Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. Rework with polling in NavUpdate(). (#8803, #9270)

This might be a little less flexible but removes burden from the higher-frequency calls.
This commit is contained in:
ocornut
2026-03-12 18:49:57 +01:00
parent 6cc99a6e2b
commit 14a500a476
2 changed files with 30 additions and 25 deletions

View File

@@ -1358,6 +1358,7 @@ static void NavUpdateWindowing();
static void NavUpdateWindowingApplyFocus(ImGuiWindow* window);
static void NavUpdateWindowingOverlay();
static void NavUpdateCancelRequest();
static void NavUpdateContextMenuRequest();
static void NavUpdateCreateMoveRequest();
static void NavUpdateCreateTabbingRequest();
static float NavUpdatePageUpPageDown();
@@ -4215,6 +4216,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
NavWindow = NULL;
NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = 0;
NavLayer = ImGuiNavLayer_Main;
NavOpenContextMenuItemId = NavOpenContextMenuWindowId = 0;
NavNextActivateId = 0;
NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None;
NavHighlightActivatedId = 0;
@@ -12505,38 +12507,21 @@ bool ImGui::IsPopupOpenRequestForItem(ImGuiPopupFlags popup_flags, ImGuiID id)
ImGuiMouseButton mouse_button = GetMouseButtonFromPopupFlags(popup_flags);
if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
return true;
if (g.NavId == id && g.NavId != 0) // == IsItemFocused()
if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
if (Shortcut(ImGuiKey_F10 | ImGuiMod_Shift) || IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner))
{
g.NavInputSource = ImGuiInputSource_Keyboard;
SetNavCursorVisibleAfterMove();
return true;
}
if (g.NavOpenContextMenuItemId == id && IsItemFocused())
return true;
return false;
}
bool ImGui::IsPopupOpenRequestForWindow(ImGuiPopupFlags popup_flags, ImGuiID id)
bool ImGui::IsPopupOpenRequestForWindow(ImGuiPopupFlags popup_flags)
{
ImGuiContext& g = *GImGui;
ImGuiMouseButton mouse_button = GetMouseButtonFromPopupFlags(popup_flags);
if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered())
return true;
// FIXME-NAV: How to meaningful support ImGuiPopupFlags_NoOpenOverItems with keyboard?
if (g.CurrentWindow->ID == id && g.NavWindow != NULL)
if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
if (IsWindowChildOf(g.NavWindow, g.CurrentWindow, false))
if (Shortcut(ImGuiKey_F10 | ImGuiMod_Shift) || IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner))
{
g.NavInputSource = ImGuiInputSource_Keyboard;
SetNavCursorVisibleAfterMove();
return true;
}
if (g.NavOpenContextMenuWindowId && g.CurrentWindow->ID)
if (IsWindowChildOf(g.NavWindow, g.CurrentWindow, false)) // This enable ordering to be used to disambiguate item vs window (#8803)
return true;
return false;
}
@@ -12590,7 +12575,7 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_fl
if (!str_id)
str_id = "window_context";
ImGuiID id = window->GetID(str_id);
if (IsPopupOpenRequestForWindow(popup_flags, window->ID))
if (IsPopupOpenRequestForWindow(popup_flags))
OpenPopupEx(id, popup_flags);
return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
}
@@ -13768,6 +13753,7 @@ static void ImGui::NavUpdate()
// Process NavCancel input (to close a popup, get back to parent, clear focus)
NavUpdateCancelRequest();
NavUpdateContextMenuRequest();
// Process manual activation request
g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = 0;
@@ -14252,6 +14238,23 @@ static void ImGui::NavUpdateCancelRequest()
}
}
static void ImGui::NavUpdateContextMenuRequest()
{
ImGuiContext& g = *GImGui;
g.NavOpenContextMenuItemId = g.NavOpenContextMenuWindowId = 0;
const bool nav_keyboard_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
if (!nav_keyboard_active || g.NavWindow == NULL)
return;
const bool request = IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner) || (IsKeyPressed(ImGuiKey_F10, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner) && g.IO.KeyMods == ImGuiMod_Shift);
if (!request)
return;
g.NavOpenContextMenuItemId = g.NavId;
g.NavOpenContextMenuWindowId = g.NavWindow->ID;
g.NavInputSource = ImGuiInputSource_Keyboard;
SetNavCursorVisibleAfterMove();
}
// Handle PageUp/PageDown/Home/End keys
// Called from NavUpdateCreateMoveRequest() which will use our output to create a move request
// FIXME-NAV: This doesn't work properly with NavFlattened siblings as we use NavWindow rectangle for reference

View File

@@ -2332,6 +2332,8 @@ struct ImGuiContext
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
ImGuiID NavHighlightActivatedId;
float NavHighlightActivatedTimer;
ImGuiID NavOpenContextMenuItemId;
ImGuiID NavOpenContextMenuWindowId;
ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame.
ImGuiActivateFlags NavNextActivateFlags;
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Gamepad
@@ -3332,7 +3334,7 @@ namespace ImGui
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
IMGUI_API ImGuiMouseButton GetMouseButtonFromPopupFlags(ImGuiPopupFlags flags);
IMGUI_API bool IsPopupOpenRequestForItem(ImGuiPopupFlags flags, ImGuiID id);
IMGUI_API bool IsPopupOpenRequestForWindow(ImGuiPopupFlags flags, ImGuiID id);
IMGUI_API bool IsPopupOpenRequestForWindow(ImGuiPopupFlags flags);
// Tooltips
IMGUI_API bool BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags);