 -07:00
Mitchell Hashimoto
9fa26387ef build: zig build test runs Xcode tests on macOS
Related to #7879

This commit updates `zig build test` to run Xcode tests, too. These run
in parallel to the Zig tests, so they don't add any time to the test.

The Xcode tests will _not_ run when: (1) the target is not macOS, or (2)
the `-Dtest-filter` option is non-empty. This makes it so that this
change doesn't affect non-macOS and doesn't affect the general dev cycle
because you usually will run `-Dtest-filter` when developing a core
feature.

I didn't add a step to only run Xcode tests because I find that when I'm
working in Xcode I'm probably going to run the tests from there anyways.
The integration with `zig build test` is just a convenience, especially
around CI.

Speaking of CI, this change also makes it so this will run in CI.
2025-07-10 21:08:51 -07:00
Mitchell Hashimoto
c990d35d6d macos: add benchmark tests to our Xcode project 2025-07-09 15:06:24 -07:00
Mitchell Hashimoto
20bb71c627 libghostty: export benchmark CLI API 2025-07-09 15:06:24 -07:00
Mitchell Hashimoto
01b2545d1d macos: fix signpost API to use proper mach header base addr 2025-07-09 15:06:24 -07:00
Mitchell Hashimoto
d30771ecff pkg/macos: use new @ptrcast for os.log 2025-07-09 15:06:24 -07:00
Mitchell Hashimoto
8506637ae6 macos: add signpost API 2025-07-09 15:06:23 -07:00
Qwerasd
87f35bd1c1 renderer/opengl: explicit texture options
This sets up for a couple improvments (see TODO comments) and also sets
the glyph atlas textures to nearest neighbor sampling since we can do
that now that we never scale glyphs.
2025-07-05 22:10:39 -06:00
Mitchell Hashimoto
b799462745 Better Glyph Constraint Logic (#7809)
This is a big'un.

- **Glyph constraint logic is now done fully on the CPU** at the
rasterization stage, so it only needs to be done once per glyph instead
of every frame. This also lets us eliminate padding between glyphs on
the atlas because we're doing nearest-neighbor sampling instead of
interpolating-- which ever so slightly increases our packing efficiency.
- **Special constraints for nerd font glyphs** are applied based roughly
on the constraints they use in their patcher. It's a simplification of
what they do, the largest difference being that they scale groups of
glyphs based on a shared bounding box so that they maintain relative
size to one another, but that would require loading all glyphs on the
group and I'd want to do that on font load TBH and at that point I'd
basically be re-implementing the nerd fonts patcher in Zig to patch
fonts at load time which is way beyond the scope I want to have. (Fixes
#7069)
- These constraints allow for **perfectly sized and centered emojis**,
this is very nice.
- **Changed the default embedded fonts** from 4 copies (regular, italic,
bold, bold italic) of a patched (and outdated) JetBrains Mono to a
single JetBrains Mono variable font and a single Nerd Fonts Symbols Only
font. This cuts the weight of those down from 9MB to 3MB!
- **FreeType's `renderGlyph` is significantly reworked**, and the new
code is, IMO, much cleaner- although there are probably some edge case
behavior differences I've introduced.

> [!NOTE]
> One breaking change I definitely introduced is changing the
`monochrome` freetype load flag config from its previous completely
backwards meaning to instead the correct one (I also changed the
default, so this won't affect any user who hasn't touched it, but users
who set the `monochrome` flag will find their fonts quite crispy after
this change because they will have no anti-aliasing anymore)

### Future work

Following this change I want to get to work on automatic font size
matching (a la CSS
[`font-size-adjust`](https://developer.mozilla.org/en-US/docs/Web/CSS/font-size-adjust)).
I set the stage for that quite some time ago so it shouldn't be too much
work and it will be a big benefit for users who regularly use multiple
writing systems and so have multiple fonts for them that aren't
necessarily size-compatible.
2025-07-05 14:37:46 -07:00
Qwerasd
e441094af0 font: add constraint logic to rasterizers
This is in preparation to move constraint off the GPU to simplify our
shaders, instead we only need to constrain once at raster time and never
again.

This also significantly reworks the freetype renderGlyph function to be
generally much cleaner and more straightforward.

This commit doesn't actually apply the constraints to anything yet, that
will be in following commits.
2025-07-04 15:47:28 -06:00
Mitchell Hashimoto
fb9c52ecf4 Nuke GLFW from Orbit
This deletes the GLFW apprt from the Ghostty codebase.

The GLFW apprt was the original apprt used by Ghostty (well, before
Ghostty even had the concept of an "apprt" -- it was all just a single
application then). It let me iterate on the core terminal features,
rendering, etc. without bothering about the UI. It was a good way to get
started. But it has long since outlived its usefulness.

We've had a stable GTK apprt for Linux (and Windows via WSL) and a
native macOS app via libghostty for awhile now. The GLFW apprt only
remained within the tree for a few reasons:

  1. Primarily, it provided a faster feedback loop on macOS because
     building the macOS app historically required us to hop out of the
     zig build system and into Xcode, which is slow and cumbersome.

  2. It was a convenient way to narrow whether a bug was in the
     core Ghostty codebase or in the apprt itself. If a bug was in both
     the glfw and macOS app then it was likely in the core.

  3. It provided us a way on macOS to test OpenGL.

All of these reasons are no longer valid. Respectively:

  1. Our Zig build scripts now execute the `xcodebuild` CLI directly and
     can open the resulting app, stream logs, etc. This is the same
     experience we have on Linux. (Xcode has always been a dependency of
     building on macOS in general, so this is not cumbersome.)

  2. We have a healthy group of maintainers, many of which have access
     to both macOS and Linux, so we can quickly narrow down bugs
     regardless of the apprt.

  3. Our OpenGL renderer hasn't been compatible with macOS for some time
     now, so this is no longer a useful feature.

At this point, the GLFW apprt is just a burden. It adds complexity
across the board, and some people try to run Ghostty with it in the real
world and get confused when it doesn't work (it's always been lacking in
features and buggy compared to the other apprts).

So, it's time to say goodbye. Its bittersweet because it is a big part
of Ghostty's history, but we've grown up now and it's time to move on.
Thank you, goodbye.

(NOTE: If you are a user of the GLFW apprt, then please fork the project
prior to this commit or start a new project based on it. We've warned
against using it for a very, very long time now.)
2025-07-04 14:12:18 -07:00