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Fonts: GC Compact All exposed in Metrics->Memory Allocations includes compacting texture data.
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@@ -4394,6 +4394,7 @@ void ImGui::GcCompactTransientMiscBuffers()
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g.MultiSelectTempDataStacked = 0;
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g.MultiSelectTempData.clear_destruct();
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TableGcCompactSettings();
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g.IO.Fonts->CompactCache();
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}
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// Free up/compact internal window buffers, we can use this when a window becomes unused.
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