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@@ -54,7 +54,6 @@ Breaking changes:
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Other changes:
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- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
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- imgui_freetype: fixed issue where glyph advances would incorrectly be
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snapped to pixels. Effectively it would only be noticeable when hinting
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is disabled with ImGuiFreeTypeBuilderFlags_NoHinting, as hinting itself
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@@ -74,6 +73,9 @@ Other changes:
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increased default rounding (style.TabRounding). (#8334) [@Kian738, @ocornut]
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styles as the current look is not right (but ImGuiCol_TabSelectedOverline stays the same).
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- Debug Tools: Tweaked font preview.
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- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
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- ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling
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one without the other is never correct. (#8174, #6556, #6336, #4723)
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- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
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provided example, to reduce latency.
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- Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
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2
imgui.h
2
imgui.h
@@ -3355,8 +3355,8 @@ struct ImFontAtlas
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IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_data_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
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IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
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IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
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IMGUI_API void ClearFonts(); // Clear input+output font data (same as ClearInputData() + glyphs storage, UV coordinates).
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IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory.
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IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates).
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IMGUI_API void Clear(); // Clear all input and output.
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// Build atlas, retrieve pixel data.
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@@ -2520,6 +2520,7 @@ void ImFontAtlas::ClearTexData()
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void ImFontAtlas::ClearFonts()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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ClearInputData();
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Fonts.clear_delete();
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TexReady = false;
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}
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