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Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. Rework with polling in NavUpdate(). (#8803, #9270)
This might be a little less flexible but removes burden from the higher-frequency calls.
This commit is contained in:
51
imgui.cpp
51
imgui.cpp
@@ -1358,6 +1358,7 @@ static void NavUpdateWindowing();
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static void NavUpdateWindowingApplyFocus(ImGuiWindow* window);
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static void NavUpdateWindowingOverlay();
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static void NavUpdateCancelRequest();
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static void NavUpdateContextMenuRequest();
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static void NavUpdateCreateMoveRequest();
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static void NavUpdateCreateTabbingRequest();
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static float NavUpdatePageUpPageDown();
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@@ -4215,6 +4216,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
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NavWindow = NULL;
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NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = 0;
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NavLayer = ImGuiNavLayer_Main;
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NavOpenContextMenuItemId = NavOpenContextMenuWindowId = 0;
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NavNextActivateId = 0;
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NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None;
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NavHighlightActivatedId = 0;
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@@ -12505,38 +12507,21 @@ bool ImGui::IsPopupOpenRequestForItem(ImGuiPopupFlags popup_flags, ImGuiID id)
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ImGuiMouseButton mouse_button = GetMouseButtonFromPopupFlags(popup_flags);
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if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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return true;
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if (g.NavId == id && g.NavId != 0) // == IsItemFocused()
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
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if (Shortcut(ImGuiKey_F10 | ImGuiMod_Shift) || IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner))
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{
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g.NavInputSource = ImGuiInputSource_Keyboard;
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SetNavCursorVisibleAfterMove();
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return true;
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}
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if (g.NavOpenContextMenuItemId == id && IsItemFocused())
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return true;
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return false;
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}
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bool ImGui::IsPopupOpenRequestForWindow(ImGuiPopupFlags popup_flags, ImGuiID id)
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bool ImGui::IsPopupOpenRequestForWindow(ImGuiPopupFlags popup_flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiMouseButton mouse_button = GetMouseButtonFromPopupFlags(popup_flags);
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if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered())
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return true;
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// FIXME-NAV: How to meaningful support ImGuiPopupFlags_NoOpenOverItems with keyboard?
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if (g.CurrentWindow->ID == id && g.NavWindow != NULL)
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
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if (IsWindowChildOf(g.NavWindow, g.CurrentWindow, false))
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if (Shortcut(ImGuiKey_F10 | ImGuiMod_Shift) || IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner))
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{
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g.NavInputSource = ImGuiInputSource_Keyboard;
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SetNavCursorVisibleAfterMove();
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return true;
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}
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if (g.NavOpenContextMenuWindowId && g.CurrentWindow->ID)
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if (IsWindowChildOf(g.NavWindow, g.CurrentWindow, false)) // This enable ordering to be used to disambiguate item vs window (#8803)
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return true;
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return false;
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}
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@@ -12590,7 +12575,7 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_fl
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if (!str_id)
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str_id = "window_context";
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ImGuiID id = window->GetID(str_id);
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if (IsPopupOpenRequestForWindow(popup_flags, window->ID))
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if (IsPopupOpenRequestForWindow(popup_flags))
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OpenPopupEx(id, popup_flags);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
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}
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@@ -13768,6 +13753,7 @@ static void ImGui::NavUpdate()
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// Process NavCancel input (to close a popup, get back to parent, clear focus)
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NavUpdateCancelRequest();
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NavUpdateContextMenuRequest();
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// Process manual activation request
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g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = 0;
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@@ -14252,6 +14238,23 @@ static void ImGui::NavUpdateCancelRequest()
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}
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}
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static void ImGui::NavUpdateContextMenuRequest()
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{
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ImGuiContext& g = *GImGui;
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g.NavOpenContextMenuItemId = g.NavOpenContextMenuWindowId = 0;
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const bool nav_keyboard_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
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if (!nav_keyboard_active || g.NavWindow == NULL)
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return;
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const bool request = IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner) || (IsKeyPressed(ImGuiKey_F10, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner) && g.IO.KeyMods == ImGuiMod_Shift);
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if (!request)
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return;
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g.NavOpenContextMenuItemId = g.NavId;
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g.NavOpenContextMenuWindowId = g.NavWindow->ID;
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g.NavInputSource = ImGuiInputSource_Keyboard;
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SetNavCursorVisibleAfterMove();
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}
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// Handle PageUp/PageDown/Home/End keys
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// Called from NavUpdateCreateMoveRequest() which will use our output to create a move request
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// FIXME-NAV: This doesn't work properly with NavFlattened siblings as we use NavWindow rectangle for reference
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