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Style: added ImGuiCol_UnsavedMarker. (#8983)
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@@ -64,6 +64,8 @@ Other Changes:
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The grip is not visible before hovering to reduce clutter.
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- InputText: fixed single-line InputText() not applying fine character clipping
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properly (regression in 1.92.3). (#8967) [@Cyphall]
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- Style: added ImGuiCol_UnsavedMarker, color of the unsaved document marker when
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using ImGuiWindowFlags_UnsavedDocument/ImGuiTabItemFlags_UnsavedDocument. (#8983)
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- IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers()
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helpers to null all handlers. (#8945, #2769)
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- Misc: Debuggers: added type formatters for the LLDB debuggers (e.g. Xcode,
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@@ -3693,6 +3693,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
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case ImGuiCol_TreeLines: return "TreeLines";
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case ImGuiCol_DragDropTarget: return "DragDropTarget";
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case ImGuiCol_UnsavedMarker: return "UnsavedMarker";
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case ImGuiCol_NavCursor: return "NavCursor";
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case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight";
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case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg";
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@@ -7169,7 +7170,7 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
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marker_pos.y = (layout_r.Min.y + layout_r.Max.y) * 0.5f;
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if (marker_pos.x > layout_r.Min.x)
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{
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RenderBullet(window->DrawList, marker_pos, GetColorU32(ImGuiCol_Text));
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RenderBullet(window->DrawList, marker_pos, GetColorU32(ImGuiCol_UnsavedMarker));
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clip_r.Max.x = ImMin(clip_r.Max.x, marker_pos.x - (int)(marker_size_x * 0.5f));
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}
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}
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1
imgui.h
1
imgui.h
@@ -1774,6 +1774,7 @@ enum ImGuiCol_
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ImGuiCol_TextSelectedBg, // Selected text inside an InputText
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ImGuiCol_TreeLines, // Tree node hierarchy outlines when using ImGuiTreeNodeFlags_DrawLines
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ImGuiCol_DragDropTarget, // Rectangle highlighting a drop target
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ImGuiCol_UnsavedMarker, // Unsaved Document marker (in window title and tabs)
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ImGuiCol_NavCursor, // Color of keyboard/gamepad navigation cursor/rectangle, when visible
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ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB
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ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active
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@@ -240,6 +240,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_UnsavedMarker] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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@@ -305,6 +306,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_UnsavedMarker] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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@@ -371,6 +373,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
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colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_UnsavedMarker] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
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@@ -10716,8 +10716,8 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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const bool unsaved_marker_visible = (flags & ImGuiTabItemFlags_UnsavedDocument) != 0 && (button_pos.x + button_sz <= bb.Max.x) && (!close_button_visible || !is_hovered);
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if (unsaved_marker_visible)
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{
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const ImRect bullet_bb(button_pos, button_pos + ImVec2(button_sz, button_sz));
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RenderBullet(draw_list, bullet_bb.GetCenter(), GetColorU32(ImGuiCol_Text));
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ImVec2 bullet_pos = button_pos + ImVec2(button_sz, button_sz) * 0.5f;
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RenderBullet(draw_list, bullet_pos, GetColorU32(ImGuiCol_UnsavedMarker));
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}
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else if (close_button_visible)
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{
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