Fixes#10282
The function `cursorChangePin` is supposed to be called anytime the
cursor page pin changes, but it itself may alter the page pin if setting
up the underlying managed memory forces a page size adjustment.
Multiple callers to this function were erroneously reusing the old page
pin value.
The zsh shell integration was using `${(V)1}` parameter expansion to set
the window title, which converts control characters to their visible
escape sequence representations. This caused commands ending with a
newline to display as `command\n` in the title bar.
Changed to use `${1//[[:cntrl:]]}` which strips control characters
entirely, matching the behavior of the bash integration.
This is a solution for #2107.
When a user right-clicks, and there's no existing selection, the
existing behavior is to try to select the word under the cursor:
3548acfac6/src/Surface.zig (L3740-L3742)
This PR tweaks that behavior _slightly_: If there's a link under our
cursor, as determined by `linkAtPos`, select the link (to copy with the
right-click context menu). Otherwise, select the word as before.
As noted in #2107, this matches the behavior of iTerm and Gnome
Terminal.
It's worth noting that `linkAtPos` already does the right thing in terms
of checking the links from config and their highlight/hover states
(modified by Ctrl or Super depending on platform).
3548acfac6/src/Surface.zig (L3896-L3901)
It also therefore respects `link-url` from config.
3548acfac6/src/config/Config.zig (L3411-L3416)
By using `linkAtPos`, we get all that behavior for free. In practical
terms, that means:
- If I'm holding Ctrl so a link is underlined and I right click on it,
it selects the underlined link.
- If I'm not holding Ctrl and I right click on a link that is not
underlined, it selects the word as before.
- This behavior respects per-platform key bindings and user config
settings.
`linkAtPos` requires that the render state mutex is held. I believe it's
safe to call because we're inside a block holding the mutex:
3548acfac6/src/Surface.zig (L3702-L3704)
**AI Disclosure:** I used Gemini CLI to help me with this PR because
while I have many years of programming experience, this is my first time
writing Zig. I prototyped a couple different approaches with AI before
landing on this one, so AI generated various prototypes and I chose the
final imlementation. I've verified that my code compiles and works as
intended.
This fixes#10265 and thus also the remaining part of #9718 and likely
#10250.
The issue was that when using `insertLines` and `deleteLines` to
generate scrolling in a region that spans a page boundary, rows that are
replaced by a row from a different page lose their dirty flags in the
clone operation, since the flag is part of the data that gets cloned.
The solution is to set the dirty flag again after the clone, just like
the non-cloning branch does after the pointer swap.
**AI disclosure:** Amp is the MVP here. I prompted it with the
hypothesis I developed in #10265 (that this happens when the scrolling
region spans a page boundary), supplemented with insight I gained from
perusing asciicast files (that the offending scrolling operations are
always triggered by `CSI 1 L` or `CSI 1 M`, that is,
`Terminal.insertLines` or `Terminal.deleteLines`). Amp figured out the
rest and drafted the fix and tests. For free!
I cleaned up the tests and then pushed back a bit against the logic
behind the fix, which led to a better understanding and what I think is
a more appropriate fix. I can explain the details if there's interest,
or people can just skim the thread here:
https://ampcode.com/threads/T-019bb0d6-5334-744a-b78a-7c997ec1fade.
As of NixOS/nixpkgs#473413, `zig.hook` no longer supports
`zig_default_flags`, and now they can and must be provided in
`zigBuildFlags` instead.
Updating also requires removing gnome-xorg since it has been removed
from nixpkgs.
`nix flake check` succeeds on my system (x86_64-linux), with a couple
deprecation warnings that I believe aren't important.
`+help` and `+version` is missing from completions, even though they are
working actions and are referenced in discussion template
[here](https://github.com/ghostty-org/ghostty/pull/7012). This PR adds
the completion for fish (as that is the shell that I use).
This makes our 'ghostty' module available even if the rest of our
automatic integration steps fail, which is convenient for manual
"use"-age.
This is safe because autoload-ing our module doesn't have any side
effects other than cleaning up the XDG_DATA_DIRS environment variable.
Nushell <https://www.nushell.sh/> is a modern interactive shell that
provides many shell features out-of-the-box, like `title` support. Our
shell integration therefore focuses on Ghostty-specific features like
`sudo`.
We use Nushell's module system to provide a `ghostty` module containing
our shell integration features. This module is automatically loaded from
$XDG_DATA_DIRS/nushell/vendor/autoload/ when `nushell` shell integration
is enabled.
Exported module functions need to be explicitly "used" before they're
available to the interactive shell environment. We do that automatically
by adding `--execute "use ghostty *"` to the `nu` command line.
This imports all available functions, and individual shell features are
runtime-guarded by the script code (using $GHOSTTY_SHELL_FEATURES). We
can consider further refining this later.
When automatic shell integration is disabled, users can still manually
source and enable the shell integration module:
source $GHOSTTY_RESOURCES_DIR/shell-integration/nushell/vendor/autoload/ghostty.nu
use ghostty *
This initial work implements our TERMINFO-aware `sudo` wrapper (via the
`sudo` shell feature). Support for additional features, like `ssh-env`
and `ssh-terminfo`, will follow.
This was an unused codepath and it complicates some things I'd like to
do, such as resetting our pools during resize. It complicates those
paths because if a user provides a pool we can't reset it (because other
things might be in it). It's best to own the pools. And since we didn't
reuse pools anyway, let's remove that.
Note this was previously used by our old render state mechanism (before
`terminal.RenderState`) as a way for the renderer to speed up clones by
having a preheated pool that was likely the right size before every
frame. Since we changed methods, we don't need it.