Viewports: fixed an issue where the implicit "Debug" window while hidden would erroneously interfere with merging secondary viewports into the main viewport.

This commit is contained in:
ocornut
2026-06-01 16:21:30 +02:00
parent 4cb21e4a1e
commit 00abd2c325
2 changed files with 6 additions and 2 deletions

View File

@@ -68,6 +68,10 @@ Other Changes:
Docking+Viewports Branch:
- Viewports:
- Fixed an issue where the implicit "Debug" window while hidden would erroneously
interfere with merging secondary viewports into the main viewport.
-----------------------------------------------------------------------
VERSION 1.92.8 (Released 2026-05-12)
@@ -450,7 +454,7 @@ Docking+Viewports Branch:
- Viewports:
- Fixed an issue where the implicit "Debug" window would erroneously be targetted for
mouse inputs while hidden if (1) the implicit "Debug" window was used in a previous
session and moved to a secondary viewport and (2) the Platform Backend does not
session and moved to a secondary viewport and (2) the Platform Backend does not
support the `ImGuiBackendFlags_HasMouseHoveredViewport` feature. (#9254)
- Backends: SDL2, SDL3: fixed an issue dated 2025/04/09 (1.92 WIP) where a refactor
and a merge caused `ImGuiBackendFlags_HasMouseHoveredViewport` to never be set, causing

View File

@@ -16781,7 +16781,7 @@ static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
for (ImGuiViewportP* viewport_obstructing : g.Viewports)
{
if (viewport_obstructing == viewport_src || viewport_obstructing == viewport_dst)
if (viewport_obstructing == viewport_src || viewport_obstructing == viewport_dst || !viewport_obstructing->PlatformWindowCreated)
continue;
if (viewport_obstructing->GetMainRect().Overlaps(window->Rect()))
if (IsViewportAbove(viewport_obstructing, viewport_dst))