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Viewports: fixed an issue where the implicit "Debug" window while hidden would erroneously interfere with merging secondary viewports into the main viewport.
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@@ -16781,7 +16781,7 @@ static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
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for (ImGuiViewportP* viewport_obstructing : g.Viewports)
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{
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if (viewport_obstructing == viewport_src || viewport_obstructing == viewport_dst)
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if (viewport_obstructing == viewport_src || viewport_obstructing == viewport_dst || !viewport_obstructing->PlatformWindowCreated)
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continue;
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if (viewport_obstructing->GetMainRect().Overlaps(window->Rect()))
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if (IsViewportAbove(viewport_obstructing, viewport_dst))
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