Minor optimization: reduce redudant label scanning in common widgets.

This commit is contained in:
ocornut
2026-04-09 14:25:34 +02:00
parent c2565fe642
commit 11de9df44c
3 changed files with 45 additions and 30 deletions

View File

@@ -64,6 +64,8 @@ Other Changes:
reporting the common clipper error over a table sanity check assert). (#9350) reporting the common clipper error over a table sanity check assert). (#9350)
- Tweaked assert triggering when first item height measurement fails, and made it - Tweaked assert triggering when first item height measurement fails, and made it
a better recoverable error. (#9350) a better recoverable error. (#9350)
- Misc:
- Minor optimization: reduce redudant label scanning in common widgets.
- Backends: - Backends:
- Metal: avoid redundant vertex buffer bind in SetupRenderState, which leads - Metal: avoid redundant vertex buffer bind in SetupRenderState, which leads
to validation issue. (#9343) [@Hunam6] to validation issue. (#9343) [@Hunam6]

View File

@@ -3832,7 +3832,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
else else
{ {
if (!text_end) if (!text_end)
text_end = text + ImStrlen(text); // FIXME-OPT text_end = text + ImStrlen(text); // FIXME-OPT (not reached by our internal calls)
text_display_end = text_end; text_display_end = text_end;
} }
@@ -3850,7 +3850,7 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
ImGuiWindow* window = g.CurrentWindow; ImGuiWindow* window = g.CurrentWindow;
if (!text_end) if (!text_end)
text_end = text + ImStrlen(text); // FIXME-OPT text_end = text + ImStrlen(text); // FIXME-OPT (not reached by our internal calls)
if (text != text_end) if (text != text_end)
{ {

View File

@@ -401,7 +401,8 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
const char* value_text_begin, *value_text_end; const char* value_text_begin, *value_text_end;
ImFormatStringToTempBufferV(&value_text_begin, &value_text_end, fmt, args); ImFormatStringToTempBufferV(&value_text_begin, &value_text_end, fmt, args);
const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false); const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const ImVec2 pos = window->DC.CursorPos; const ImVec2 pos = window->DC.CursorPos;
const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2)); const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2));
@@ -413,7 +414,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
// Render // Render
RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f)); RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f));
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label, label_end, false);
} }
void ImGui::BulletText(const char* fmt, ...) void ImGui::BulletText(const char* fmt, ...)
@@ -788,7 +789,8 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label); const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
ImVec2 pos = window->DC.CursorPos; ImVec2 pos = window->DC.CursorPos;
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
@@ -810,7 +812,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
if (g.LogEnabled) if (g.LogEnabled)
LogSetNextTextDecoration("[", "]"); LogSetNextTextDecoration("[", "]");
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, label_end, &label_size, style.ButtonTextAlign, &bb);
// Automatically close popups // Automatically close popups
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
@@ -1243,7 +1245,8 @@ bool ImGui::Checkbox(const char* label, bool* v)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label); const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const float square_sz = GetFrameHeight(); const float square_sz = GetFrameHeight();
const ImVec2 pos = window->DC.CursorPos; const ImVec2 pos = window->DC.CursorPos;
@@ -1303,7 +1306,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
if (g.LogEnabled) if (g.LogEnabled)
LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]"); LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
if (is_visible && label_size.x > 0.0f) if (is_visible && label_size.x > 0.0f)
RenderText(label_pos, label); RenderText(label_pos, label, label_end, false);
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
return pressed; return pressed;
@@ -1365,7 +1368,8 @@ bool ImGui::RadioButton(const char* label, bool active)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label); const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const float square_sz = GetFrameHeight(); const float square_sz = GetFrameHeight();
const ImVec2 pos = window->DC.CursorPos; const ImVec2 pos = window->DC.CursorPos;
@@ -1404,7 +1408,7 @@ bool ImGui::RadioButton(const char* label, bool active)
if (g.LogEnabled) if (g.LogEnabled)
LogRenderedText(&label_pos, active ? "(x)" : "( )"); LogRenderedText(&label_pos, active ? "(x)" : "( )");
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(label_pos, label); RenderText(label_pos, label, label_end, false);
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
return pressed; return pressed;
@@ -1944,7 +1948,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
IM_ASSERT((flags & (ImGuiComboFlags_NoPreview | (ImGuiComboFlags)ImGuiComboFlags_CustomPreview)) == 0); IM_ASSERT((flags & (ImGuiComboFlags_NoPreview | (ImGuiComboFlags)ImGuiComboFlags_CustomPreview)) == 0);
const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight(); const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const float preview_width = ((flags & ImGuiComboFlags_WidthFitPreview) && (preview_value != NULL)) ? CalcTextSize(preview_value, NULL, true).x : 0.0f; const float preview_width = ((flags & ImGuiComboFlags_WidthFitPreview) && (preview_value != NULL)) ? CalcTextSize(preview_value, NULL, true).x : 0.0f;
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : ((flags & ImGuiComboFlags_WidthFitPreview) ? (arrow_size + preview_width + style.FramePadding.x * 2.0f) : CalcItemWidth()); const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : ((flags & ImGuiComboFlags_WidthFitPreview) ? (arrow_size + preview_width + style.FramePadding.x * 2.0f) : CalcItemWidth());
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
@@ -1996,7 +2001,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL); RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL);
} }
if (label_size.x > 0) if (label_size.x > 0)
RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label, label_end, false);
if (!popup_open) if (!popup_open)
return false; return false;
@@ -2709,7 +2714,8 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
const float w = CalcItemWidth(); const float w = CalcItemWidth();
const ImU32 color_marker = (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasColorMarker) ? g.NextItemData.ColorMarker : 0; const ImU32 color_marker = (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasColorMarker) ? g.NextItemData.ColorMarker : 0;
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
@@ -2785,7 +2791,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, label_end, false);
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (temp_input_allowed ? ImGuiItemStatusFlags_Inputable : 0)); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (temp_input_allowed ? ImGuiItemStatusFlags_Inputable : 0));
return value_changed; return value_changed;
@@ -3310,7 +3316,8 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
const float w = CalcItemWidth(); const float w = CalcItemWidth();
const ImU32 color_marker = (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasColorMarker) ? g.NextItemData.ColorMarker : 0; const ImU32 color_marker = (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasColorMarker) ? g.NextItemData.ColorMarker : 0;
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
@@ -3382,7 +3389,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, label_end, false);
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (temp_input_allowed ? ImGuiItemStatusFlags_Inputable : 0)); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (temp_input_allowed ? ImGuiItemStatusFlags_Inputable : 0));
return value_changed; return value_changed;
@@ -3487,7 +3494,8 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label); const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
@@ -3532,7 +3540,7 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_COUNTOF(value_buf), data_type, p_data, format); const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_COUNTOF(value_buf), data_type, p_data, format);
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f)); RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f));
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, label_end, false);
return value_changed; return value_changed;
} }
@@ -4695,7 +4703,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar) if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar)
BeginGroup(); BeginGroup();
const ImGuiID id = window->GetID(label); const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line
const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y);
@@ -5664,7 +5673,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
} }
if (label_size.x > 0) if (label_size.x > 0)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label, label_end, false);
if (value_changed) if (value_changed)
MarkItemEdited(id); MarkItemEdited(id);
@@ -8667,7 +8676,8 @@ bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
const ImGuiID id = GetID(label); const ImGuiID id = GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
// Size default to hold ~7.25 items. // Size default to hold ~7.25 items.
// Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. // Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
@@ -8690,7 +8700,7 @@ bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
{ {
ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y); ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y);
RenderText(label_pos, label); RenderText(label_pos, label, label_end, false);
window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size); window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size);
AlignTextToFramePadding(); AlignTextToFramePadding();
} }
@@ -8786,7 +8796,8 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_get
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label); const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0f); const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0f);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
@@ -8885,7 +8896,7 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_get
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f)); RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f));
if (label_size.x > 0.0f) if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label, label_end, false);
// Return hovered index or -1 if none are hovered. // Return hovered index or -1 if none are hovered.
// This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx(). // This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx().
@@ -9250,7 +9261,8 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
// Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu
g.MenusIdSubmittedThisFrame.push_back(id); g.MenusIdSubmittedThisFrame.push_back(id);
ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
ImVec2 label_size = CalcTextSize(label, label_end, false);
// Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window) // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window)
// This is only done for items for the menu set and not the full parent window. // This is only done for items for the menu set and not the full parent window.
@@ -9282,7 +9294,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, pos.y + window->DC.CurrLineTextBaseOffset); ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, pos.y + window->DC.CurrLineTextBaseOffset);
pressed = Selectable("", menu_is_open, selectable_flags, label_size); pressed = Selectable("", menu_is_open, selectable_flags, label_size);
LogSetNextTextDecoration("[", "]"); LogSetNextTextDecoration("[", "]");
RenderText(text_pos, label); RenderText(text_pos, label, label_end, false);
PopStyleVar(); PopStyleVar();
window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), text_pos.y - style.FramePadding.y + window->MenuBarHeight); popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), text_pos.y - style.FramePadding.y + window->MenuBarHeight);
@@ -9299,7 +9311,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
ImVec2 text_pos(window->DC.CursorPos.x, pos.y + window->DC.CurrLineTextBaseOffset); ImVec2 text_pos(window->DC.CursorPos.x, pos.y + window->DC.CurrLineTextBaseOffset);
pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y)); pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y));
LogSetNextTextDecoration("", ">"); LogSetNextTextDecoration("", ">");
RenderText(ImVec2(text_pos.x + offsets->OffsetLabel, text_pos.y), label); RenderText(ImVec2(text_pos.x + offsets->OffsetLabel, text_pos.y), label, label_end, false);
if (icon_w > 0.0f) if (icon_w > 0.0f)
RenderText(ImVec2(text_pos.x + offsets->OffsetIcon, text_pos.y), icon); RenderText(ImVec2(text_pos.x + offsets->OffsetIcon, text_pos.y), icon);
RenderArrow(window->DrawList, ImVec2(text_pos.x + offsets->OffsetMark + extra_w + g.FontSize * 0.30f, text_pos.y), GetColorU32(ImGuiCol_Text), ImGuiDir_Right); RenderArrow(window->DrawList, ImVec2(text_pos.x + offsets->OffsetMark + extra_w + g.FontSize * 0.30f, text_pos.y), GetColorU32(ImGuiCol_Text), ImGuiDir_Right);
@@ -9464,7 +9476,8 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiStyle& style = g.Style; ImGuiStyle& style = g.Style;
ImVec2 pos = window->DC.CursorPos; ImVec2 pos = window->DC.CursorPos;
ImVec2 label_size = CalcTextSize(label, NULL, true); const char* label_end = FindRenderedTextEnd(label);
ImVec2 label_size = CalcTextSize(label, label_end, false);
// See BeginMenuEx() for comments about this. // See BeginMenuEx() for comments about this.
const bool menuset_is_open = IsRootOfOpenMenuSet(); const bool menuset_is_open = IsRootOfOpenMenuSet();
@@ -9491,7 +9504,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
pressed = Selectable("", selected, selectable_flags, ImVec2(label_size.x, 0.0f)); pressed = Selectable("", selected, selectable_flags, ImVec2(label_size.x, 0.0f));
PopStyleVar(); PopStyleVar();
if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible) if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible)
RenderText(text_pos, label); RenderText(text_pos, label, label_end, false);
window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
} }
else else
@@ -9508,7 +9521,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y)); pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, label_size.y));
if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible) if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible)
{ {
RenderText(text_pos + ImVec2(offsets->OffsetLabel, 0.0f), label); RenderText(text_pos + ImVec2(offsets->OffsetLabel, 0.0f), label, label_end, false);
if (icon_w > 0.0f) if (icon_w > 0.0f)
RenderText(text_pos + ImVec2(offsets->OffsetIcon, 0.0f), icon); RenderText(text_pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
if (shortcut_w > 0.0f) if (shortcut_w > 0.0f)