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Fonts: Change ImFontConfig::FontNo back to int from S8 (#8775)
When used with FreeType this value is passed as `face_index` which needs to be 32-bits. # Conflicts: # docs/CHANGELOG.txt
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ocornut

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@@ -50,6 +50,10 @@ Other changes:
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- Fonts: set a maximum font size of 512.0f at ImGui:: API level to reduce
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edge cases (e.g. out of memory errors). ImDrawList:: API doesn't have the
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constraint. (#8758)
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- Fonts: Restore ImFontConfig::FontNo being a 32-bits value as this is needed
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to pass full range of information into e.g. FreeType's face_index, as higher
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bits are used from FreeType 2.6.1. (#8775) [@Valakor]
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(the field has been erroneously reduced from 32-bits to 8-bit in 1.92.0)
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- Textures: Fixed support for `#define ImTextureID_Invalid` to non-zero value:
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ImTextureData() was incorrectly cleared with zeroes. (#8745) [@rachit7645]
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- Demo: Added "Text -> Font Size" demo section. (#8738) [@Demonese]
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4
imgui.h
4
imgui.h
@@ -3473,9 +3473,9 @@ struct ImFontConfig
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bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
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bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
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bool PixelSnapV; // true // Align Scaled GlyphOffset.y to pixel boundaries.
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ImS8 FontNo; // 0 // Index of font within TTF/OTF file
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ImS8 OversampleH; // 0 (2) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1 or 2 depending on size. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
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ImS8 OversampleV; // 0 (1) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1. This is not really useful as we don't use sub-pixel positions on the Y axis.
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ImWchar EllipsisChar; // 0 // Explicitly specify Unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
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float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
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const ImWchar* GlyphRanges; // NULL // *LEGACY* THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list).
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const ImWchar* GlyphExcludeRanges; // NULL // Pointer to a small user-provided list of Unicode ranges (2 value per range, values are inclusive, zero-terminated list). This is very close to GlyphRanges[] but designed to exclude ranges from a font source, when merging fonts with overlapping glyphs. Use "Input Glyphs Overlap Detection Tool" to find about your overlapping ranges.
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@@ -3484,11 +3484,11 @@ struct ImFontConfig
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float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font. Absolute value for default size, other sizes will scale this value.
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float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs
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float GlyphExtraAdvanceX; // 0 // Extra spacing (in pixels) between glyphs. Please contact us if you are using this. // FIXME-NEWATLAS: Intentionally unscaled
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ImU32 FontNo; // 0 // Index of font within TTF/OTF file
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unsigned int FontLoaderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
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//unsigned int FontBuilderFlags; // -- // [Renamed in 1.92] Ue FontLoaderFlags.
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float RasterizerMultiply; // 1.0f // Linearly brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. This is a silly thing we may remove in the future.
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float RasterizerDensity; // 1.0f // [LEGACY: this only makes sense when ImGuiBackendFlags_RendererHasTextures is not supported] DPI scale multiplier for rasterization. Not altering other font metrics: makes it easy to swap between e.g. a 100% and a 400% fonts for a zooming display, or handle Retina screen. IMPORTANT: If you change this it is expected that you increase/decrease font scale roughly to the inverse of this, otherwise quality may look lowered.
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ImWchar EllipsisChar; // 0 // Explicitly specify Unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
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// [Internal]
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ImFontFlags Flags; // Font flags (don't use just yet, will be exposed in upcoming 1.92.X updates)
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@@ -174,7 +174,7 @@ struct ImGui_ImplFreeType_FontSrcBakedData
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bool ImGui_ImplFreeType_FontSrcData::InitFont(FT_Library ft_library, ImFontConfig* src, ImGuiFreeTypeLoaderFlags extra_font_loader_flags)
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{
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FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)src->FontData, (uint32_t)src->FontDataSize, (uint32_t)src->FontNo, &FtFace);
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FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)src->FontData, (FT_Long)src->FontDataSize, (FT_Long)src->FontNo, &FtFace);
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if (error != 0)
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return false;
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error = FT_Select_Charmap(FtFace, FT_ENCODING_UNICODE);
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