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Fixed GetForegroundDrawList()/GetBackgroundDrawList() per-viewport buffers not being collected/ (#9303)
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@@ -123,7 +123,9 @@ Other Changes:
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- Memory:
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- Discard/GC of ImDrawList buffers for unused windows favor restoring them to
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~Size*1.05 instead of Capacity when awakening again. Facilitate releasing ImDrawList
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buffers after unusual usage spike. (#9303).
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buffers after unusual usage spike. (#9303)
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- Fixed GetForegroundDrawList()/GetBackgroundDrawList() per-viewport buffers not being
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collected when unused for io.ConfigMemoryCompactTimer amount of time. (#9303)
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- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
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- Backends:
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- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
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18
imgui.cpp
18
imgui.cpp
@@ -5198,12 +5198,12 @@ static ImDrawList* GetViewportBgFgDrawList(ImGuiViewportP* viewport, size_t draw
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}
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// Our ImDrawList system requires that there is always a command
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if (viewport->BgFgDrawListsLastFrame[drawlist_no] != g.FrameCount)
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if (viewport->BgFgDrawListsLastTimeActive[drawlist_no] != (float)g.Time)
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{
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draw_list->_ResetForNewFrame();
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draw_list->PushTexture(g.IO.Fonts->TexRef);
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draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false);
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viewport->BgFgDrawListsLastFrame[drawlist_no] = g.FrameCount;
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viewport->BgFgDrawListsLastTimeActive[drawlist_no] = (float)g.Time;
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}
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return draw_list;
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}
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@@ -6089,7 +6089,7 @@ void ImGui::Render()
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for (ImGuiViewportP* viewport : g.Viewports)
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{
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InitViewportDrawData(viewport);
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if (viewport->BgFgDrawLists[0] != NULL)
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if (viewport->BgFgDrawLists[0] != NULL && viewport->BgFgDrawListsLastTimeActive[0] == (float)g.Time)
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AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
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}
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@@ -6121,7 +6121,7 @@ void ImGui::Render()
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FlattenDrawDataIntoSingleLayer(&viewport->DrawDataBuilder);
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// Add foreground ImDrawList (for each active viewport)
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if (viewport->BgFgDrawLists[1] != NULL)
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if (viewport->BgFgDrawLists[1] != NULL && viewport->BgFgDrawListsLastTimeActive[1] == (float)g.Time)
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AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport));
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// We call _PopUnusedDrawCmd() last thing, as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch).
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@@ -15821,6 +15821,7 @@ static void ImGui::UpdateViewportsNewFrame()
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main_viewport->FramebufferScale = g.IO.DisplayFramebufferScale;
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IM_ASSERT(main_viewport->FramebufferScale.x > 0.0f && main_viewport->FramebufferScale.y > 0.0f);
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const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer;
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for (ImGuiViewportP* viewport : g.Viewports)
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{
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// Lock down space taken by menu bars and status bars
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@@ -15829,6 +15830,14 @@ static void ImGui::UpdateViewportsNewFrame()
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viewport->WorkInsetMax = viewport->BuildWorkInsetMax;
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viewport->BuildWorkInsetMin = viewport->BuildWorkInsetMax = ImVec2(0.0f, 0.0f);
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viewport->UpdateWorkRect();
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// Garbage collect transient buffers of recently BG/FG drawlists
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for (int n = 0; n < IM_COUNTOF(viewport->BgFgDrawLists); n++)
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if (viewport->BgFgDrawListsLastTimeActive[n] < memory_compact_start_time && viewport->BgFgDrawLists[n] != NULL)
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{
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IM_DELETE(viewport->BgFgDrawLists[n]);
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viewport->BgFgDrawLists[n] = NULL;
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}
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}
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}
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@@ -16867,6 +16876,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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{
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ImGuiDebugAllocInfo* info = &g.DebugAllocInfo;
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Text("%d current allocations", info->TotalAllocCount - info->TotalFreeCount);
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Text("Releasing selected unused buffers after: %.2f secs", g.IO.ConfigMemoryCompactTimer);
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if (SmallButton("GC now")) { g.GcCompactAll = true; }
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Text("Recent frames with allocations:");
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int buf_size = IM_COUNTOF(info->LastEntriesBuf);
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@@ -1958,7 +1958,7 @@ struct IMGUI_API ImGuiMultiSelectState
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// Every instance of ImGuiViewport is in fact a ImGuiViewportP.
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struct ImGuiViewportP : public ImGuiViewport
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{
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int BgFgDrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used
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float BgFgDrawListsLastTimeActive[2]; // Last frame number the background (0) and foreground (1) draw lists were used
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ImDrawList* BgFgDrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
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ImDrawData DrawDataP;
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ImDrawDataBuilder DrawDataBuilder; // Temporary data while building final ImDrawData
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@@ -1972,7 +1972,7 @@ struct ImGuiViewportP : public ImGuiViewport
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ImVec2 BuildWorkInsetMin; // Work Area inset accumulator for current frame, to become next frame's WorkInset
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ImVec2 BuildWorkInsetMax; // "
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ImGuiViewportP() { BgFgDrawListsLastFrame[0] = BgFgDrawListsLastFrame[1] = -1; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
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ImGuiViewportP() { BgFgDrawListsLastTimeActive[0] = BgFgDrawListsLastTimeActive[1] = -1.0f; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
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~ImGuiViewportP() { if (BgFgDrawLists[0]) IM_DELETE(BgFgDrawLists[0]); if (BgFgDrawLists[1]) IM_DELETE(BgFgDrawLists[1]); }
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// Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
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