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Docking, Viwport: Fixed a regression in 1.92.4 where partially moving a floating docking node with split over the main viewport would set the window in an invalid state.
This was revealed by better merging in dfe308b (#8948) but isn't technically caused by it.
Added a agressive assert in UpdateTryMergeWindowIntoHostViewport() For good measure.
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@@ -245,6 +245,10 @@ Docking+Viewports Branch:
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- Demo: rework 'Dockspace' demo to increase clarity and put more emphasis on the
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basic path of simply calling `DockSpaceOverViewport()`.
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- Viewports:
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- Fixed a regression in 1.92.4 where partially moving a floating docking node
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with horizontal/vertical split over the main viewport would set the window in
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an invalid state in some situations, making user unable to further interact
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with the window.
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- Fixed a regression in 1.92.4 which could cause combos/popups window from
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appearing under their parent viewport if their geometry overlapped the main
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viewport. (#8948, #9172, #9131, #9128)
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@@ -5365,7 +5365,7 @@ void ImGui::StopMouseMovingWindow()
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// Try to merge the window back into the main viewport.
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// This works because MouseViewport should be != MovingWindow->Viewport on release (as per code in UpdateViewports)
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if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)
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UpdateTryMergeWindowIntoHostViewport(window, g.MouseViewport);
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UpdateTryMergeWindowIntoHostViewport(window->RootWindowDockTree, g.MouseViewport);
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// Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button.
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if (!IsDragDropPayloadBeingAccepted())
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@@ -16553,6 +16553,7 @@ static bool IsViewportAbove(ImGuiViewportP* potential_above, ImGuiViewportP* pot
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static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport_dst)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(window == window->RootWindowDockTree);
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ImGuiViewportP* viewport_src = window->Viewport; // Current viewport
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if (viewport_src == viewport_dst)
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return false;
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@@ -16576,6 +16577,7 @@ static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
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}
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// Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child)
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IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Window '%s' merge into Viewport 0X%08X\n", window->Name, viewport_dst->ID);
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if (window->ViewportOwned)
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for (int n = 0; n < g.Windows.Size; n++)
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if (g.Windows[n]->Viewport == viewport_src)
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