Startup optimizations for macOS! Highlights: * Process exec to visible window: **15% reduction, ~193ms to ~165ms.** * Time to first rendered frame: **27% reduction, ~126ms to ~92ms.** * Zig startup time goes from **20ms to ~5ms**, the remainder is AppKit/Swift stuff. > [!NOTE] > > "Time to first rendered frame?" I measured the time between global init start to the first Metal callback saying that a frame was completed/drawn. This is faster than when it is _presented_ because we can create an IOSurfaceLayer and draw to it before AppKit finishes its startup and shows the window. But, the good news is this means that when the window is shown, the frame is already drawn! See individual commits for speeds, but a summary below: 1. **Resolve Sentry directories on the init thread, not startup thread (~3-4ms).** Sentry init already ran on a thread, but directory resolution happened on the main thread first, and on macOS that calls `NSFileManager URLForDirectory:` which is slow as shit. 2. **Initialize the TIS keymap lazily (~7ms).** The keymap is only needed once keyboard events flow. If AppKit isn't warmed up, this is SLOW. Defer setup until its needed. 3. **Warm up the font registry and Metal on background threads (~7ms+ off the first surface).** The first CoreText query initializes the system font database (~7ms) and the first Metal device/queue/pipeline use pays framework init and shader compilation costs. `App.create` now spawns a detached warmup thread per subsystem so this overlaps config load, AppKit launch, and window creation. First font grid init went from ~4.5ms to ~1.1ms, renderer init from ~6.8ms to ~1.5ms. 4. **Look up Apple Color Emoji by exact name.** We know exactly which font we want, so skip the system-wide `CTFontCollection` matching (~312us to ~13us). 5. **Cache unified logging loggers per scope.** We created and released an `os_log_t` on every log call. I actually had a comment saying this is slow but probably won't matter. Well, we log a lot on startup, and this actually mattered. ## Warmup Threads As a note, some of the biggest speedups are by using "warmup" threads. These are one-time launched threads on system start that basically just "touch" the relevant frameworks (CoreText/Metal). The initial touching of these frameworks has a ton of cost associated with them (and they're thread-safe), so we can shave off a bunch of time by just touching them in the background. This sets up a race between our own startup needing it and these warmup threads, but in every case I measured, the warmup threads win. ## Linux All the optimizations here focused really on slow macOS APIs. I plan on measuring on Linux, but nothing here should slow it down. **AI usage:** Fable was used for this one to find the issues, help perform the measurements, and draft commit messages by splitting up my work. I wrote the code, then edited the commit messages. This PR message is fully hand-written.
Fast, native, feature-rich terminal emulator pushing modern features.
A native GUI or embeddable library via libghostty.
About
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Download
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Documentation
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Contributing
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Developing
About
Ghostty is a terminal emulator that differentiates itself by being fast, feature-rich, and native. While there are many excellent terminal emulators available, they all force you to choose between speed, features, or native UIs. Ghostty provides all three.
libghostty is a cross-platform, zero-dependency C and Zig library
for building terminal emulators or utilizing terminal functionality
(such as style parsing). Anyone can use libghostty to build a terminal
emulator or embed a terminal into their own applications. See
Ghostling for a minimal complete project
example or the examples directory
for smaller examples of using libghostty in C and Zig.
For more details, see About Ghostty.
Download
See the download page on the Ghostty website.
Documentation
See the documentation on the Ghostty website.
Contributing and Developing
If you have any ideas, issues, etc. regarding Ghostty, or would like to contribute to Ghostty through pull requests, please check out our "Contributing to Ghostty" document. Those who would like to get involved with Ghostty's development as well should also read the "Developing Ghostty" document for more technical details.
Roadmap and Status
Ghostty is stable and in use by millions of people and machines daily.
The high-level ambitious plan for the project, in order:
| # | Step | Status |
|---|---|---|
| 1 | Standards-compliant terminal emulation | ✅ |
| 2 | Competitive performance | ✅ |
| 3 | Rich windowing features -- multi-window, tabbing, panes | ✅ |
| 4 | Native Platform Experiences | ✅ |
| 5 | Cross-platform libghostty for Embeddable Terminals |
✅ |
| 6 | Ghostty-only Terminal Control Sequences | ❌ |
Additional details for each step in the big roadmap below:
Standards-Compliant Terminal Emulation
Ghostty implements all of the regularly used control sequences and can run every mainstream terminal program without issue. For legacy sequences, we've done a comprehensive xterm audit comparing Ghostty's behavior to xterm and building a set of conformance test cases.
In addition to legacy sequences (what you'd call real "terminal" emulation), Ghostty also supports more modern sequences than almost any other terminal emulator. These features include things like the Kitty graphics protocol, Kitty image protocol, clipboard sequences, synchronized rendering, light/dark mode notifications, and many, many more.
We believe Ghostty is one of the most compliant and feature-rich terminal emulators available.
Terminal behavior is partially a de jure standard (i.e. ECMA-48) but mostly a de facto standard as defined by popular terminal emulators worldwide. Ghostty takes the approach that our behavior is defined by (1) standards, if available, (2) xterm, if the feature exists, (3) other popular terminals, in that order. This defines what the Ghostty project views as a "standard."
Competitive Performance
Ghostty is generally in the same performance category as the other highest performing terminal emulators.
"The same performance category" means that Ghostty is much faster than traditional or "slow" terminals and is within an unnoticeable margin of the well-known "fast" terminals. For example, Ghostty and Alacritty are usually within a few percentage points of each other on various benchmarks, but are both something like 100x faster than Terminal.app and iTerm. However, Ghostty is much more feature rich than Alacritty and has a much more native app experience.
This performance is achieved through high-level architectural decisions and low-level optimizations. At a high-level, Ghostty has a multi-threaded architecture with a dedicated read thread, write thread, and render thread per terminal. Our renderer uses OpenGL on Linux and Metal on macOS. Our read thread has a heavily optimized terminal parser that leverages CPU-specific SIMD instructions. Etc.
Rich Windowing Features
The Mac and Linux (build with GTK) apps support multi-window, tabbing, and splits with additional features such as tab renaming, coloring, etc. These features allow for a higher degree of organization and customization than single-window terminals.
Native Platform Experiences
Ghostty is a cross-platform terminal emulator but we don't aim for a least-common-denominator experience. There is a large, shared core written in Zig but we do a lot of platform-native things:
- The macOS app is a true SwiftUI-based application with all the things you would expect such as real windowing, menu bars, a settings GUI, etc.
- macOS uses a true Metal renderer with CoreText for font discovery.
- macOS supports AppleScript, Apple Shortcuts (AppIntents), etc.
- The Linux app is built with GTK.
- The Linux app integrates deeply with systemd if available for things like always-on, new windows in a single instance, cgroup isolation, etc.
Our goal with Ghostty is for users of whatever platform they run Ghostty on to think that Ghostty was built for their platform first and maybe even exclusively. We want Ghostty to feel like a native app on every platform, for the best definition of "native" on each platform.
Cross-platform libghostty for Embeddable Terminals
In addition to being a standalone terminal emulator, Ghostty is a
C-compatible library for embedding a fast, feature-rich terminal emulator
in any 3rd party project. This library is called libghostty.
Due to the scope of this project, we're breaking libghostty down into
separate libraries, starting with libghostty-vt. The goal of
this project is to focus on parsing terminal sequences and maintaining
terminal state. This is covered in more detail in this
blog post.
libghostty-vt is already available and usable today for Zig and C and
is compatible for macOS, Linux, Windows, and WebAssembly. The functionality
is extremely stable (since its been proven in Ghostty GUI for a long time),
but the API signatures are still in flux.
libghostty is already heavily in use. See examples
for small examples of using libghostty in C and Zig or the
Ghostling project for a
complete example. See awesome-libghostty
for a list of projects and resources related to libghostty.
We haven't tagged libghostty with a version yet and we're still working on a better docs experience, but our Doxygen website is a good resource for the C API.
Ghostty-only Terminal Control Sequences
We want and believe that terminal applications can and should be able to do so much more. We've worked hard to support a wide variety of modern sequences created by other terminal emulators towards this end, but we also want to fill the gaps by creating our own sequences.
We've been hesitant to do this up until now because we don't want to create more fragmentation in the terminal ecosystem by creating sequences that only work in Ghostty. But, we do want to balance that with the desire to push the terminal forward with stagnant standards and the slow pace of change in the terminal ecosystem.
We haven't done any of this yet.
Crash Reports
Ghostty has a built-in crash reporter that will generate and save crash
reports to disk. The crash reports are saved to the $XDG_STATE_HOME/ghostty/crash
directory. If $XDG_STATE_HOME is not set, the default is ~/.local/state.
Crash reports are not automatically sent anywhere off your machine.
Crash reports are only generated the next time Ghostty is started after a crash. If Ghostty crashes and you want to generate a crash report, you must restart Ghostty at least once. You should see a message in the log that a crash report was generated.
Note
Use the
ghostty +crash-reportCLI command to get a list of available crash reports. A future version of Ghostty will make the contents of the crash reports more easily viewable through the CLI and GUI.
Crash reports end in the .ghosttycrash extension. The crash reports are in
Sentry envelope format. You can
upload these to your own Sentry account to view their contents, but the format
is also publicly documented so any other available tools can also be used.
The ghostty +crash-report CLI command can be used to list any crash reports.
A future version of Ghostty will show you the contents of the crash report
directly in the terminal.
To send the crash report to the Ghostty project, you can use the following CLI command using the Sentry CLI:
SENTRY_DSN=https://e914ee84fd895c4fe324afa3e53dac76@o4507352570920960.ingest.us.sentry.io/4507850923638784 sentry-cli send-envelope --raw <path to ghostty crash>
Warning
The crash report can contain sensitive information. The report doesn't purposely contain sensitive information, but it does contain the full stack memory of each thread at the time of the crash. This information is used to rebuild the stack trace but can also contain sensitive data depending on when the crash occurred.