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Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. (#8948)
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@@ -1008,14 +1008,13 @@ struct ImGui_ImplSDL3_ViewportData
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~ImGui_ImplSDL3_ViewportData() { IM_ASSERT(Window == nullptr && GLContext == nullptr); }
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};
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static SDL_Window* ImGui_ImplSDL3_GetSDLWindowFromViewportID(ImGuiID viewport_id)
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static SDL_Window* ImGui_ImplSDL3_GetSDLWindowFromViewport(ImGuiViewport* viewport)
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{
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if (viewport_id != 0)
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if (ImGuiViewport* viewport = ImGui::FindViewportByID(viewport_id))
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{
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SDL_WindowID window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle;
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return SDL_GetWindowFromID(window_id);
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}
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if (viewport != nullptr)
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{
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SDL_WindowID window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle;
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return SDL_GetWindowFromID(window_id);
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}
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return nullptr;
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}
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@@ -1025,7 +1024,7 @@ static void ImGui_ImplSDL3_CreateWindow(ImGuiViewport* viewport)
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ImGui_ImplSDL3_ViewportData* vd = IM_NEW(ImGui_ImplSDL3_ViewportData)();
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viewport->PlatformUserData = vd;
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vd->ParentWindow = ImGui_ImplSDL3_GetSDLWindowFromViewportID(viewport->ParentViewportId);
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vd->ParentWindow = ImGui_ImplSDL3_GetSDLWindowFromViewport(viewport->ParentViewport);
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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ImGui_ImplSDL3_ViewportData* main_viewport_data = (ImGui_ImplSDL3_ViewportData*)main_viewport->PlatformUserData;
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@@ -1114,7 +1113,7 @@ static void ImGui_ImplSDL3_UpdateWindow(ImGuiViewport* viewport)
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#ifndef __APPLE__ // On Mac, SDL3 Parenting appears to prevent viewport from appearing in another monitor
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// Update SDL3 parent if it changed _after_ creation.
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// This is for advanced apps that are manipulating ParentViewportID manually.
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SDL_Window* new_parent = ImGui_ImplSDL3_GetSDLWindowFromViewportID(viewport->ParentViewportId);
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SDL_Window* new_parent = ImGui_ImplSDL3_GetSDLWindowFromViewport(viewport->ParentViewport);
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if (new_parent != vd->ParentWindow)
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{
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vd->ParentWindow = new_parent;
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@@ -1123,11 +1123,10 @@ static void ImGui_ImplWin32_GetWin32StyleFromViewportFlags(ImGuiViewportFlags fl
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*out_ex_style |= WS_EX_TOPMOST;
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}
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static HWND ImGui_ImplWin32_GetHwndFromViewportID(ImGuiID viewport_id)
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static HWND ImGui_ImplWin32_GetHwndFromViewport(ImGuiViewport* viewport)
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{
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if (viewport_id != 0)
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if (ImGuiViewport* viewport = ImGui::FindViewportByID(viewport_id))
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return (HWND)viewport->PlatformHandle;
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if (viewport != nullptr)
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return (HWND)viewport->PlatformHandle;
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return nullptr;
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}
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@@ -1138,7 +1137,7 @@ static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
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// Select style and parent window
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ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &vd->DwStyle, &vd->DwExStyle);
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vd->HwndParent = ImGui_ImplWin32_GetHwndFromViewportID(viewport->ParentViewportId);
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vd->HwndParent = ImGui_ImplWin32_GetHwndFromViewport(viewport->ParentViewport);
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// Create window
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RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) };
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@@ -1201,7 +1200,7 @@ static void ImGui_ImplWin32_UpdateWindow(ImGuiViewport* viewport)
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// Update Win32 parent if it changed _after_ creation
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// Unlike style settings derived from configuration flags, this is more likely to change for advanced apps that are manipulating ParentViewportID manually.
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HWND new_parent = ImGui_ImplWin32_GetHwndFromViewportID(viewport->ParentViewportId);
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HWND new_parent = ImGui_ImplWin32_GetHwndFromViewport(viewport->ParentViewport);
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if (new_parent != vd->HwndParent)
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{
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// Win32 windows can either have a "Parent" (for WS_CHILD window) or an "Owner" (which among other thing keeps window above its owner).
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@@ -118,6 +118,7 @@ Docking+Viewports Branch:
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Note that for GLFW/SDL2/OSX backends, which do not support honoring ParentViewportID.
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setting io.ConfigViewportsNoDefaultParent=true will align imgui's expectation
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with what the backend does.
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- Viewports: storing `ImGuiViewport* ParentViewport` pointer along with ParentViewportID.
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- Viewports: DestroyContext() does not call DestroyPlatformWindows() anymore at
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it assumed to be unnecessary as backensd should have done it and we check that
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backends have been shutdown since 1.90.4. Changed into asserts. (#7175, #8945)
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11
imgui.cpp
11
imgui.cpp
@@ -17023,11 +17023,22 @@ void ImGui::WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_win
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// Update parent viewport ID
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// (the !IsFallbackWindow test mimic the one done in WindowSelectViewport())
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if (window->WindowClass.ParentViewportId != (ImGuiID)-1)
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{
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ImGuiID old_parent_viewport_id = window->Viewport->ParentViewportId;
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window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId;
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if (window->Viewport->ParentViewportId != old_parent_viewport_id)
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window->Viewport->ParentViewport = FindViewportByID(window->Viewport->ParentViewportId);
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}
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else if ((window_flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && parent_window_in_stack && (!parent_window_in_stack->IsFallbackWindow || parent_window_in_stack->WasActive))
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{
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window->Viewport->ParentViewport = parent_window_in_stack->Viewport;
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window->Viewport->ParentViewportId = parent_window_in_stack->Viewport->ID;
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}
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else
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{
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window->Viewport->ParentViewport = g.IO.ConfigViewportsNoDefaultParent ? NULL : GetMainViewport();
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window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoDefaultParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID;
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}
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}
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// Called by user at the end of the main loop, after EndFrame()
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3
imgui.h
3
imgui.h
@@ -29,7 +29,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.4 WIP"
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#define IMGUI_VERSION_NUM 19233
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#define IMGUI_VERSION_NUM 19234
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
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@@ -4044,6 +4044,7 @@ struct ImGuiViewport
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ImVec2 WorkSize; // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size)
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float DpiScale; // 1.0f = 96 DPI = No extra scale.
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ImGuiID ParentViewportId; // (Advanced) 0: no parent. Instruct the platform backend to setup a parent/child relationship between platform windows.
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ImGuiViewport* ParentViewport; // (Advanced) == ImGui::FindViewportByID(ParentViewportId)
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ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame().
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// Platform/Backend Dependent Data
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