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Jeffrey C. Ollie da581e0fb7 gtk: improve split sizing (#13414)
This PR improves the way splits/surfaces are sized in the GTK app, which
eliminates flickering and slightly improves performance.

Fixes #13328, #12709, #11187.
Related #8208 (closed) but some later comments mention flickering issues
persisting.
Builds on top of the changes in #12698.

Previously an idle callback was used to sync the split ratio between the
GTK widget tree and the split tree data structure that represents the
split layout. The widget tree contains a `SplitTreeSplit` widget, which
wraps a `GtkPaned` widget, for every split. During size allocation a
`GtkPaned` widget first computes the initial position of the divider and
thereby the size for its two children. We get notified of that position
(and the max possible position) via the `propPosition/propMaxPosition`
callbacks in `SplitTreeSplit` and set up an idle callback (the `onIdle`
function) to update the position if it does not match the desired split
ratio. Since the initial position is often not correct, especially in
nested layouts or if the ratio is not 0.5, a surface will first be shown
with the wrong size for a few frames until the idle callback runs and
corrects the sizing. In nested layouts it might take multiple rounds of
size allocation and idle callbacks until every surface gets the correct
size. This causes flickering as widgets eventually snap to another size,
which is especially noticeable if the layout changes quickly e.g. when
resizing a split using keybinds.

To fix this, the divider position will now be corrected directly from
the `propMaxPosition` callback, which runs during GTK size allocation,
right after a `GtkPaned` computes the initial position and right before
it uses the position to allocate sizes for its two children. With this
change every surface will be sized correctly during the first round of
size allocation.
The idle callback is still used to update the ratio in the split tree
when a split is resized by manually dragging the divider in the UI. The
logic to sync the split ratio was moved to the new `syncSplitRatio`
function which is called from both `propMaxPosition` and `onIdle`.

This is kind of hacky, but I reviewed the GTK source code in detail to
verify that this is safe (see the various code comments for more
details). I also tested extensively on both Hyprland and KDE Plasma:
creating deeply nested layouts, resizing with both keybinds and dragging
dividers by hand, with multiple tabs, resizing the entire window,
resizing entire subtrees to 0 and back. Everything seems to work fine.

For performance testing I used sysprof which can also collect GTK stats.
When creating/deleting/resizing splits I can measure a slight but
consistent increase in GTK FPS (+5 to 10) on my system. Other than that
CPU usage and FPS seem to be the same before and after. I guess this
makes sense, while we added a bit of work to the GTK loop during size
allocation, we avoid surfaces being resized.

For the flickering, here's a side-by-side comparison. Left is before the
changes, right is after.


https://github.com/user-attachments/assets/2a4f0b4b-e113-49b5-b0d7-d9e507a5a4ff

AI Disclosure: no AI was used.
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Ghostty

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About

Ghostty is a terminal emulator that differentiates itself by being fast, feature-rich, and native. While there are many excellent terminal emulators available, they all force you to choose between speed, features, or native UIs. Ghostty provides all three.

libghostty is a cross-platform, zero-dependency C and Zig library for building terminal emulators or utilizing terminal functionality (such as style parsing). Anyone can use libghostty to build a terminal emulator or embed a terminal into their own applications. See Ghostling for a minimal complete project example or the examples directory for smaller examples of using libghostty in C and Zig.

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Ghostty is stable and in use by millions of people and machines daily.

The high-level ambitious plan for the project, in order:

# Step Status
1 Standards-compliant terminal emulation
2 Competitive performance
3 Rich windowing features -- multi-window, tabbing, panes
4 Native Platform Experiences
5 Cross-platform libghostty for Embeddable Terminals
6 Ghostty-only Terminal Control Sequences

Additional details for each step in the big roadmap below:

Standards-Compliant Terminal Emulation

Ghostty implements all of the regularly used control sequences and can run every mainstream terminal program without issue. For legacy sequences, we've done a comprehensive xterm audit comparing Ghostty's behavior to xterm and building a set of conformance test cases.

In addition to legacy sequences (what you'd call real "terminal" emulation), Ghostty also supports more modern sequences than almost any other terminal emulator. These features include things like the Kitty graphics protocol, Kitty image protocol, clipboard sequences, synchronized rendering, light/dark mode notifications, and many, many more.

We believe Ghostty is one of the most compliant and feature-rich terminal emulators available.

Terminal behavior is partially a de jure standard (i.e. ECMA-48) but mostly a de facto standard as defined by popular terminal emulators worldwide. Ghostty takes the approach that our behavior is defined by (1) standards, if available, (2) xterm, if the feature exists, (3) other popular terminals, in that order. This defines what the Ghostty project views as a "standard."

Competitive Performance

Ghostty is generally in the same performance category as the other highest performing terminal emulators.

"The same performance category" means that Ghostty is much faster than traditional or "slow" terminals and is within an unnoticeable margin of the well-known "fast" terminals. For example, Ghostty and Alacritty are usually within a few percentage points of each other on various benchmarks, but are both something like 100x faster than Terminal.app and iTerm. However, Ghostty is much more feature rich than Alacritty and has a much more native app experience.

This performance is achieved through high-level architectural decisions and low-level optimizations. At a high-level, Ghostty has a multi-threaded architecture with a dedicated read thread, write thread, and render thread per terminal. Our renderer uses OpenGL on Linux and Metal on macOS. Our read thread has a heavily optimized terminal parser that leverages CPU-specific SIMD instructions. Etc.

Rich Windowing Features

The Mac and Linux (build with GTK) apps support multi-window, tabbing, and splits with additional features such as tab renaming, coloring, etc. These features allow for a higher degree of organization and customization than single-window terminals.

Native Platform Experiences

Ghostty is a cross-platform terminal emulator but we don't aim for a least-common-denominator experience. There is a large, shared core written in Zig but we do a lot of platform-native things:

  • The macOS app is a true SwiftUI-based application with all the things you would expect such as real windowing, menu bars, a settings GUI, etc.
  • macOS uses a true Metal renderer with CoreText for font discovery.
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Our goal with Ghostty is for users of whatever platform they run Ghostty on to think that Ghostty was built for their platform first and maybe even exclusively. We want Ghostty to feel like a native app on every platform, for the best definition of "native" on each platform.

Cross-platform libghostty for Embeddable Terminals

In addition to being a standalone terminal emulator, Ghostty is a C-compatible library for embedding a fast, feature-rich terminal emulator in any 3rd party project. This library is called libghostty.

Due to the scope of this project, we're breaking libghostty down into separate libraries, starting with libghostty-vt. The goal of this project is to focus on parsing terminal sequences and maintaining terminal state. This is covered in more detail in this blog post.

libghostty-vt is already available and usable today for Zig and C and is compatible for macOS, Linux, Windows, and WebAssembly. The functionality is extremely stable (since its been proven in Ghostty GUI for a long time), but the API signatures are still in flux.

libghostty is already heavily in use. See examples for small examples of using libghostty in C and Zig or the Ghostling project for a complete example. See awesome-libghostty for a list of projects and resources related to libghostty.

We haven't tagged libghostty with a version yet and we're still working on a better docs experience, but our Doxygen website is a good resource for the C API.

Ghostty-only Terminal Control Sequences

We want and believe that terminal applications can and should be able to do so much more. We've worked hard to support a wide variety of modern sequences created by other terminal emulators towards this end, but we also want to fill the gaps by creating our own sequences.

We've been hesitant to do this up until now because we don't want to create more fragmentation in the terminal ecosystem by creating sequences that only work in Ghostty. But, we do want to balance that with the desire to push the terminal forward with stagnant standards and the slow pace of change in the terminal ecosystem.

We haven't done any of this yet.

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Note

Use the ghostty +crash-report CLI command to get a list of available crash reports. A future version of Ghostty will make the contents of the crash reports more easily viewable through the CLI and GUI.

Crash reports end in the .ghosttycrash extension. The crash reports are in Sentry envelope format. You can upload these to your own Sentry account to view their contents, but the format is also publicly documented so any other available tools can also be used. The ghostty +crash-report CLI command can be used to list any crash reports. A future version of Ghostty will show you the contents of the crash report directly in the terminal.

To send the crash report to the Ghostty project, you can use the following CLI command using the Sentry CLI:

SENTRY_DSN=https://e914ee84fd895c4fe324afa3e53dac76@o4507352570920960.ingest.us.sentry.io/4507850923638784 sentry-cli send-envelope --raw <path to ghostty crash>

Warning

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👻 Ghostty is a fast, feature-rich, and cross-platform terminal emulator that uses platform-native UI and GPU acceleration.
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