Fonts: comments and slight packing of ImFontConfig fields.

This commit is contained in:
ocornut
2025-05-26 15:08:54 +02:00
parent 69547bd4bd
commit 033cdc4133
2 changed files with 12 additions and 12 deletions

View File

@@ -15914,11 +15914,8 @@ void ImGui::DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRe
PopStyleVar();
char texid_desc[30];
Text("Status = %s (%d)", ImTextureDataGetStatusName(tex->Status), tex->Status);
Text("Format = %s (%d)", ImTextureDataGetFormatName(tex->Format), tex->Format);
Text("TexID = %s", FormatTextureIDForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), tex->TexID));
Text("BackendUserData = %p", tex->BackendUserData);
Text("UseColors = %d", tex->UseColors);
Text("Status = %s (%d), Format = %s (%d), UseColors = %d", ImTextureDataGetStatusName(tex->Status), tex->Status, ImTextureDataGetFormatName(tex->Format), tex->Format, tex->UseColors);
Text("TexID = %s, BackendUserData = %p", FormatTextureIDForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), tex->TexID), tex->BackendUserData);
TreePop();
}
PopID();

17
imgui.h
View File

@@ -3443,20 +3443,24 @@ struct ImTextureData
// A font input/source (we may rename this to ImFontSource in the future)
struct ImFontConfig
{
// Data Source
char Name[40]; // <auto> // Name (strictly to ease debugging, hence limited size buffer)
void* FontData; // // TTF/OTF data
int FontDataSize; // // TTF/OTF data size
bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
// Options
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
bool PixelSnapV; // true // Align Scaled GlyphOffset.y to pixel boundaries.
int FontNo; // 0 // Index of font within TTF/OTF file
int OversampleH; // 0 (2) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1 or 2 depending on size. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
int OversampleV; // 0 (1) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1. This is not really useful as we don't use sub-pixel positions on the Y axis.
ImS8 FontNo; // 0 // Index of font within TTF/OTF file
ImS8 OversampleH; // 0 (2) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1 or 2 depending on size. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
ImS8 OversampleV; // 0 (1) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1. This is not really useful as we don't use sub-pixel positions on the Y axis.
float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
const ImWchar* GlyphRanges; // NULL // *LEGACY* THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list).
const ImWchar* GlyphExcludeRanges; // NULL // Pointer to a VERY SHORT user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). This is very close to GlyphRanges[] but designed to exclude ranges from a font source, when merging fonts with overlapping glyphs. Use "Input Glyphs Overlap Detection Tool" to find about your overlapping ranges.
//ImVec2 GlyphExtraSpacing; // 0, 0 // (REMOVED AT IT SEEMS LARGELY OBSOLETE. PLEASE REPORT IF YOU WERE USING THIS). Extra spacing (in pixels) between glyphs when rendered: essentially add to glyph->AdvanceX. Only X axis is supported for now.
ImVec2 GlyphOffset; // 0, 0 // Offset (in pixels) all glyphs from this font input. Absolute value for default size, other sizes will scale this value.
const ImWchar* GlyphRanges; // NULL // THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list).
const ImWchar* GlyphExcludeRanges; // NULL // Pointer to a VERY SHORT user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). This is very close to GlyphRanges[] but designed to exclude ranges from a font source, when merging fonts with overlapping glyphs. Use "Input Glyphs Overlap Detection Tool" to find about your overlapping ranges.
float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font. Absolute value for default size, other sizes will scale this value.
float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs
float GlyphExtraAdvanceX; // 0 // Extra spacing (in pixels) between glyphs. Please contact us if you are using this.
@@ -3466,8 +3470,7 @@ struct ImFontConfig
ImWchar EllipsisChar; // 0 // Explicitly specify Unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
// [Internal]
char Name[40]; // Name (strictly to ease debugging)
ImFontFlags Flags; // Font flags (don't use just yet)
ImFontFlags Flags; // Font flags (don't use just yet, will be exposed in upcoming 1.92.X updates)
ImFont* DstFont; // Target font (as we merging fonts, multiple ImFontConfig may target the same font)
const ImFontLoader* FontLoader; // Custom font backend for this source (other use one stored in ImFontAtlas)
void* FontLoaderData; // Font loader opaque storage (per font config)