Related to #5932
This updates our OSC parser to parse the full OSC 133 specification:
https://gitlab.freedesktop.org/Per_Bothner/specifications/blob/master/proposals/semantic-prompts.md
The logic for handling these events was _unchanged_ from our prior
implementation. This is just a parser-only update. As such, we ignore a
bunch of semantic prompt command we should definitely handle, and
incorrectly handle others. This is the crux of #5932 that I want to head
towards fixing. This PR just contains the parser updates.
I also retained all the Kitty parser extensions.
**AI disclosure:** AI helped a lot of the rote tasks once I manually did
a few. I'm still reviewing this manually but will do so shortly.
Refer to discussion #10000
When a tab contains only a single split, resize_split and
toggle_split_zoom actions now return false (not performed). This allows
keybindings marked with `performable: true` to pass the event through to
the terminal program.
The performable flag causes unperformed actions to be treated as if the
binding didn't exist, so the key event is sent to the terminal instead
of being consumed.
- Add isSplit() helper to SplitTree to detect single-pane vs split state
- Update GTK resizeSplit/toggleSplitZoom to return false when single
pane
- Update macOS resizeSplit/toggleSplitZoom to return Bool and check
isSplit
- Add unit test for isSplit method
This adds a new single-file library called "Tripwire" in
`src/tripwire.zig`. This library helps inject failures around `try`
cases for the purpose of testing `errdefer`. It is fully optimized away
in non-test builds (even debug), turning into zero space and zero
assembly.
From this, I've verified (via unit tests w/ tripwire) and fixed a number
of errdefer issues:
* PageList init with non-standard pages that requires more than 1 page
can leak on allocation error on the 2nd+ loop
* Tabstop allocation failure on resize corrupts the internal state
(invalid cols)
* `Screen.selectionString` would leak memory on late allocation failures
* Screen search could leak memory on late allocation failures
* `SharedGrid.renderGlyph` in our font subsystem would corrupt the glyph
cache if failure occurred
* `SharedGrid.init` could leak memory if loading font metrics failed
In addition to the bugs found, there is now tripwire coverage around
more of our core and we should continue to add more. I've also added
significantly more explicit error sets as I found them.
**AI disclosure:** AI wrote some of the tests, but tripwire itself is
all handwritten and everything was reviewed.
Add errdefer cleanup for codepoints and glyphs hash maps in init().
Previously, if ensureTotalCapacity or reloadMetrics() failed after
allocating these maps, they would leak.
Add tripwire test to verify all failure points in init().
Add errdefer to remove cache entry after getOrPut if subsequent
operations fail (getPresentation, atlas.grow, renderGlyph). Without
this, failed renders would leave uninitialized/garbage entries in
the glyph cache, potentially causing crashes or incorrect rendering.
Add tripwire test to verify the rollback behavior.
Adds palette and color scheme uniforms to custom shaders, allowing
custom shaders to access terminal color information:
- iPalette[256]: Full 256-color terminal palette (RGB)
- iBackgroundColor, iForegroundColor: Terminal colors (RGB)
- iCursorColor, iCursorText: Cursor colors (RGB)
- iSelectionBackgroundColor, iSelectionForegroundColor: Selection
colors (RGB)
Colors are normalized to [0.0, 1.0] range and update when the palette
changes via OSC sequences or configuration changes. The palette_dirty
flag tracks when colors need to be refreshed, initialized to true to
ensure correct colors on new surfaces.
Switches several default keybindings from physical key codes
`.physical = .equal // or .bracket_left or .bracket_right`
to unicode characters
`.unicode = '=' // or '[' or ']'`
to support alternative keyboard layouts like Dvorak and
keyboards with dedicated plus keys (like German layouts).
I found in testing that all of these must be fixed at once otherwise
the bracket physical keys overshadew the correct (for dvorak) plus key.
With this fix, tab and pane navigation (cmd+[], cmd+shift+[]), as well
as cmd+shift+equals and cmd+equals work as expected on dvoark layout on MacOS.
# Add GSettings Support for Primary Paste
Implements support for `org.gnome.desktop.interface
gtk-enable-primary-paste` to allow users to disable middle-click paste.
Also refactors GTK Settings access into a reusable generic module.
## Changes
- **NEW**: `src/apprt/gtk/gsettings.zig` - Generic GTK Settings reader
supporting `bool` and `c_int` types, portal-aware for Flatpak/Snap
- **MODIFIED**: `src/apprt/gtk/class/surface.zig` - Reads primary paste
setting and refactors gtk-xft-dpi to use new module
## Behavior
- Setting `false` → Middle-click paste blocked
- Setting `true` or unavailable → Middle-click paste works (default)
- Uses GTK Settings API which automatically uses XDG Desktop Portal in
sandboxed environments
Note: No unit tests added as this is a thin wrapper around GTK Settings
API that's already tested indirectly through surface.zig. Happy to add
tests if desired, though they would require an active display
environment and skip on most CI systems.
The reporting of color scheme was handled asynchronously by queuing a
handler in the surface. This could lead to race conditions where the DSR
is reported after subsequent VT sequences.
Fixes#5922
This PR builds on https://github.com/ghostty-org/ghostty/pull/9678 ~so
the diff from there is included here (it's not possible to stack PRs
unless it's a PR against my own fork)--review that one first!~
This PR updates the `graphemeBreak` calculation to use `uucode`'s
`computeGraphemeBreakNoControl`, which has [tests in
uucode](215ff09730/src/x/grapheme.zig (L753))
that confirm it passes the `GraphemeBreakTest.txt` (minus some
exceptions).
Note that the `grapheme_break` (and `grapheme_break_no_control`)
property in `uucode` incorporates `emoji_modifier` and
`emoji_modifier_base`, diverging from UAX #29 but matching UTS #51. See
[this comment in
uucode](215ff09730/src/grapheme.zig (L420-L434))
for details.
The `grapheme_break_no_control` property and
`computeGraphemeBreakNoControl` both assume `control`, `cr`, and `lf`
have been filtered out, matching the current grapheme break logic in
Ghostty.
This PR keeps the `Precompute.data` logic mostly equivalent, since the
`uucode` `precomputedGraphemeBreak` lacks benchmarks in the `uucode`
repository (it was benchmarked in [the original PR adding `uucode` to
Ghostty](https://github.com/ghostty-org/ghostty/pull/8757)). Note
however, that due to `grapheme_break` being one bit larger than
`grapheme_boundary_class` and the new `BreakState` also being one bit
larger, the state jumps up by a factor of 8 (u10 -> u13), to 8KB.
## Benchmarks
~I benchmarked the old `main` version versus this PR for
`+grapheme-break` and surprisingly this PR is 2% faster (?). Looking at
the assembly though, I'm thinking something else might be causing that.
Once I get to the bottom of that I'll remove the below TODO and include
the benchmark results here.~
When seeing the speedup with `data.txt` and maybe a tiny speedup on
English wiki, I was surprised given the 1KB -> 8KB tables. Here's what
AI said when I asked it to inspect the assembly:
https://ampcode.com/threads/T-979b1743-19e7-47c9-8074-9778b4b2a61e, and
here's what it said when I asked it to predict the faster version:
https://ampcode.com/threads/T-3291dcd3-7a21-4d24-a192-7b3f6e18cd31
It looks like two loads got reordered and that put the load that
depended on stage1 -> stage2 -> stage3 second, "hiding memory latency".
So that makes the new one faster when looking up the `grapheme_break`
property. These gains go away with the Japanese and Arabic benchmarks,
which spend more time processing utf8, and may even have more grapheme
clusters too.
### with data.txt (200 MB ghostty-gen random utf8)
<img width="1822" height="464" alt="CleanShot 2025-11-26 at 08 42 03@2x"
src="https://github.com/user-attachments/assets/56d4ee98-21db-4eab-93ab-a0463a653883"
/>
### with English wiki dump
<img width="2012" height="506" alt="CleanShot 2025-11-26 at 08 43 15@2x"
src="https://github.com/user-attachments/assets/230fbfb7-272d-4a2a-93e7-7268962a9814"
/>
### with Japanese wiki dump
<img width="2008" height="518" alt="CleanShot 2025-11-26 at 08 43 49@2x"
src="https://github.com/user-attachments/assets/edb408c8-a604-4a8f-bd5b-80f19e3d65ee"
/>
### with Arabic wiki dump
<img width="2010" height="512" alt="CleanShot 2025-11-26 at 08 44 25@2x"
src="https://github.com/user-attachments/assets/81a29ac8-0586-4e82-8276-d7fa90c31c90"
/>
TODO:
* [x] Take a closer look at the assembly and understand why this PR (8
KB vs 1 KB table) is faster on my machine.
* [x] _(**edit**: checking this off because it seems unnecessary)_ If
this turns out to actually be unacceptably slower, one possibility is to
switch to `uucode`'s `precomputedGraphemeBreak` which uses a 1445 byte
table since it uses a dense table (indexed using multiplication instead
of bitCast, though, which did show up in the initial benchmarks from
https://github.com/ghostty-org/ghostty/pull/8757 a small amount.)
AI was used in some of the uucode changes in
https://github.com/ghostty-org/ghostty/pull/9678 (Amp--primarily for
tests), but everything was carefully vetted and much of it done by hand.
This PR was made without AI with the exception of consulting AI about
whether the "Prepend + ASCII" scenario is common (hopefully it's right
about that being uncommon).
- Change all codepoint types from u32 to u21 to align with Zig stdlib
- Update ArrayList to use Zig 0.15 unmanaged pattern (.empty)
- Remove unnecessary @intCast when encoding UTF-8
- Fix formatEntry to use stack-allocated buffer