Files
ghostty/macos/Sources/Features/AppleScript/ScriptKeyEventCommand.swift
2026-03-06 15:04:20 -08:00

77 lines
2.6 KiB
Swift

import AppKit
/// Handler for the `send key` AppleScript command defined in `Ghostty.sdef`.
///
/// Cocoa scripting instantiates this class because the command's `<cocoa>` element
/// specifies `class="GhosttyScriptKeyEventCommand"`. The runtime calls
/// `performDefaultImplementation()` to execute the command.
@MainActor
@objc(GhosttyScriptKeyEventCommand)
final class ScriptKeyEventCommand: NSScriptCommand {
override func performDefaultImplementation() -> Any? {
guard NSApp.validateScript(command: self) else { return nil }
guard let keyName = directParameter as? String else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing key name."
return nil
}
guard let terminal = evaluatedArguments?["terminal"] as? ScriptTerminal else {
scriptErrorNumber = errAEParamMissed
scriptErrorString = "Missing terminal target."
return nil
}
guard let surfaceView = terminal.surfaceView else {
scriptErrorNumber = errAEEventFailed
scriptErrorString = "Terminal surface is no longer available."
return nil
}
guard let surface = surfaceView.surfaceModel else {
scriptErrorNumber = errAEEventFailed
scriptErrorString = "Terminal surface model is not available."
return nil
}
guard let key = Ghostty.Input.Key(rawValue: keyName) else {
scriptErrorNumber = errAECoercionFail
scriptErrorString = "Unknown key name: \(keyName)"
return nil
}
let action: Ghostty.Input.Action
if let actionCode = evaluatedArguments?["action"] as? UInt32 {
switch actionCode {
case "GIpr".fourCharCode: action = .press
case "GIrl".fourCharCode: action = .release
default: action = .press
}
} else {
action = .press
}
let mods: Ghostty.Input.Mods
if let modsString = evaluatedArguments?["modifiers"] as? String {
guard let parsed = Ghostty.Input.Mods(scriptModifiers: modsString) else {
scriptErrorNumber = errAECoercionFail
scriptErrorString = "Unknown modifier in: \(modsString)"
return nil
}
mods = parsed
} else {
mods = []
}
let keyEvent = Ghostty.Input.KeyEvent(
key: key,
action: action,
mods: mods
)
surface.sendKeyEvent(keyEvent)
return nil
}
}