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Backends: DirectX9: fixed build typo in 0500e54.
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@@ -432,7 +432,7 @@ void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex)
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}
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else if (tex->Status == ImTextureStatus_WantDestroy)
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{
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if (tex->ID != ImTextureID_Invalid)
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if (tex->TexID != ImTextureID_Invalid)
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if (LPDIRECT3DTEXTURE9 backend_tex = (LPDIRECT3DTEXTURE9)tex->TexID)
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{
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IM_ASSERT(tex->TexID == (ImTextureID)(intptr_t)backend_tex);
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